Author Topic: Enigma 2666 *work in progress*  (Read 63070 times)

0 Members and 1 Guest are viewing this topic.

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: NEW: Enigma 2666 *work again in progress*
A new build :)

SCP Member Valathil has working on a new build :) In this you can see shadows on the ships from the tower, wings, barrels or see it on moving subsystems. I use this build now and see on the Kamekh:


see the Turrets-barrel and on the right side the lower wing has the shadow from the upper one


the new thruster effect and the shadows on the wing :)


here the one Barrel from the Venture


here the moving shadow from the radar
« Last Edit: October 11, 2011, 02:15:49 pm by Deathsnake »
Star Citizen No. 250

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: NEW: Enigma 2666 *work again in progress*
And here the demo from the Mission against the Strakha:

http://www.youtube.com/watch?v=6rMXwlTNqzA

Thx to FekLeyrTarg for upload of the Video. A few things are missing: Music, FX for Cloaking/Decloaking and some other things i need to chance on that mission. I think the time for stealth need to be increased from 5 to 10 sec. And the Strakha go two times into stealth (70 and 35 % - before only at 50 % hits left)
« Last Edit: October 17, 2011, 01:39:36 pm by Deathsnake »
Star Citizen No. 250

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: NEW: Enigma 2666 *work again in progress*
Great News:

CIC Member Cybot078 send me in the next time he have, all off his models he created for Wing Commander. They have the WC3 Style. If you don't know what models, here:

http://www.wcnews.com/chatzone/threads/k-rathi-fictions.23927/

and

http://www.wcnews.com/chatzone/threads/outpost-stations-bases.23999/

all ships and bases needs textures and turrets. He made it in Lightwave 5.5. I hope we found help to convert it for Saga :)

I use them in all three Campaigns I work atm. He made a lot of Kilrathi Ships (WC1+2 Variants in WC3 Design) and enough Stations (Perry, Sol, New Constantinople, Mining, Shipyard, Border Worlds Station, Axius Station, K'titrakh Mang, Ella (WC4 and Prophecy Variant) etc pp) :)
« Last Edit: October 17, 2011, 01:39:56 pm by Deathsnake »
Star Citizen No. 250

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: NEW: Enigma 2666 *work again in progress*
After the first look these models are now here, but we need someone who help with the textures:



K'titrakh Mang, Supply Depot Kilrathi and Terran, Star Post and the Bloodfang MK1. We want to use the same textures from your Ralatha and Fralthra Models. Pls help to complete Enigma 2666 :)

MSG to FekLeyrTarg or me

PS : Sol Sector Base is also on disc. Even here we need help to texture it :(
« Last Edit: October 14, 2011, 01:32:23 pm by Deathsnake »
Star Citizen No. 250

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: NEW: Enigma 2666 *work again in progress*
We have another Model running :) From Klavs CIC release we now have the Drakhri MK2:



The Drakhri MK2 is using by Prince Thrakhath Elite Guard. 5 Laser and 3 Fang Missile are the Armament. The design is different from the Dralthi VII model from Privateer, so this is the prototype of the later, lower Dralthi VII (3 Laser)
Star Citizen No. 250

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: NEW: Enigma 2666 *work again in progress*
Another great Update:

Talon send me the WC1 Kilrathi Fighters and the Dorkir. Now only the Ralari is missing and the Starpost needs textures. Then also your WC1 Kilrathi Fleet is done.

PICS:



Credits to Talon and the Standoff Team for the permission to use their models.
Star Citizen No. 250

 
Re: NEW: Enigma 2666 *work again in progress*
This is awesome!
Audio Converter of Enigma Campaign 2666:
http://enigma.de.to/

German translator of WC: Hostile Frontier:
http://www.ciinet.org/kevin/wchf/

My Youtube Channel:
http://www.youtube.com/user/FekLeyrTarg?feature=mhee

 

Offline Talon 1024

  • 29
  • How do you turn this on?
    • Mods, Games, and Stuff
Re: NEW: Enigma 2666 *work again in progress*
The Gratha is actually Michelle D's model. 
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: NEW: Enigma 2666 *work again in progress*
I found another interessting model in the files from Cybot:



A Kilrathi Jumppoint bay in the style of the Starpost. Looks like it can be used also as a laser turret. We can use them to defend the Bases and save the time to build turrets on the Stations. I have another one for Confed already done.
Star Citizen No. 250

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: NEW: Enigma 2666 *work again in progress*
Not really a new ship...modifiert Salthi called Hrakthi. Its served as a Scout ship or little shuttle. Unarmed but with many sensors, some of these class has a cloaking device. The missing technics and a little bit longer design make it possible to carry the pilot and two VIP.



Found it in Kevins files but the textures are missing. I changed them with the ones from the Salthi.

Infos from the CIC: http://www.wcnews.com/encyclopedia/showrecord.php?id=1378
« Last Edit: October 24, 2011, 03:43:45 am by Deathsnake »
Star Citizen No. 250

 

Offline starlord

  • 210
Re: NEW: Enigma 2666 *work again in progress*
oh that's nice! Might you also have a lumbari or a sivar?

 

Offline Tolwyn

  • The Admiral
  • Administrator
  • 214
  • Ridiculously Old Fraud
    • Wing Commander Saga
Re: NEW: Enigma 2666 *work again in progress*
This might come in handy: a model dump from the now defunct X-Wing Alliance mod. I managed to extract all models back in 2003/2004. Archive contains 3ds file as well as original OPT source files (in case anybody wants to get these ships into X-Wing Alliance, Steele's site is long gone, this might be the only copy available on the net right now).
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: NEW: Enigma 2666 *work again in progress*
Thx :) I found a few models that we can perhaps use:


Korlah, Ralari, Drayman MK2, Phantom
Tomcat (Confed), Gorthrakh (Kilrathi), Shoklar, Centurion and a Shiraak (not in the pic)

The good news is they are already have textures. We just need to replace the older ones with newer from the prologue to match with the other ships :) The Bad the Ralari and the Shiraak needs better turrets (prologue)

From Standoff we can convert the Wraith, Gladius, Stiletto, Tarsus, Artemis (important for the Courier - in WC2 it was a Free Trader), Bloodfang MK2 and the Targu II Frigate. Bases are rdy but needs textures. We are very close to get all ships running in Enigma 2666 :)

@Starlord: No the Sivar and Lumbari is missing, but I don't use them in Enigma 2666. We see the Sivar just one time - so I don't think the Kilrathi has another one and the Lumbari is also only seen in WC1-SM1. I use in Enigma the Dorkir and the Dorkathi. For Confed the Drayman and the Clydesdale. Privateers have the Free Trader and the Drayman MK2. 6 Transports are enough in my opinion. Ralari will be seen in the Intro, several missions and cutscenes. I think the Ralari is the underestimated warship in WC. I make it harder (is then like a Ralarad destroyer) You need one Torpedo or a lot of fighterattacks to destroy it, not a full salvo.
« Last Edit: October 24, 2011, 05:16:09 am by Deathsnake »
Star Citizen No. 250

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: NEW: Enigma 2666 *work again in progress*
FekLeyrTarg has done the Shoklar but gets a problem:



The textures are all done but the Engine and right Wing has no texture. He don't know why...

Can someone help why the texture has that error?

PS: I already changed the textures from it and the Sartha:


Edit: Change the textures from the WC2 ships to match with the WC1 ones:


It's just copy and paste from the other ones. The Drakhri will be redone again (more red)
« Last Edit: October 24, 2011, 02:48:23 pm by Deathsnake »
Star Citizen No. 250

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: NEW: Enigma 2666 *work again in progress*
Model question:

I would like to use in the Wing Commander : Enigma 2666 a ship that we see only a few secounds in the Academy Serie: The Manasssas light Cruiser. We've got only one short pic here:
http://www.wcnews.com/chatzone/attachments/wcatv-clightcruiser-jpg.5023/

I would use a fanbased story for it:
 
Construction on the Manassas class light cruiser was begun near the start of the Kilrathi War. These ships were designed to be mass produced to make for loses occurred during the McAuliffe Ambush in 2634. During their heyday, these ships were considered the Confederation Fleets primary cruiser. They were better armed and more than a match for the closest Kirathi equivalent, the Fralthi class cruiser in a one to one combat. Unfortunately, the Kilrathi light cruiser probably outnumbered the Confederation cruisers at least two to one.
The Manassas class light cruisers were retired in the late 2650s and was replaced by the heavier Waterloo class heavy cruiser. By that time, even though the Manassas class were fine ships when they were first built, they could not effectively compete with the new Kilrathi vessels which they encountered. Losses were extremely high over the years although there was still a surprising number of surviving hulls. Most of these were put into inactive reserve for possible reactivation at a later date.
Throughout their service, the Manassas class light cruisers had a reputation as a grizzled warship that could absorb and dish out serious damage. They had powerful force fields for the time which they were built along with being well armored. For the main battery, these ships were equipped with a pair of triple neutron cannons. Finally, these ships are defended by a battery of eight light lasers.
The design of these ships were drawn up before the perceived need for fighters and there is no able to embark any small craft beyond a pair of general purpose shuttles. The later Waterloo class could at first embark sixteen fighters and was later modified to be able to carry a full forty fighters, making them effectively light carriers as well as being cruisers. The Manassas class are outfitted with only a single bridge and only have the most sketchy facilities to act as flagships.
These ships have all been decommissioned but every few years, a plan is devised for reactivating these light cruisers. Budget constraints, along with the need to keep as many carriers in operation as possible, always has ultimately prevented these plans from reacting fruition. There also has been a lack of escorts and the reactivation of these light cruisers would reduce the pressures on existing escorts. Some plans have included the simple upgrade of these ships including more powerful shields and the replacement of both neutron cannon mounts with anti-matter cannons. A more radical upgrade would be to modify these ships into escort carriers similar to what was done with several Kilrathi Fralthi class light cruisers. In this configuration, they would probably be limited to under a couple of dozen fighters but would likely be better armed than Wake Island class escort carriers.
 
The size (from the same source) would be:
Length: 1,574.80 feet (480 meters)
Height: 336.29 feet (102.5 meters) for hull
Width: 1,117.13 feet (340.5 meters)
Weight: 14,881.2 Tons (13,500 metric tons) fully loaded
So my question is : How can it be look? Any Ideas? Perhaps someone have a model we could use for the Manassas-class

Armament are :
2x Tripple Neutron Gun Battery (same we have on the Exeter and Gettysburg Class)
8x Laser Turrets
 
A short Hangar in the back for Shuttle? Or the update for a escort Carrier? Or was it the Durango? Any Ideas are welcome for that. Perhaps like that:
http://www.wcnews.com/chatzone/attachments/manassas-jpg.5024/
From the size it match and the 8 Lasers are on the Durango. Perhaps use the front of a Exeter and build top/bottom a tripple laser turret. Or close the space in front and build the two turrets in?
Star Citizen No. 250

 

Offline starlord

  • 210
Re: NEW: Enigma 2666 *work again in progress*
nicely done! Could be indeed a link to the durango design! I like it!

If you plan to extend designs into WCA territory, might you also include a pre Wc1/wc1 corvette design? It seems that a design called the spikerii was considered, but canned in WC1... that academy corvette could suit well!

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: NEW: Enigma 2666 *work again in progress*
Its not really done. I just place a Exeter inside of the Durango. But if all says yes that could be the Manassas I ask some friends if the front of the Exeter can transfer into the Durango Model.

And to your another question: No I don't use another pre WC1 design. I've got a few models already from Cybot078 that can be maybe a older Ship. I also have the concept Midway. Perhaps I look at that model again when the other three campaign from me are finish. The models we need are already done. But I need some help in texturing or convertet from Standoff.

This are the List:
Textures need on:
Starpost (WC1)
Ralari (I have a Max file but cannot work with it, and its unarmed too)
New Constantinople Base
Perry Naval Base
Mining Base
Refinery
Supply Depot (Terran)
Supply Depot (Kilrathi)
K'titrakh Mang (I used a Turretmine, textured by FekLeyrTarg as a defence Plattform. So we can save time to armed the Stations)
Sol Sector Base

Convertet from Standoff/Secret Ops
Bloodfang MK1
Artemis
Tarsus
Targu II
Hagaka (SM3)
Pirat Asteroid Base (SM2)
Naktarg Shuttle (with Turrets/without Turrets - Shuttle or Marine Shuttle use)

And we need Turrets or better Turrets on these ships:
Gilgamesh (Prologue Turrets replace old)
Confederation (Prologue Turrets replace old)
Jutland (Prologue Turrets replace old)
Rigakh (Kilrathi Prologue Turrets no armament atm)

Thats the things what is getting slow because we need help here. The Missions are to 1/2 done, Ingame Cutscenes to 1/4. Speech and Music are at 100%. When I remember that we start with just a few fighters and ships we done a lot in just one year what I really work at Wing Commander: Enigma 2666. Help comes from Starman01, Talon1024, FekLeyrTarg, Saga Team, Standoff Team, Cybot078, CMDBob and Michelle D.

Here the last thing I was working on with the textures:

Mines - But I don't know how I write the table that the mine explodes at contakt and make huge dmg on fighters and less dmg on Capitalships. Any Ideas?

Update: Starman01 send me another Mine-Model. It's look like the WC1+2 Style Mine:
« Last Edit: October 28, 2011, 06:33:45 pm by Deathsnake »
Star Citizen No. 250

 
Re: NEW: Enigma 2666 *work again in progress*
Quote
Mines - But I don't know how I write the table that the mine explodes at contakt and make huge dmg on fighters and less dmg on Capitalships. Any Ideas?

You ever have to script them in fred using armor types or use some thing like this LUA script http://www.hard-light.net/wiki/index.php/Script_-_Proximity_Trigger
May the Force be with you

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: NEW: Enigma 2666 *work again in progress*
Thx :) I would try it - otherwise I use a everytime - distance script.

For the Fighters: I cut down the Armada and Privateer ones. I don't use it in Enigma anymore. Perhaps in Last Line.

I just need the Artemis, Hakaga and the Bloodfang MK1 from Standoff. But still some need for Textures for a few Bases and the Ralari. I have one unarmed but as a max file. Can perhaps someone transfer it into a cob or scn file?

Here are the updates Statuslist:
http://enigma.de.to/
« Last Edit: October 31, 2011, 05:25:46 am by Deathsnake »
Star Citizen No. 250

 

Offline Deathsnake

  • 28
  • Again there
    • German Wing Commander Site
Re: NEW: Enigma 2666 *work again in progress*
I've updates the Waterloo. Kevin copy a few Laser Turrets on the ship already. Now I delete the ugly big turrets and replaced it. Too Bad: Because Kevin make this model with less textures I cannot use my glowmaps on the side :/

Star Citizen No. 250