Just a dump questions...how to I activate the cockpits? I have seen them in a trailer but haven't seen them ingame...or did you just leave them out?
Sizzler's method *works*. It would be better to use modular table for this kind of thing... But the problem with that is that it makes the multiplayer think you have hacked tables and this causes the stats not to update for anyone who flies in the mission.
This means that it is only approved to use modded tables in single player missions. On multiplayer, you have to use the official tables at the moment, due to verification methods used by the multiplayer code.
So, if you want to look at the cockpits in single player, build a mod folder called "cockpitmod" or whatever you like, add a file to location ../cockpitmod/data/tables/
cockpits_visible-shp.tbm, and add this to the file:
#Ship Classes
$Name: Colonial Viper Mark II
+nocreate
$Flags: ( "show ship" )
$Name: Colonial Viper Mark VII
+nocreate
$Flags: ( "show ship" )
$Name: Cylon Raider
+nocreate
$Flags: ( "show ship" )
#End
Remember, the file can be named anything, but the important thing is that there's
-shp at the end of filename and the filetype extension is
.tbm - otherwise it won't work.
Now, you must disable the mod every time you want to play multiplayer and enable it if you want to use it on single player.
For Vipers it's not really worth the trouble yet. The cockpit textures in the demo are integrated to ship textures and are thereby very low resolution. Additionally, in Vipers the nose of the ship covers quite a bit of the view, but that's to be expected anyway.
Surprizingly the "show ship" flag makes the Raider much better. It causes the two crescent-shaped wings to show up in the sides of the view, and strengthen the immersion somewhat.
But as I said, if you use this, never go to multiplayer with the cockpitmod activated...