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Nightly Builds / Nightly: 12 May 2024 - Revision 23dda4ba4
« Last post by SirKnightly on May 12, 2024, 01:31:43 am »
Here is the nightly for 12 May 2024 - Revision 23dda4ba4



Group: Linux
nightly_20240512_23dda4ba4-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240512_23dda4ba4-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240512_23dda4ba4-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240512_23dda4ba4-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240512_23dda4ba4-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit a222b2958
Author: mjn-mixael
Commit: mjn-mixael

    Do not unload debrief bitmaps in API mode
 code/missionui/missiondebrief.cpp | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit fc4024ab6
Author: Goober5000
Commit: Goober5000

    allow restriction to vanilla time compression range
 code/cmdline/cmdline.cpp |  8 ++++++++
 code/cmdline/cmdline.h   |  1 +
 code/io/keycontrol.cpp   | 50 +++++++++++++++++++++---------------------------
 3 files changed, 31 insertions(+), 28 deletions(-)
2
Final System Shock stream before we return to another string of FreeSpace mods!

BE THERE!

https://www.youtube.com/post/UgkxAiGXp9CD6Qux-_POGoQHJJNGZ5ko_eK3
3
FS2 Open Coding - The Source Code Project (SCP) / Re: Release: 24.0.2-RC1
« Last post by Cyborg17 on May 11, 2024, 11:23:10 pm »
This really only includes a minor fix over the recent 24.0.1, but it was required by the BtA team.
4
FS2 Open Coding - The Source Code Project (SCP) / Release: 24.0.2-RC1
« Last post by SirKnightly on May 11, 2024, 10:32:21 pm »
Change log: (chronologically ordered)
PLACEHOLDER

Deprecations:
PLACEHOLDER

Deprecations are a mechanism in FSO where a certain feature or aspect of the engine has changed or is no longer supported. Since this would normally break existing mods, we have the mod table feature "$Target Version:" with which a mod can specify what version of FSO it was developed with. Any features listed under Deprecations will be removed or changed when the target version of a mod is at least the version released in this post.

Previous 24.0.1 Release Thread

Launchers, if you don't have one already:
All platforms: For every day use, we recommend Knossos.NET, an integrated solution for downloading and launching mods.

Hidden Text: Alternative Launchers • Show
Cross-platform: wxLauncher 0.12.x Test Build (legacy project for a unified launcher)
Important: For best compatibility with FSO 3.8 and later you should use at least wxLauncher 0.12.

Windows:  Launcher 5.5g (Mirror) (Mirror) Not compatible with Windows 8+, use wxLauncher above
OS X:  Soulstorm's OS X Launcher 3.0
Linux:  YAL or by hand or whatever you can figure out.

Windows (32/64-bit)
Compiled using GitHub Actions on Windows Server 2019 (10.0.17763), Visual Studio Enterprise 2019

64-bit: fs2_open_24_0_2-RC1-builds-x64-SSE2.zip

32-bit: fs2_open_24_0_2-RC1-builds-Win32-SSE2.zip
This one is based on the SSE2 Optimizations from the MSVC Compiler.

Hidden Text: Alternative builds • Show

64-bit AVX: fs2_open_24_0_2-RC1-builds-x64-AVX.zip
This one is based on the AVX Optimizations from the MSVC Compiler (fastest build if your CPU supports AVX instructions).


32-bit AVX: fs2_open_24_0_2-RC1-builds-Win32-AVX.zip
This one is based on the AVX Optimizations from the MSVC Compiler.

What are those SSE, SSE2 and AVX builds I keep seeing everywhere?
Your answer is in this topic.
Don't want to deal with that? Use Knossos.NET and it will download the best build specifically for your PC!

Linux 64-bit
Compiled with Ubuntu 16.04 LTS 64-bit, GCC 5
fs2_open_24_0_2-RC1-builds-Linux.tar.gz

These builds use a mechanism called AppImage which should allow these builds to run on most Linux distributions. However, we recommend that you compile your own builds which will result in less issues.
Alternatively, if there is a package in your software repository then you should use that. If you are the maintainer of such a package for a distribution then let us know and we will include that here.


macOS
macOS 10.9+
Intel (64-bit): fs2_open_24_0_2-RC1-builds-Mac-x86_64.tar.gz
Apple Silicon: fs2_open_24_0_2-RC1-builds-Mac-arm64.tar.gz

These builds are not signed and so by default will fail to launch. To run them simply right-click on the app, click open, then click open again on the security confirmation dialog. You should only have to do this once for each app.
If running the game through Knossos or Knossos.NET this step should not be necessary.

NOTE: macOS builds currently have limited support and may exhibit issues not present on other platforms.


Hidden Text: TrackIR Users • Show
Important!!
An external DLL is required for FSO to use TrackIR functions.  The following DLL is simply unpacked in to your main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL (Mirror) (Mirror)

Known issues:
5
Nightly Builds / Nightly: 11 May 2024 - Revision 9d9714f0b
« Last post by SirKnightly on May 11, 2024, 01:30:59 am »
Here is the nightly for 11 May 2024 - Revision 9d9714f0b



Group: Linux
nightly_20240511_9d9714f0b-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240511_9d9714f0b-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240511_9d9714f0b-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240511_9d9714f0b-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240511_9d9714f0b-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit a9141e973
Author: Goober5000
Commit: Goober5000

    call set_modified() when cmd_brief data has changed
 fred2/cmdbrief.cpp | 14 +++++++++-----
 1 file changed, 9 insertions(+), 5 deletions(-)

------------------------------------------------------------------------
commit bf7c92302
Author: Goober5000
Commit: Goober5000

    patch hud_support_find_closest
 code/hud/hud.cpp         | 36 ++++++++++++++++--------------------
 code/hud/hud.h           |  2 +-
 code/hud/hudsquadmsg.cpp |  2 +-
 3 files changed, 18 insertions(+), 22 deletions(-)
6
The Unification War / Re: Target monitor
« Last post by Admiral Nelson on May 11, 2024, 12:20:14 am »
I didn't like how in the original for a few missions you couldn't target anything and then magically you get the full fs2 sensor suite working. Thus in the rewrite I changed the sensors to gradually get better.
7
New campaigns are always welcome. Don’t worry about not creating new assets, there are plenty  of pre-existing ones to use. All you need is a decent story, or a interesting gameplay hook - such as using what is there already in a different way.
8
I think all you need is a good story.

Look at Sync, uncharted territory, shrouding the light, Deus Ex Machina or Trimutri. You do not need a bunch of original assets, ton of new features or even voice acting to make a fun piece of work.

Also, this is how the game stays alive. Yes, you're probably not going to be the next BP on your first try. But even those get old. New stuff keeps people playing.
9
I am a player not a modder. I can't see the problem with creating "another" campaign with the original assets. Two things made this game a success originally. The quality of the original assets, that were well thought out and well executed, and the quality of the story. There is nothing wrong with using th original assets and creating a new high-quality campaign story. I enjoy the "complete make-over" mods, they are great, but you do what you can do. Better to create a new original environment campaign, and finish it than to take on a complete makeover project and quit halfway. I for one look forward to playing your effort.
Cheers
10
FreeSpace Discussion / Re: What Freespace are you (Re)Playing Now?
« Last post by Borgkube on May 10, 2024, 08:43:08 am »
Original Descent Freespace: The Great War!  My favorite all-time space sim. The Freespace series has the best HUD created even up to the current day, and you can customize it. This was not common back in the day. I like the command shortcut setup and you can change them. I have used Saitek, now Logitech, sticks for years and I program my stick for Freespace and the leftover non-critical commands are easily reached. The story is well done. Of course it is the usual save your side from the nasty attacking aliens but, it is well done. Descent voice-overs and good cutscenes. The opening video gives you the necessary feeling of urgency and panic of the sole survivor pilot. The DLC and Freespace 2 is more of the same which is just what you want. The quality of both original Freespace games is maintained. I highly commend Volition for putting the sourcecode for Freespace into the public domain when the company folded. Not something you see very often. Especially in today's world. Wherever the Volition  team ended up I hope they are doing well.  All of that leads up to today. The fact that this game is still being actinely modded today, 30 years later, tells how good the original games were, and how much the game is loved. Of course there are cons. The game was created in the days before the xbox/PS controllers were around. It was not created for today's screen resolutions. Of course the age of the game means that any halfway descent modern computer can run the game with the graphics on full. Most if not all of the cons have been dealt with by modders and the molded game runs very well on today's systems. All-in-all there way more pluses than minuses, and most problems can be corrected easily. You can't beat the price. I picked up both games for $7.99 om GOG. I actually have the original games, purchased at the time, with the original floppies and color manuals. I bought them to avoid the grunt work of installing the game and modding it up to run on today's systems. There was a time when I was happy to do all that work, and I still can, but I would rather use that time playing. Besides, $8 is way cheaper than the original games, and you can't complain about the 30 years of replayability that you have access to. It is also impressive of the quality of the work the molders have done over the years. Did I mention F.R.E.D. ? Freespace was one of the first games to include an editor so that you could easily create your own scenarios and share them with others. Look where That has led too today, both for Freespace and all the other games out there today. Oh well, enough talk, I could be playing the game instead of typing all this.
Cheers everyone!
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