Author Topic: Nightly: 25 August 2016 - Revision 0a67a78  (Read 1229 times)

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Offline SirKnightly

  • George or Keira?
  • 211
Nightly: 25 August 2016 - Revision 0a67a78
Here is the nightly for 25 August 2016 - Revision 0a67a78


Group: Linux
nightly_20160825_0a67a78-builds-Linux.tar.gz
SHA1: 0d674a2c2596425ffb28b38754cb7bc703acb5b0


Group: MacOSX
nightly_20160825_0a67a78-builds-MacOSX.tar.gz
SHA1: aed6baa07d05ec3a89c5360fe0689eed15daae7a


Group: Win32
nightly_20160825_0a67a78-builds-Win32.zip
SHA1: 3858640eef3f0604a305ea4922030d264dbcb5b4


Code: [Select]
------------------------------------------------------------------------
commit 892c6f5
Author: asarium <Wed Aug 24 11:08:36 2016 +0200>
Commit: asarium <Wed Aug 24 11:08:36 2016 +0200>

    Use the APIENTRY calling convention for the debug callback
 code/graphics/gropengl.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 20beb2e
Author: asarium <Mon Aug 15 19:17:51 2016 +0200>
Commit: asarium <Tue Aug 23 23:17:41 2016 +0200>

    64-bit warning fixes...
 code/graphics/paths/NVGRenderer.cpp    |   8 ++
 code/graphics/paths/nanovg/fontstash.h |   2 +-
 code/graphics/paths/nanovg/stb_image.h |  10 +--
 code/io/joy-sdl.cpp                    |   2 +-
 code/parse/lua.cpp                     |   2 +-
 code/parse/parselo.cpp                 |   2 +-
 code/pcxutils/pcxutils.cpp             |   3 +-
 code/pilotfile/JSONFileHandler.cpp     |   2 +-
 code/pilotfile/csg_convert.cpp         |   6 +-
 code/pilotfile/pilotfile.cpp           |   4 +-
 code/pilotfile/pilotfile_convert.cpp   |   6 +-
 code/pilotfile/plr.cpp                 |   4 +-
 code/pngutils/pngutils.cpp             |   8 +-
 code/popup/popup.cpp                   |   2 +-
 code/ship/shield.cpp                   |   2 +-
 code/ship/ship.cpp                     | 140 ++++++++++++++++-----------------
 code/ship/shipfx.cpp                   |   2 +-
 code/sound/audiostr.cpp                |   2 +
 code/sound/ogg/ogg.cpp                 |   2 +-
 code/sound/openal.cpp                  |   4 +-
 code/sound/sound.cpp                   |   2 +-
 code/sound/speech.cpp                  |   6 +-
 code/sound/speech.h                    |   2 +-
 code/starfield/starfield.cpp           |   6 +-
 code/tgautils/tgautils.cpp             |   4 +-
 code/weapon/muzzleflash.cpp            |   4 +-
 code/weapon/shockwave.cpp              |   2 +-
 code/weapon/weapons.cpp                |   6 +-
 freespace2/freespace.cpp               |  13 ++-
 29 files changed, 131 insertions(+), 127 deletions(-)

------------------------------------------------------------------------
commit 782de27
Author: asarium <Tue Aug 23 22:29:15 2016 +0200>
Commit: asarium <Tue Aug 23 22:29:15 2016 +0200>

    Fix issue with head tracking and freelook interaction
 code/headtracking/freetrack.cpp  | 19 +++++++++++++++++++
 code/playerman/playercontrol.cpp |  1 +
 2 files changed, 20 insertions(+)

------------------------------------------------------------------------
commit 942817b
Author: asarium <Mon Aug 22 22:34:41 2016 +0200>
Commit: asarium <Mon Aug 22 22:34:41 2016 +0200>

    Add CMake option for generating debuggable executables
 cmake/toolchain-msvc.cmake | 15 +++++++++++----
 1 file changed, 11 insertions(+), 4 deletions(-)

 

Offline Yarn

  • 210
Re: Nightly: 25 August 2016 - Revision 0a67a78
Is anyone else getting this error when attempting to run a debug or fast debug build?
Code: [Select]
Assert: "tmp_offset==cb->raw_position"
File: cfilearchive.cpp
Line: 171

ntdll.dll! NtWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_5_20160825_0a67a78_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20160825_0a67a78_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20160825_0a67a78_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20160825_0a67a78_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20160825_0a67a78_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20160825_0a67a78_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_7_5_20160825_0a67a78_SSE2-FASTDBG.exe! <no symbol>

Debug log is attached.

[attachment deleted by admin]
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
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Re: Nightly: 25 August 2016 - Revision 0a67a78
Code: [Select]
PLR => Loading 'test.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => WARNING: Advancing to the next section. -454 bytes were skipped!
PLR => Skipping unknown section 0x0000!
PLR => Skipping unknown section 0x0000!
PLR => Skipping unknown section 0xfffe!
ASSERTION: "tmp_offset==cb->raw_position" at cfilearchive.cpp:171
The hell?
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Yarn

  • 210
Re: Nightly: 25 August 2016 - Revision 0a67a78
Deleting the pilot files did the trick. They must have gotten trashed at some point.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178