Author Topic: Burning Heaven Campaign Launched + Patch 1.1!  (Read 58124 times)

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Offline PIe

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Re: Burning Heaven Campaign Launched + Patch 1.1!
7B leads to 8A or 8B and 7A is the end of the campaign.  Looking at how the campaign branches, this is how it's supposed to be.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

[9:50 PM] Sottises: wait did you do vassago's verge?
[9:50 PM] Sottises: .. dirge?
[9:50 PM] Axem: yes
[9:50 PM] Sottises: ohh
[9:50 PM] Sottises: well I have that and JAD too
[9:50 PM] Axem: :)
[9:50 PM] Sottises: what a contrast of themes lmao
[9:50 PM] Axem: isnt it
[9:51 PM] Axem: super grimdark thriller about unknowable alien intelligence and over the top colorful action about friendship
[9:51 PM] PIe: jad is grimdark???
[9:51 PM] Axem: :skull:

 

Offline CT27

  • 211
Re: Burning Heaven Campaign Launched + Patch 1.1!
I get most of what you're saying.  Thanks for the help.

One more thing though:  What determines whether you get 8A or 8B?  I ask because mission 7B seemed pretty straightforward without any real decisions to make.

Also, I haven't played both 8A and 8B yet but I looked at both through the techroom and the command briefings and missions briefings seemed identical so I'm not sure what the difference is.

 

Offline PIe

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Re: Burning Heaven Campaign Launched + Patch 1.1!
It depends on whether you fulfilled the bonus goal in Part 2.  Pretty much the only differences are in the briefing and debriefing and that you can fly a Ulysses in 8A.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

[9:50 PM] Sottises: wait did you do vassago's verge?
[9:50 PM] Sottises: .. dirge?
[9:50 PM] Axem: yes
[9:50 PM] Sottises: ohh
[9:50 PM] Sottises: well I have that and JAD too
[9:50 PM] Axem: :)
[9:50 PM] Sottises: what a contrast of themes lmao
[9:50 PM] Axem: isnt it
[9:51 PM] Axem: super grimdark thriller about unknowable alien intelligence and over the top colorful action about friendship
[9:51 PM] PIe: jad is grimdark???
[9:51 PM] Axem: :skull:

 

Offline CT27

  • 211
Re: Burning Heaven Campaign Launched + Patch 1.1!
I think I may have missed that.  What do you mean by "bonus goal" and what mission is that objective in?

EDIT:  Never mind, I figured out that the bonus objective in Part 2 was
Spoiler:
docking with and rescuing the allied pilot in that mission.
  That made the command briefing of 8A a little different than 8B even though I didn't notice anything different in the regular mission briefings.


However, what do you mean by the Ulysses?  Through the tech room when I tried both 8A and 8B I flew the same ship and it didn't look like the Ulysses
« Last Edit: February 26, 2018, 10:46:20 am by CT27 »

 

Offline PIe

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    • freespace3.com
Re: Burning Heaven Campaign Launched + Patch 1.1!
From
Code: [Select]
$Starting Shipname: Alpha 1
$Ship Choices: (
"GTF Ulysses" 5
"GTF Raptor" 5
)
I thought you could fly either, but the ship selection menu is locked out, so I guess you only get the Raptor.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

[9:50 PM] Sottises: wait did you do vassago's verge?
[9:50 PM] Sottises: .. dirge?
[9:50 PM] Axem: yes
[9:50 PM] Sottises: ohh
[9:50 PM] Sottises: well I have that and JAD too
[9:50 PM] Axem: :)
[9:50 PM] Sottises: what a contrast of themes lmao
[9:50 PM] Axem: isnt it
[9:51 PM] Axem: super grimdark thriller about unknowable alien intelligence and over the top colorful action about friendship
[9:51 PM] PIe: jad is grimdark???
[9:51 PM] Axem: :skull:

 

Offline CT27

  • 211
Re: Burning Heaven Campaign Launched + Patch 1.1!
Thanks again for the help. 

I would have thought the missions that was 8A should have been 8B though.  The "B" path is the 'good' path it feels like and
Spoiler:
saving the pilot in mission 2 for the bonus objective was a good deed.

 

Offline Iain Baker

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Re: Burning Heaven Campaign Launched + Patch 1.1!
Hi there!

Not sure if this the right place to ask this, but I get an error pop up on Knossos when I try to launch Burning Heaven. The attached image shows the pop up.

Any ideas what I need to do to fix it?

Cheers :-)

[attachment stolen by Russian hackers]
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Offline PIe

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Re: Burning Heaven Campaign Launched + Patch 1.1!
Any mod using the 3.8 MVPs, such as Burning Heaven, requires a nightly and it looks like you're not using one.
Fortunately though, because of this, I found and fixed a major problem so you should be able to update to a working version soon.
[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

[9:50 PM] Sottises: wait did you do vassago's verge?
[9:50 PM] Sottises: .. dirge?
[9:50 PM] Axem: yes
[9:50 PM] Sottises: ohh
[9:50 PM] Sottises: well I have that and JAD too
[9:50 PM] Axem: :)
[9:50 PM] Sottises: what a contrast of themes lmao
[9:50 PM] Axem: isnt it
[9:51 PM] Axem: super grimdark thriller about unknowable alien intelligence and over the top colorful action about friendship
[9:51 PM] PIe: jad is grimdark???
[9:51 PM] Axem: :skull:

 

Offline Iain Baker

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Re: Burning Heaven Campaign Launched + Patch 1.1!
Hi PIe!

Yep, the update posted today fixed the problem, and no 'Double Hud Bug'  :D

Thank you  :yes:
Wanna check out my video games, technology and media website? If so, visit; https://www.nomadsreviews.co.uk/

Interested in hiring my freelance writing, proof-reading, editing, SEO, TTSO, Web Development or Social Media Management services? If so, please messege me at [email protected]

 
Re: Burning Heaven Campaign Launched + Patch 1.1!
Hi folks,

I try reaching Titan but cannot stop the fighter pressing "BACKSPACE". Therefore, I always crash into that destroyer. That key is not toggled anywhere?! Ideas?

THX

 

Offline CT27

  • 211
Re: Burning Heaven Campaign Launched + Patch 1.1!
I think you're just supposed to try and "dive".

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Burning Heaven Campaign Launched + Patch 1.1!
Hey all, has anyone played this bad boy in the last 6 months or so? I booted it tonight and was super, super impressed by the writing, VA, and overall vibe - but:

Spoiler:
In the third mission where you have to EMP a freighter, destroy its comms, and disable its fighter escort - is there anything else you need to do? I take out its comms and disable the fighters, but the freighter just jumps away and I fail the mission. I took a (quick) look in FRED to see if anything is broken and I don't think it is, but I know that some of the recent builds have broken behaviour in old mods. So my question is: is it broken, or am I missing something here?

 

Offline jg18

  • A very happy zod
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Re: Burning Heaven Campaign Launched + Patch 1.1!
Hey all, has anyone played this bad boy in the last 6 months or so? I booted it tonight and was super, super impressed by the writing, VA, and overall vibe - but:

Spoiler:
In the third mission where you have to EMP a freighter, destroy its comms, and disable its fighter escort - is there anything else you need to do? I take out its comms and disable the fighters, but the freighter just jumps away and I fail the mission. I took a (quick) look in FRED to see if anything is broken and I don't think it is, but I know that some of the recent builds have broken behaviour in old mods. So my question is: is it broken, or am I missing something here?
Spoiler:
Took a look at the mission in Notepad++. I was hoping this might be related to Issue #2157, but the ship-[rot-/lat-]maneuver SEXPs aren't used here. However, if 2157 turns out to actually be a larger issue with AI movement code, there might still be a connection. Hard to say at this point.

Does this situation occur if you try the mission repeatedly?

What happens shortly before Kappa 1 jumps? What messages are sent? How much time passes between Kappa 1's last message and the time it jumps?

Also, how fast is Kappa 1 moving before it jumps away? Does it seem unusually fast for a Poseidon-class freighter?

I don't want to spoil the mission for you, but I'll confirm that you've missed a primary objective. If you aren't aware of that objective, though, that presumably means that the event that's supposed to make that objective known to you isn't getting triggered.

A number of this mission's events' triggers are related to proximity and/or timing, so if a ship is moving faster than the FREDder intended, or if the ship is taking a path other than one the FREDder intended, that might be the problem.

EDIT:
Spoiler:
Another thought: Goob recent-ishly made changes to how FSO calculates timing, for Windows 11 compatibility I think. I don't know the details/repercussions, but given how many of the mission's events depend on timing, possibly related? I don't think the changes are in an official release yet, though.
« Last Edit: February 21, 2022, 02:13:55 pm by jg18 »

 

Offline Dilmah G

  • Failed juggling
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  • Do try it.
Re: Burning Heaven Campaign Launched + Patch 1.1!
Spoiler:
Yo! Appreciate your help dude! So I replayed it just now to see if I could reproduce it, and the first time the exact same thing happened, and then I realised in every playthrough that I've been firing the EMP at the Poseidon freighter the entire time. I feel like that shouldn't be a drama, but maybe FRED-side the FREDer forgot to include it in some event that's meant to trigger the consecutive messages etc, because when I fired the EMP at one of the Myrmidon escorts, the mission actually progressed. Moral of that story being, don't fire the EMP at the freighter you're meant to capture in mission three!

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
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Re: Burning Heaven Campaign Launched + Patch 1.1!
heh, I pulled this mission up as well and I made exactly the same mistake. :)
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.