You know, I don't actually intentionally post updates on holiday weekends, but somehow that seems to be the case surprisingly much of the time. Weird.
A few weeks ago RedMageJoe streamed a playthrough of our version of AoA, which you can watch here:
It was quite interesting to watch. And a little concerning in places too, if lots of people are finding the first dragon fight an absolute brick wall they can't hammer through, please please let us know.
In any case, I was sitting on a video of the new-new A Time For Heroes until after Joe's stream to preserve the surprise for some people. Now that it's out and r2's been out for a while, here's a look at the changes to the mission, the Promachos light bomber in action, new lines from Dekker, Shadows of Light's excellent FS soundtrack expansion plugged in, and a few other small odds and ends.
Finally, I bring you a tease of the future.
Some months ago I shared with ShadowsOfLight a video of a work in progress mission that was using some copyright darksynth as music, and asked if he was interested in some day taking a shot at replacing it with something new. We talked about what worked about the 'temp' music, and then shortly after he dropped a whole track on Talhydras and I that we fell instantly in love with. That mission isn't in any public videos and we're probably going to keep it that way for a while, and the full suite of music is probably going to not be released until the mission is. so the full tracks he made for it will remain in waiting for us to get more mission content together. But it's too good to sit on entirely, so, check out this segment of The Impending Dawn
SoL has consistently blown us away with how his music meets and exceeds our requests. Having this music in our pocket has provided no small amount of extra motivation to work on our own campaign content, and there's stuff there I'm increasingly proud of. I don't want to suggest we're close to publishing things, we're quite far still, but wheels are turning.