I just completed the initial Solaris campaign for the first time and wanted to register my appreciation.
It's very ambitious, looks beautiful, and once my brain got over its automatic 'this isn't my Freespace!' reaction, an awful lot of fun.
What it reminds me of in an odd way is actually the 2000 PC game Starlancer, with its Cold-War-In-Space setting, kinetic weaponry, partial auto-aim, and its regular gameplay mechanic of using supercharged afterburners to intercept barrages of big, capital-ship-killing missiles. I wonder if that game was any sort of inspiration?
Anyway, thanks for the great work. Looking forward to trying the second campaign!