Author Topic: Solaris (A FreeSpace Open Total Conversion)  (Read 84318 times)

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Offline 0rph3u5

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Re: Solaris (A FreeSpace Open Total Conversion)
FYI as a point of interest soldiers in the field do get all their high-level news from TV.

That is mostly true but there is a great variety when it comes to which branch of service you are looking at.
It really depends on how the logistics can function under the terms of the deployment and if you are able to provide seperate communication networks for military and private use. E.g. naval units generally can't provide seperate networks because there is usually a delicate balance between detection and communications equipment to ensure they don't interfere with each other.
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

  
Re: Solaris (A FreeSpace Open Total Conversion)
That's now the 3rd opinion or so I heard regarding this, we should Mr. Dekker to introduce us to the secrets of "news in the military"~

 

Offline General Battuta

  • Poe's Law In Action
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  • i wonder when my postcount will exceed my iq
Re: Solaris (A FreeSpace Open Total Conversion)
Stop the anime tildes, it’s incredibly annoying.

 

Offline Colonol Dekker

  • HLP is my mistress
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  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Solaris (A FreeSpace Open Total Conversion)
That's now the 3rd opinion or so I heard regarding this, we should Mr. Dekker to introduce us to the secrets of "news in the military"~

We used to watch the news on TV at breakfast, in reality we'd watch cartoons at breakfast.  Pink power ranger had a small fan club who would sing love songs to her.

Generally TV, papers, word of mouth, or for serious sh1t official briefs during parade / regimental briefs. No mystique to it at all.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Re: Solaris (A FreeSpace Open Total Conversion)
@Colonol Dekker: Thank you for the explanation. :)

@Battuta: Nope~ :p

 
Re: Solaris (A FreeSpace Open Total Conversion)
I'm having sound issues where most of the voices are very staticy and loud to a point where I have to turn them down or else it actually hurts to hear. I put my playthrough of the campaign on hold because of this. Is this an issue with the mod or something wrong on my end and is there any idea of how to diagnose/fix this?

The only other issue I've had is during briefing segments where dialogue will repeat and sometimes it skips leading me to miss out on potential information.

 
Re: Solaris (A FreeSpace Open Total Conversion)
Hey, relatively new here.  Loved the campaign, could see all the attention to detail and hard work that went into it.

Questions:
It seems the database for weapons is missing or non-existent.  I was having a hard time deciding what the difference between the machine guns and auto cannons were.  Through experience ended up settling on machine guns = for fighters, auto cannons = war-ship systems/turrets.  Would be awesome to have some sort of official, easily accessible (couldn't find anything googling around) info.

Are there any plans or interest in adding voice acting?  Would love to participate.

Thank you for providing such an awesome mod!

 
Re: Solaris (A FreeSpace Open Total Conversion)
Hi all, I've run into a problem, and I haven't seen anyone else post here: There's no text in-game. Even when creating a new pilot, the text seems to be invisible. Has anyone run into this problem?

 
Re: Solaris (A FreeSpace Open Total Conversion)
So I'm flying mission 1 and my ship does not have a 3D cockpit.  On all the videos I have watched on youtube, the ships have 3D cockpits.  How do I get my cockpit working?

 

Offline Darius

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  • 211
Re: Solaris (A FreeSpace Open Total Conversion)
The cockpit is an optional package that you need to check when installing on Knossos for the first time. See if you can modify your install to include this package, or else try reinstalling.

 
Re: Solaris (A FreeSpace Open Total Conversion)
The cockpit is an optional package that you need to check when installing on Knossos for the first time. See if you can modify your install to include this package, or else try reinstalling.

That did it, thanks!

 

Offline Darius

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Re: Solaris (A FreeSpace Open Total Conversion)
Questions:
It seems the database for weapons is missing or non-existent.  I was having a hard time deciding what the difference between the machine guns and auto cannons were.  Through experience ended up settling on machine guns = for fighters, auto cannons = war-ship systems/turrets.  Would be awesome to have some sort of official, easily accessible (couldn't find anything googling around) info.



This will be coming in the next Knossos update. Icons are placeholders assuming I can come up with something better  :yes:

Are there any plans or interest in adding voice acting?  Would love to participate.

No plans for humans currently, there's still a few nice-sounding online speech synthesisers to do the job. But I'll let people know if that changes, it would be nice to have some actual emotion in the lines (characters in Solaris are just very stoic  :blah:)

 

Offline Goober5000

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Re: Solaris (A FreeSpace Open Total Conversion)
After the first cutscene after starting the campaign, the game crashed and I received this message. I made sure I updated Solaris so I am not sure what is going on. Is there a fix I could do for this?


Code: [Select]
LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:163: attempt to index field 'Fonts' (a nil value)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
[C]: ?
[string "vs2-sct.tbm - On Game Init"]:163: in function 'LoadScene'
[string "vs2-sct.tbm - On Game Init"]:114: in function 'L'
[string "String: VS2:L('m1_vn')"]:1: in main chunk
------------------------------------------------------------------

------------------------------------------------------------------


I too got this error, while running Solaris 1.0.10 under nightly build 20190829.  Here's the log...
https://fsnebula.org/log/5da28483cb0d3320a9dd8189

Adding Axem's file from this post did not fix the issue.


Incidentally, I also got these two errors when launching the game under FastDebug:
Code: [Select]
Warning: weapons.tbl(line 689):
Warning: Token too long: [SCWS-100 'Firestorm' 102mm Cannon].  Length = 33.  Max is 31.
File: parselo.cpp
Line: 301

Warning: Invalid armor name Heany Armour 100 specified for hull in Ship Class 'Goliath-class Cruiser'
File: ship.cpp
Line: 3363

 

Offline Darius

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Re: Solaris (A FreeSpace Open Total Conversion)
New version uploaded fixing the debug errors and typos, but not sure what's happening with the VS script. Version 1.0.10 worked for me using the 20190829 build.

 

Offline Darius

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Re: Solaris (A FreeSpace Open Total Conversion)
1.0.14 updated with fixes to the font index errors from the visual novel script at certain resolutions.

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
Re: Solaris (A FreeSpace Open Total Conversion)
So, I've decided to give Solaris a second go (mostly to get some observations, which would otherwise would have taken me to make an array of tests for myself)

Firstly, I have to say that during my first look at Solaris, I dropped off right before what would be the inciting incident of the narrative - almost half of current missions are given over to an integrated tutorial (which is good as that) that in regards to the story doesn't work (yet) as either prologue or exposition - none of the events are really connected in a meaningful way (okay, can make the connection to events that in hindsight were concurrent but its just not good enough IMO), which then in turn leads to some developments not working (e.g. Ross' "foxhole devotion" to Federation crew).
Once the inciting incident happed, things got at least interesting enough to follow on basis of curiosity - yet to still not exactly worth connecting to. Woolie Wool said it best, I think.

Now, I've had my issues with the aethetics and I think, I can now resolve them into detail.
Some of it is technical in nature, I think: Ships made to make uses of FSO's capabilities with PBR maps always look terribily busy if they are not in direct focus to me and it really makes me unable to fully appricate any such ship as a whole.
The other issue is that, when the Federation and the Combine ships, the way you break up surfaces don't work for me - its too frequent (proably to create a layer of detail that isn't there) and too much difference between (even if it in the realm of shades of grey). Most of the ship actually look much better with surfaces intact IMO (yeah, its a bad thing to say that the ships look better without their maps in PCS but that's where this is leading me)

I am glad that since I first played it, there appear to have been some improvements in the area of weapon effects - stuff seems to be a good deal more visible now.

That comes together nicely with the improvements to survivability - you still need to be on your toes but you no longer get instantly disintegrated if you are caught out of position once.

Summary:
This is decent, bordering on good, start - even if it is not my cup of tea in many regards.
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 
Re: Solaris (A FreeSpace Open Total Conversion)
Hmm so THIS is what you've been up to eh Darius? ;)

 
Re: Solaris (A FreeSpace Open Total Conversion)
Sounds like somebody's late to the party :p

 

Offline emark4

  • 27
Re: Solaris (A FreeSpace Open Total Conversion)
Need some help here, I am trying to start running solaris but for some reason, it says no executable was found for the mod?

 
Re: Solaris (A FreeSpace Open Total Conversion)
While for the most part this is another top notch mod, I have to throw my hat in that some levels are unbalanced. Due to the hit-scan nature of enemy weapons, lack of shields, and long time to kill on heavy fighters, you're just better off letting your invincible wingmen do the heavy lifting. Either drop the overall health of enemy fighters and bombers and up the number of enemies, or give the player more ways to snipe at range.

As an example of what I consider to be poor balance, the stealth fighter/carrier defense mission. You don't have enough firepower to gun down the bombers quickly, they launch too close to your friendly ships, and they have a fighter escort so your cloaking is all but useless. You can park your fighter underneath the carrier and play point defense, but the bombers are so tanky I've been shot down by the bombers' laser accurate turrets within the CIWS/flak umbrella of allied ships. All while they launch massive missile barrages which you can't let hardly any through.

There's tactical depth, and then there's stacking the deck.
 
I did enjoy it, but it's not my favorite work that you've done. I also don't think it's a hopeless case. I love that this universe is a human vs. human setting, something which sci-fi in general DESPERATELY needs more of.

On the other hand, you put in Ace Combat 7 music into a Freespace game. So NEARLY all is forgiven.
« Last Edit: April 01, 2020, 11:46:05 pm by manwiththemachinegun »