Modding, Mission Design, and Coding > Test Builds
FS2Open Oculus VR Test
RandomTiger:
Hey Familiar, I don't have a 3D TV or monitor so that's not something I'm going to be able to help with.
Bryan See:
I tested it, but it's WAY too older than the recent build. I suggest that you rebuild everything using the latest revision with your changes that allow Oculus VR support.
By the way, it looks fine even without the Oculus VR headset :)
EDIT: Without the -ovr command line it works, but with it, I think I missed out libOVR. When can I get it?
RandomTiger:
Thanks Bryan, looks like the project has moved over to GIT and I guess the latest SVN is out of date. I will look into that.
Did you install the Oculus runtime? Here is a link, hopefully it doesn't require you to sign in:
https://developer.oculus.com/downloads/pc/0.8.0.0-beta/Oculus_Runtime_for_Windows/
AdmiralRalwood:
--- Quote from: RandomTiger on January 26, 2016, 02:30:39 pm ---Thanks Bryan, looks like the project has moved over to GIT and I guess the latest SVN is out of date.
--- End quote ---
Much; here's a link to the GitHub repo in case you didn't find it already.
chief1983:
RandomTiger, yeah guess you've been away a while, if you need any help with Git feel free to ask here on the forums or on IRC (links to web IRC at the top menu under HLP). Pretty excited for this test build too. Just gotta get a Rift now...
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