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Community Projects => The FreeSpace Upgrade Project => The FreeSpace Port Upgrade => Topic started by: -Sara- on December 26, 2010, 02:02:13 pm

Title: A new GTF Apollo [WIP]
Post by: -Sara- on December 26, 2010, 02:02:13 pm
I'm currently working on the GTF Apollo (as many who use the HLP chat have noticed) and am at the point where I thought of starting a progress topic about it. I'll update the image from time to time when new progress is made. Answer/reactions to questions and comments will be included in a FAQ-like bit on the bottom of this first post.



GTF Apollo
Recent update: I've changed the cockpit into a canopy style after all and some detail is added to the guns, missile banks and engine pylons which hold the bottom engines.

(http://img406.imageshack.us/img406/6821/polly.png)


Progress:

3D Model: 95%
[||||||||]

Textures: 0%
[||||||||]

Adapt for FS2: 0%
[||||||||]

Currently to-do: Making the inside of the cockpit before starting to UV-wrap and texture the model.



FAQ (Frequently Asked Questions)


Q: Why does your Apollo differ somewhat from the retail Apollo and the upgraded Apollo with cockpit?

A: I realized that the original Apollo was stripped of much deserved detail because of the limitations in computer technology back in 1998. Crucial details were left out on the first Apollo in favour of improving game performance and many other details were incorporated into the textures to safe model details. Taking into account that I had an opportunity here to remake the Apollo entirely I decided to make some minor changes to the engines and the fuselage.

The overall design remains much the same, but subtle details really bring the model in line with many of the upgraded FS2 models. Some of the textures may slightly deviate from the original Apollo also, but more in the fashion of having a stripe of paint added to them here and there. It's somewhere in between an upgrade and a reboot of the original Apollo.

Q: Isn't there already an upgraded Apollo out there for many years now?

A: There is, but the older upgraded Apollo was made a long time ago and when compared to today's standards is no longer on par with many of the other ships in Freespace. While the older Apollo upgrade has a very nice cockpit and improved bottom engines, the rest of the ship is still rather low on detail. Many elements are drawn onto the ship with textures rather than having been modelled and the majority of the ship is very angled and low-poly. Since the Apollo is my favourite fighter from the FS1 era, I decided to remake it in such a way that it is up to today's standards: both in detail and in design.


Q: Will you make a version which is like the Apollo from the cinematic?

A: I'm considering making a 'bomber' variant of the Apollo as seen in the cinematic. This version however has no priority over finishing the Apollo and other projects I'm working on and will not be released straight away after the release of the Apollo I'm making now. When it is, it will be a modification of the Apollo I'm making now, sporting guns where the missiles are placed and adding missiles to the place where the guns currently are placed. Like the cinematic version, there will be a nose mounted gun as well.


Q: When your Apollo is finished, can I use it for my mod?

A: You can use this Apollo for your mod and you may even retexture it, as long you include it in a whole mod or campaign you're working on and do NOT release it as a seperate stand-alone project. The reason? I've invested a lot of time in this project and I'd honestly feel bummed if someone poaches my model, slaps their own texture on it and releases it stand-alone as their own creation. When you do include this Apollo in your mod, please be as considerate to give me credit.
Title: Re: A new GTF Apollo [WIP]
Post by: Sarafan on December 26, 2010, 02:32:02 pm
Very nice, keep up the good work, the Apollo was always a favorite of mine. :yes: A small question, didnt somebody made a Apollo MKII once?
Title: Re: A new GTF Apollo [WIP]
Post by: Mobius on December 26, 2010, 02:36:09 pm
You mean the Latona?
Title: Re: A new GTF Apollo [WIP]
Post by: rscaper1070 on December 26, 2010, 03:14:11 pm
Nice work. The Apollo is also my favorite FS1 fighter. Can't wait to see the finished product. :yes:
Title: Re: A new GTF Apollo [WIP]
Post by: Sarafan on December 26, 2010, 03:29:21 pm
You mean the Latona?

Latona? Cant I say I ever heard that name.
Title: Re: A new GTF Apollo [WIP]
Post by: Mobius on December 26, 2010, 03:50:39 pm
1 (http://www.moddb.com/games/infasa/images/first-training-mission-02) | 2 (http://www.moddb.com/games/infasa/images/infasa-spacecraft-01)
Title: Re: A new GTF Apollo [WIP]
Post by: Snail on December 26, 2010, 04:44:41 pm
This is awesome. Apollo is awesome. Looking forward to seeing awesome progress.


Very nice, keep up the good work, the Apollo was always a favorite of mine. :yes: A small question, didnt somebody made a Apollo MKII once?
Actually, there have been several Apollo variants. There was one (unreleased) version by Dark, a released "prototype" version (not HTL and not textured properly) and the Latona from INFASA.



I just thought, this should probably be in the FSPort Upgrade board but I think it'll get more exposure here...
Title: Re: A new GTF Apollo [WIP]
Post by: T-Man on December 26, 2010, 05:11:03 pm
The Apollo has been my favorioute fighter since i first started Freespace, so i'm glad its getting some justice. Model is looking great so far; nice work Sara.  :yes:

Best of luck; look forward to seeing the final. :)
Title: Re: A new GTF Apollo [WIP]
Post by: Commander Zane on December 26, 2010, 05:48:32 pm
Guess where I'm at now blocks Imageshack, that sucks.
Title: Re: A new GTF Apollo [WIP]
Post by: Colonol Dekker on December 26, 2010, 06:07:24 pm
This topic just makes me think of Darks promo work. That in turn makes me cry. . . . Cry because i'll never see it again. :(
Title: Re: A new GTF Apollo [WIP]
Post by: Hades on December 26, 2010, 06:14:09 pm
I think you should go more
(http://www.hard-light.net/wiki/images/Concept_gtf_apollo_1.jpg)
and push the side pods in the concept to look better, etc. see, your model has the problem of trying to model in the texture detail, which will be better handled and more noticeable using normal mapping, I do commend making it less sharp, as I think that makes a lot of sense and looks nicer, but I'd definitely try modeling the concept art as the HTL (since it's so close it won't affect balance and I'll bet if Volition had the polies, they'd have made it like that maybe)
Title: Re: A new GTF Apollo [WIP]
Post by: -Sara- on December 26, 2010, 07:47:10 pm
Perhaps as a seperate release someday.
Title: Re: A new GTF Apollo [WIP]
Post by: Commander Zane on December 27, 2010, 02:46:34 am
I'd love to see that concept Apollo ingame.
-Sara-, can you post another shot of your progress (In PM if need-be) from a different host? ImageShack images aren't loading in this Kuwait USO. :(
TinyPic works if you use that one.
Title: Re: A new GTF Apollo [WIP]
Post by: PeterX on December 27, 2010, 04:48:47 am
Quote from: Sarafan
A small question, didnt somebody made a Apollo MKII once?
Not that i know,yet.
Sara your apollo looks strong :yes:
Peter
Title: Re: A new GTF Apollo [WIP]
Post by: MatthTheGeek on December 27, 2010, 09:00:00 am
This ship (http://www.hard-light.net/wiki/index.php/GTF_Kelpie) often made me think of an Apollo MkII, shape-wise. But if you're looking for a successor to the Apollo stats-wise, I suggest you look in the direction of the good old Perseus.

Anyway, keep up the good work :)
Title: Re: A new GTF Apollo [WIP]
Post by: ShadowGorrath on December 27, 2010, 09:09:13 am
This Apollo looks awesome :D
Title: Re: A new GTF Apollo [WIP]
Post by: Commander Zane on December 27, 2010, 09:27:27 am
I can see it now, looking gorgeous. :)
Title: Re: A new GTF Apollo [WIP]
Post by: Rodo on December 27, 2010, 10:39:42 am
Good to have you around Sara :yes:
Title: Re: A new GTF Apollo [WIP]
Post by: Thaeris on December 27, 2010, 11:58:17 am
I think you should go more
(http://www.hard-light.net/wiki/images/Concept_gtf_apollo_1.jpg)
and push the side pods in the concept to look better, etc. see, your model has the problem of trying to model in the texture detail, which will be better handled and more noticeable using normal mapping, I do commend making it less sharp, as I think that makes a lot of sense and looks nicer, but I'd definitely try modeling the concept art as the HTL (since it's so close it won't affect balance and I'll bet if Volition had the polies, they'd have made it like that maybe)

I'm going to say no. When it comes to HTL-ing a ship, take concept art with a grain of salt. What is in-game is what we're familiar with, and can be said to represent what the intended design is aimed to be. I would rather state that observing design trends in the original LOD0 and the cutscene model is the way to go, and it's where I was headed when I was trying to do this model. I then furnished my own concept art in refining certain model elements. If there is one thing I'd suggest ommitting, it would be the forward canopy support pillar. This design element is abscent in both the current HTL model as well as the cutscene model, but it's your call.

My primary drive in starting this project was to fix the forward fuselage geometry, which has several unfortunate "indentations" due to lacking geometry - this condition is present in both... Galemp's I believe, and the original Volition model. If you're curious, here's some of the rough developmental artwork I had prepared for working on the project:

(http://amaqbw.bay.livefilestore.com/y1pMiW0gI3hCvQUB0pKjfJgsv6i2aQGbUz_wP4q6cKdzNlic4p5k06F-S6f2eHLJz6lhO2CjKmEOylm7XUPsk8azGmX1TSGU35Y/Apollo%20Rough.jpg?psid=1)

It's not much, but it might be useful for you if there's some aspects about the nosecone you'd like to resolve still. This section is difficult to work with - in some places, it needs to be flat and angular, in others it needs to be fairly smooth. Good luck!

:D
Title: Re: A new GTF Apollo [WIP]
Post by: General Battuta on December 27, 2010, 12:02:04 pm
i definitely think the V concept art looks a lot more interesting than yours Thaeris, no offense but the V ship is really muscular and cool
Title: Re: A new GTF Apollo [WIP]
Post by: Mobius on December 27, 2010, 12:03:21 pm
I like that cockpit in the middle, Thaeris. Can you model?
Title: Re: A new GTF Apollo [WIP]
Post by: Snail on December 27, 2010, 12:09:22 pm
I'm going to go with Battuta here, I think the concept art looks class.
Title: Re: A new GTF Apollo [WIP]
Post by: Thaeris on December 27, 2010, 12:16:09 pm
I can indeed model, but my skillset at the time of forming that artwork was a little behind. That said, I've not touched the Apollo for a long time, and probably won't for some time to come.

Again, I'd state that the design as presented in the concept art should only be taken lightly. Reverting to that design is a fairly sustantial deviation from the established Apollo design.
Title: Re: A new GTF Apollo [WIP]
Post by: Snail on December 27, 2010, 12:16:42 pm
Again, I'd state that the design as presented in the concept art should only be taken lightly. Reverting to that design is a fairly sustantial deviation from the established Apollo design.
Well I think incorporating some design ideas from the concept art can't go wrong.
Title: Re: A new GTF Apollo [WIP]
Post by: General Battuta on December 27, 2010, 12:34:46 pm
idgaf about what it looks like, make it cool
Title: Re: A new GTF Apollo [WIP]
Post by: Hades on December 27, 2010, 12:51:42 pm
I think you should go more
(http://www.hard-light.net/wiki/images/Concept_gtf_apollo_1.jpg)
and push the side pods in the concept to look better, etc. see, your model has the problem of trying to model in the texture detail, which will be better handled and more noticeable using normal mapping, I do commend making it less sharp, as I think that makes a lot of sense and looks nicer, but I'd definitely try modeling the concept art as the HTL (since it's so close it won't affect balance and I'll bet if Volition had the polies, they'd have made it like that maybe)

I'm going to say no. When it comes to HTL-ing a ship, take concept art with a grain of salt. What is in-game is what we're familiar with, and can be said to represent what the intended design is aimed to be.
We're all familiar with tradition, but that does not mean it's a good thing, and considering how damned close the concept is to the final model it's very likely that Volition wanted it to look as much like the concept as possible.
Title: Re: A new GTF Apollo [WIP]
Post by: Black Wolf on December 27, 2010, 01:14:59 pm
Personally, I like the sleek, minimalist look of the Apollo as it was made in FS1. I see very little evidence for any of that bulky armour in the retail model - [V] appears to have made a conscious decision to lose it, possibly when the Apollo went from GTB to GTF? Regardless, the way Sara's gone, with the bendy bits and whatnot - looks great, though I'm not sure how well the original texs will adapt - may have to make at least some of them from scratch.

Anyway, good job so far Sara, looking forward to the finished product.
Title: Re: A new GTF Apollo [WIP]
Post by: -Sara- on December 27, 2010, 01:16:37 pm
Updated! Went for the retail canopy after all. Does look better this way.

Personally, I like the sleek, minimalist look of the Apollo as it was made in FS1. I see very little evidence for any of that bulky armour in the retail model - [V] appears to have made a conscious decision to lose it, possibly when the Apollo went from GTB to GTF? Regardless, the way Sara's gone, with the bendy bits and whatnot - looks great, though I'm not sure how well the original texs will adapt - may have to make at least some of them from scratch.

Anyway, good job so far Sara, looking forward to the finished product.

I'm retexturing the ship entirely, from scratch. :) Was the intention all along.
Title: Re: A new GTF Apollo [WIP]
Post by: Snail on December 27, 2010, 01:54:57 pm
You know, whatever happens it's going to be awesome awesomeness.
Title: Re: A new GTF Apollo [WIP]
Post by: Commander Zane on December 27, 2010, 02:03:21 pm
I kind of liked the supports, but the update still looks amazing.
Title: Re: A new GTF Apollo [WIP]
Post by: Thaeris on December 27, 2010, 03:26:30 pm
Might I insist that you get rid of the "frog ears" on the nosecone sides? I've always hated those things.
Title: Re: A new GTF Apollo [WIP]
Post by: Commander Zane on January 24, 2011, 08:53:00 am
I don't mean to bump the thread and be a bother, but I was wondering if there's anything new with your model.
Title: Re: A new GTF Apollo [WIP]
Post by: Snail on January 25, 2011, 03:39:08 pm
Moved to FSPort upgrade.
Title: Re: A new GTF Apollo [WIP]
Post by: Hades on April 26, 2011, 01:10:36 am
'Allo. FSOSara approached me to finish up the Apollo, including clean up and mesh improvement. I just started working on the top intakes.
(http://filesmelt.com/dl/apollotake1.png)
Thoughts?
Title: Re: A new GTF Apollo [WIP]
Post by: MatthTheGeek on April 26, 2011, 03:03:52 am
Looks good. It's smooth, but doesn't break the overall feeling, which is good.
Title: Re: A new GTF Apollo [WIP]
Post by: Hades on April 26, 2011, 03:15:47 am
(http://filesmelt.com/dl/apollotake2.png)
Thanks. As per request of Black Wolf, here's a shot with them on the retail model.
Title: Re: A new GTF Apollo [WIP]
Post by: mjn.mixael on April 26, 2011, 09:33:43 am
 :eek:

That makes me excited.
Title: Re: A new GTF Apollo [WIP]
Post by: CommanderDJ on April 26, 2011, 10:20:24 am
I bet one of those intakes has more polies than the entire retail model.
Title: Re: A new GTF Apollo [WIP]
Post by: starwolf1991 on April 26, 2011, 11:10:04 am
Yaaaaay! Someone's working on the HTL Apollo again! That's worth a lot of cred in my opinion :)
Title: Re: A new GTF Apollo [WIP]
Post by: Thaeris on April 26, 2011, 11:16:26 am
It looks overly smooth for the Apollo. I would resort to looking to the cutscene model in the intro for panel details and structure shapes.

(http://amaqbw.bay.livefilestore.com/y1ppxLnGBcMltUDn_BnntiFYjTcG7xHdMROFi4oUBfdGM7DP_P21x2flwSxcylEiAdnkyT0qsKLvIywe12LP_v4wW3L3k1KKZJg/Apollo%20Intakes.PNG?psid=1)
Title: Re: A new GTF Apollo [WIP]
Post by: Hades on April 26, 2011, 11:23:43 am
I bet one of those intakes has more polies than the entire retail model.
Yep. 1.5k triangles for each one. I can probably shave off a few, though I was hoping the intakes could be done with some form of detail boxing.

It looks overly smooth for the Apollo. I would resort to looking to the cutscene model in the intro for panel details and structure shapes.
The cutscene model, aside from the cockpit and the lines in the intake, is vastly unchanged from the model we see in-game. Not to mention on the texture, there's implied curvature like I've done it.
Title: Re: A new GTF Apollo [WIP]
Post by: Snail on April 26, 2011, 11:26:34 am
Any chance of creating a cutscene model as a sort of heavy Apollo or bomber Apollo? That'd be really useful for pre-FS1 campaigns.
Title: Re: A new GTF Apollo [WIP]
Post by: Kolgena on April 26, 2011, 02:50:31 pm
Detail boxing on a fighter? Has that ever been done before?

Also, looks snazzin.
Title: Re: A new GTF Apollo [WIP]
Post by: Commander Zane on April 26, 2011, 07:43:29 pm
Sweeeet, looking awesome.
Title: Re: A new GTF Apollo [WIP]
Post by: -Sara- on April 27, 2011, 07:57:34 am
It looks overly smooth for the Apollo. I would resort to looking to the cutscene model in the intro for panel details and structure shapes.

While one reason for drawing Hades into this is that I really lack the time to fix my mesh (and mess :P after not modelling proper for years), the other part of how and why I chose to turn the Apollo into a collab with Hades is to try out some of the idea he had to make the fighter a bit more in line with the other ships in Freespace. In my opinion the lack of curves and roundness in many of the FS models are a direct result of having to keep the details limited. Besides slightly revamping a model to look more snazzy is always a good reason, as long as it doesn't derivate too far away from the original model.

Any chance of creating a cutscene model as a sort of heavy Apollo or bomber Apollo? That'd be really useful for pre-FS1 campaigns.

This Apollo will get two pilots. :) I guess a texture job can easily make it act as either.
Title: Re: A new GTF Apollo [WIP]
Post by: Tomo on April 27, 2011, 12:08:38 pm
Detail boxing on a fighter? Has that ever been done before?
There really is no point in detail boxing on any physically small model.
Capital ships need detail boxes because one part of the ship could be within 'high-detail-draw-distance' while other parts are not.

You only need LODs for small things like fighters because the whole fighter will be within 'high-detail-draw-distance' (or not) at the same time.
Title: Re: A new GTF Apollo [WIP]
Post by: mjn.mixael on April 27, 2011, 12:38:39 pm
This Apollo will get two pilots. :) I guess a texture job can easily make it act as either.

Um wut? This Apollo should only get 1 pilot, IMO. The Apollo in the FS1 Intro has many, MANY more things changed that just the number of pilots. In fact, it is more like a bomber variant of the Apollo design and really, it would require a totally different model.
Title: Re: A new GTF Apollo [WIP]
Post by: peterv on April 27, 2011, 12:45:17 pm
Um wut? This Apollo should only get 1 pilot, IMO. The Apollo in the FS1 Intro has many, MANY more things changed that just the number of pilots. In fact, it is more like a bomber variant of the Apollo design and really, it would require a totally different model.

I agree!
Title: Re: A new GTF Apollo [WIP]
Post by: Hades on April 27, 2011, 12:52:11 pm
Um wut? This Apollo should only get 1 pilot, IMO. The Apollo in the FS1 Intro has many, MANY more things changed that just the number of pilots. In fact, it is more like a bomber variant of the Apollo design and really, it would require a totally different model.
Negative. There's no way that they'd have a completely different chassis which requires different pilots, real life fighters have a pilot and a co-pilot, and putting one pilot in would be massively overscaled, as well.
Title: Re: A new GTF Apollo [WIP]
Post by: Thaeris on April 27, 2011, 01:13:30 pm
Unless you haven't noticed, most FS ships were not ever designed with real consideration to the scale of the cockpit with respect to the pilot. It seems that Wing Commander is guilty of similar lax considerations in their ship designs as well.

Furthermore, there are plenty of real-world aircraft that can field one or two crew members with minimal changes to the fuselage. I'd compare the Apollo to something like the Mitsubishi F-1/T-2, where the aft crew station could be omitted in favor of additional avionics and systems. In the case of the cutscene Apollo, I'd argue that the displaced systems would have been mounted aft of the gunpod under the nose of the craft.
Title: Re: A new GTF Apollo [WIP]
Post by: Dragon on April 27, 2011, 02:33:15 pm
Another example would be F-16F and E, you most likely couldn't tell the diference without looking at the cockpit (nose also has a slightly different shape in E, but only slightly).
Title: Re: A new GTF Apollo [WIP]
Post by: FreeSpaceFreak on April 27, 2011, 03:01:03 pm
The F-15 would be a good analogy here, I guess. The dogfight versions (e.g. F-15 C) are single-seater (with two-seater training versions), the strike versions (e.g. F-15 E) are all two-seater. The overall airframe was changed quite a bit for the strike version (mostly on the inside), but it's still clearly an F-15.
IMHO, the Apollo could go the same way, with a single-seater dogfighter (for everyday use) and a modified two-seater strike version, as seen in the intro. A two-seater dogfighter could be used for trainings.

Will there be some more detail on the body of those intakes? They look a little dull right now.
Title: Re: A new GTF Apollo [WIP]
Post by: -Sara- on April 27, 2011, 04:27:38 pm
We can always see if both look good.
Title: Re: A new GTF Apollo [WIP]
Post by: StarSlayer on April 27, 2011, 04:43:38 pm
This Apollo will get two pilots. :) I guess a texture job can easily make it act as either.

Um wut? This Apollo should only get 1 pilot, IMO. The Apollo in the FS1 Intro has many, MANY more things changed that just the number of pilots. In fact, it is more like a bomber variant of the Apollo design and really, it would require a totally different model.

To be honest what evidence is there that the Apollo ever came in a single seat variety?  The FS1 (and FS2 for that matter) game models for fighters and bombers never actually display the cockpits, they just have solid color canopies.  I just checked the wiki and I don't see that it specifies what the crew number is either.  Given the rather obnoxious scaling of canopies that occurs in Freespace multi crew strikecraft actually allievates some of that ridiculousness. 
Title: Re: A new GTF Apollo [WIP]
Post by: -Sara- on April 27, 2011, 05:37:44 pm
This Apollo will get two pilots. :) I guess a texture job can easily make it act as either.

Um wut? This Apollo should only get 1 pilot, IMO. The Apollo in the FS1 Intro has many, MANY more things changed that just the number of pilots. In fact, it is more like a bomber variant of the Apollo design and really, it would require a totally different model.

To be honest what evidence is there that the Apollo ever came in a single seat variety?  The FS1 (and FS2 for that matter) game models for fighters and bombers never actually display the cockpits, they just have solid color canopies.  I just checked the wiki and I don't see that it specifies what the crew number is either.  Given the rather obnoxious scaling of canopies that occurs in Freespace multi crew strikecraft actually allievates some of that ridiculousness.

AFAIK none, the original cockpit was black. Whoever made the transparant cockpit chose for 1 pilot to show.
Title: Re: A new GTF Apollo [WIP]
Post by: Hades on April 27, 2011, 08:02:58 pm
To be honest what evidence is there that the Apollo ever came in a single seat variety?  The FS1 (and FS2 for that matter) game models for fighters and bombers never actually display the cockpits, they just have solid color canopies.  I just checked the wiki and I don't see that it specifies what the crew number is either.  Given the rather obnoxious scaling of canopies that occurs in Freespace multi crew strikecraft actually allievates some of that ridiculousness.
Exactly why I did it. One pilot would look silly, as if he's drowning in a sea of cockpit.

Will there be some more detail on the body of those intakes? They look a little dull right now.
Absolutely. My new Medusa ain't 17k triangles for nothing. :P
Title: Re: A new GTF Apollo [WIP]
Post by: mjn.mixael on April 27, 2011, 08:23:32 pm
Here's the deal. Whether canon or not, we as a community have set a precedent where fighters/interceptors have one pilot and bombers have two. I think that makes a lot of sense. Why throw that away now?

In IRC, we suggested that Hades make this a single pilot Apollo and that he alter the design for a second model (a D.H. version that could be more akin to Ash's two pilot variant). Hades refused to take the suggestions for whatever reason.  :doubt:

My projects will use a single pilot variant, even if I have to make it myself. (Except the FS1 Intro).
Title: Re: A new GTF Apollo [WIP]
Post by: StarSlayer on April 27, 2011, 08:48:32 pm
Here's the deal. Whether canon or not, we as a community have set a precedent where fighters/interceptors have one pilot and bombers have two. I think that makes a lot of sense. Why throw that away now?

In IRC, we suggested that Hades make this a single pilot Apollo and that he alter the design for a second model (a D.H. version that could be more akin to Ash's two pilot variant). Hades refused to take the suggestions for whatever reason.  :doubt:

My projects will use a single pilot variant, even if I have to make it myself. (Except the FS1 Intro).

I'm just pointing out there is no canon evidence for a single seat Apollo, in fact the only evidence from :v: indicates a two seater.  Considering the variety of seating arrangements used by real world fighters, I don't think making everything homogeneous for the sake of precedence is a particularly compelling argument.  Especially considering that there are still plenty of craft that have not been remade by FSU, who's to say later down the line you don't have two seat Erins or Ares?  Or a four seater Ursa for that matter?  The UEF is already rocking multi crew strikecraft, which generally looks quite nice and more believable then a single pilot in a bus sized cockpit.
Title: Re: A new GTF Apollo [WIP]
Post by: mjn.mixael on April 27, 2011, 08:58:49 pm
Then we have a disagreement. Good thing I have enough modelling prowess to modify my own install.
Title: Re: A new GTF Apollo [WIP]
Post by: StarSlayer on April 27, 2011, 09:14:35 pm
Agreeing do disagree does not a long winded drawn out debate about the creative process make.
Title: Re: A new GTF Apollo [WIP]
Post by: Trivial Psychic on April 27, 2011, 09:45:22 pm
A simple fact which dictates that none of the craft used in the game are 2-seater... you never get any chatter or reports from your back-seater... except in that outtake from "Into the Lion's Den".  :D
Title: Re: A new GTF Apollo [WIP]
Post by: Black Wolf on April 28, 2011, 02:23:10 am
Yeah, I gotta come down on the single seat side, intro notwithstanding. Just seems like if there were lots of copilots everywhere, there'd've been some mention of them along the way, and the "GTB" from the intro gives me the wiggle room I need to justify it to myself as not breaking canon :).

2 seater GTB variant with the intro texture would be great, but I'd personally prefer single as the default.

And yeah, I'm aware there's something of a double standard for double seater bombers. I have no good answer for it either - single just seems right in this case.
Title: Re: A new GTF Apollo [WIP]
Post by: -Sara- on April 28, 2011, 05:09:41 am
Since there's so much question for a single seat, I'll see to it that a one-seater excists too. If need be there can be playing around with where to place the seat and such until it looks good. Remember I'm in this too, and will likely be texturing it also. I'll make sure both variants excist, maybe swapping guns and missiles like the intro fighter to make a pre-Athena strike bomber with a larger bombing capacity.  :yes: Everyone happy again?  :)
Title: Re: A new GTF Apollo [WIP]
Post by: Zacam on April 28, 2011, 08:47:26 am

Canon Facts: FS1 Intro does not show a second Pilot in Lt. Ash's fighter (0:39-0:42). At the 0:55-1:00 mark however, is the reason why it can be argued that there -could- be one, but I'd also argue that it would probably be a tight fit. (What -I- see are mechanical bits possibly for the life support system or the ability for an ejection system propulsion, but that's not verifiable by Canon either).

Further: tech_tpilot.ani/cb_tpilot.ani (frames 119- 150) in Original or Port, clearly show only ONE pilot being in place in the outlined shape of an Apollo fighter. Suggesting that it is a single seater.

Further Fact:
Quote
+Description: Original space superiority fighter of the GTA fleet.  Highly versatile, it often doubles as an assault fighter.  Low weapon compatibility.
$end_multi_text
+Tech Description:
The Apollo is the most common GTA fighter.  It is highly versatile and can perform multiple roles, including space superiority, interception and assault.
$end_multi_text

Does not negate the possibility of there being a multi-seater available for any of those "versatile" roles the Apollo is capable of performing, especially since the Ash variant is visually different from what we got in game. (Which isn't entirely fair to the in-game model because the video one was MADE for video, not in-game.) We can now make the video version the in-game version, but still nothing supports there being two Pilots.

I'm not opposed to -seeing- it as a two seater. And I don't think it's too rigid to consider that fighters = 1 seat, bombers = 2, but it is rigid to expect that there are never any exceptions. Up until the F15 (as noted earlier) 2 seat fighters for the US Military (outside of potentially basic training) were rare, but the F-15 (being like the Apollo) is a versatile craft and many 2-seat arrangements have flown tactical sorties. The Apollo can be no better or worse for having the same mechanic applied to it, especially given how highly valued and praised it is during the beginning of the FS1 Campaign. But to my mind, a 2-seater is a "Variant" rather like a D.H. model (especially as it's rumored or supported that :v: originally intended it as a Bomber, which I'm not able to verify).


**Edit: (non-colored to show separation of Position vs Person here): Dog piling before results are seen is really something that should stop. Debate, that's fine. Aesthetic points discussed, fine. But there has been a bit much of the dog-piling on modelers ideas and stances lately that makes me think that an official statement of "Take a nice deep breath and come back to it later, it's not going anywhere" is in order. Because it's just highly discouraging to the modeler and we have damn few of those as it is. We -need- the artistic and creative, which means that yes, there are going to be differences. We can either try a more balanced way of dealing with that, or we can end up with nobody working on anything because they don't want to deal with the blatant exposure and ensuing hostilities.
Title: Re: A new GTF Apollo [WIP]
Post by: Hades on April 28, 2011, 01:17:18 pm
A simple fact which dictates that none of the craft used in the game are 2-seater... you never get any chatter or reports from your back-seater... except in that outtake from "Into the Lion's Den".  :D
Alpha 1 never speaks a single line, so I guess that dictates that that Alpha 1 never existed either. Wouldn't bombers also have a single pilot by this logic, a well?

One thing I must ask all of you, why does this matter a single damn bit if there's a co-pilot? You'll likely never see him up close, same as you'd likely never see the pilot up close, and I've considered quitting, because this isn't the only time people nitpicked something that doesn't need nitpicking. It's just an extra pilot you'll likely never notice outside of F3.

Don't get me wrong, I'm not rage quitting over constructive criticism or anything. I'm close to rage quitting over the bull**** people get angry around here about and will get angry about. It's not something that I want to have to deal with. I don't model for you, I model for myself. I model for fun, I model to see ships how I've wanted to see them in-game, and if something so little as a second pilot causes a fuss, then I'm sure there's something else equally insignificant you'll all find to whine about it, like 'there's one extra window sadface'.
Title: Re: A new GTF Apollo [WIP]
Post by: Rga_Noris on April 28, 2011, 04:35:19 pm
I have to agree with Hades a bit. It is this sort of response that makes modellers want to keep everything until a near completed state. Once again, I will point to the Cain. Everyone was all tears and *****ing over the smallest things. Holding until it until release avoids the heart ache, and the community tends to cease the whining if you give them something shiny.
Title: Re: A new GTF Apollo [WIP]
Post by: Thaeris on April 28, 2011, 05:12:33 pm
I don't know what you're on about here, Zacam, as:


Canon Facts: FS1 Intro does not show a second Pilot in Lt. Ash's fighter (0:39-0:42). At the 0:55-1:00 mark however, is the reason why it can be argued that there -could- be one, but I'd also argue that it would probably be a tight fit. (What -I- see are mechanical bits possibly for the life support system or the ability for an ejection system propulsion, but that's not verifiable by Canon either).

...There is certainly a second seat back there, complete with an F-4esque full control panel back there. And there's the blood stain (probably from a handprint) on the rear canopy. Furthermore, you can see a figure leaning to the side nearest the camera on the flyby of the Apollo. Visibility wouldn't be good back there, but the WSO doesn't necessarily need to see the outside to operate the sensors. I cannot account for the tech room animation, as I've not covered that one enough (it also uses the in-game model, I believe, NOT the enhanced cutscene model). But in any sense, I think you might need to take another look at the intro cutscene.
Title: Re: A new GTF Apollo [WIP]
Post by: Zacam on April 28, 2011, 05:43:52 pm

Thaeris, I have been over it for over 4 hours before making that post. Frame by Frame. I'm pretty certain of what I'm speaking about.
Title: Re: A new GTF Apollo [WIP]
Post by: Hades on April 28, 2011, 06:01:22 pm
http://www.youtube.com/watch?v=NJ-xcgBL1mY&feature=player_detailpage#t=58s Actually, if you look pretty closely, you can see the co-pilot, but he's in a rather awkward-looking position.
Title: Re: A new GTF Apollo [WIP]
Post by: rscaper1070 on April 28, 2011, 06:51:07 pm
Yeah he's there. You can see his hand on his leg in this picture. Forgive my crappy Paint writing skills. :lol:

(http://thumbnails37.imagebam.com/12998/07181f129978367.jpg) (http://www.imagebam.com/image/07181f129978367)

Having both variants in game would be a win IMHO.
Title: Re: A new GTF Apollo [WIP]
Post by: Black Wolf on April 28, 2011, 07:14:56 pm
Also, I think he's mentioned in the ref bible, though I'm working from (notoriously shoddy) memory here.
Title: Re: A new GTF Apollo [WIP]
Post by: Rga_Noris on April 28, 2011, 07:28:08 pm
Well, MjnMixael had the perfect response: I do not like the two seater so I will make a one seater version myself. I would even place a bet that he will let others download it.
Title: Re: A new GTF Apollo [WIP]
Post by: -Sara- on April 29, 2011, 03:59:00 am
Since there's so much question for a single seat, I'll see to it that a one-seater excists too. If need be there can be playing around with where to place the seat and such until it looks good. Remember I'm in this too, and will likely be texturing it also. I'll make sure both variants excist, maybe swapping guns and missiles like the intro fighter to make a pre-Athena strike bomber with a larger bombing capacity.  :yes: Everyone happy again?  :)
Title: Re: A new GTF Apollo [WIP]
Post by: Jeff Vader on April 29, 2011, 04:17:29 am
Yes. Please, both variants will already be appearing so everyone can pick their favourite and be happy.

Unless someone wants an n-seater, with n > 2. :nervous:
Title: Re: A new GTF Apollo [WIP]
Post by: Black Wolf on April 29, 2011, 07:18:36 am
GTF Tarago? ;)
Title: Re: A new GTF Apollo [WIP]
Post by: Rga_Noris on April 29, 2011, 04:04:55 pm
I would actually like a 47 seat "flying space theater" version, complete with a consession stand, ticket booth, billboard, and 3D glasses.
Title: Re: A new GTF Apollo [WIP]
Post by: Mongoose on April 29, 2011, 05:40:36 pm
That's already in the Ursa. :p
Title: Re: A new GTF Apollo [WIP]
Post by: -Sara- on April 29, 2011, 06:23:37 pm
A clowncar variant will be released around christmas. It offers seats for 5 people, or 15 clowns. ;)
Title: Re: A new GTF Apollo [WIP]
Post by: Trivial Psychic on April 29, 2011, 06:43:27 pm
I would actually like a 47 seat "flying space theater" version, complete with a consession stand, ticket booth, billboard, and 3D glasses.
We already have a flying space theater complex,... its owned by Cinneplex, and its called, The Colossus. :D
Title: Re: A new GTF Apollo [WIP]
Post by: X3N0-Life-Form on April 30, 2011, 03:45:42 am
A clowncar variant will be released around christmas. It offers seats for 5 people, or 15 clowns. ;)

Hmm, I'd see that used in the next JAD :P
Title: Re: A new GTF Apollo [WIP]
Post by: Jeff Vader on May 02, 2011, 01:33:18 am
:yes:
Title: Re: A new GTF Apollo [WIP]
Post by: crizza on May 10, 2011, 09:00:01 am
Is someone still working on this?
Title: Re: A new GTF Apollo [WIP]
Post by: Flaser on May 10, 2011, 04:26:57 pm
Is someone still working on this?

Hades probably is. However given how much bickering the community seems to throw up nowadays over what artistic license modelers take, he's probably just not posting screen-shots of his progress... not that I fault him for this.
Title: Re: A new GTF Apollo [WIP]
Post by: -Sara- on May 10, 2011, 07:01:04 pm
He needed time to think of some more interesting ideas.
Title: Re: A new GTF Apollo [WIP]
Post by: crizza on May 13, 2011, 08:55:54 am
I didn't want to offense anybody, but since the first time I played FreeSpace, I'm in love with the Apollo :)
Title: Re: A new GTF Apollo [WIP]
Post by: Hades on May 19, 2011, 12:21:16 am
(http://i293.photobucket.com/albums/mm56/HLPHades/apollo2.png?t=1305782209)
small update
Title: Re: A new GTF Apollo [WIP]
Post by: Commander Zane on May 19, 2011, 09:01:58 am
Slowly but surely it's turning into a beauty. :D
Title: Re: A new GTF Apollo [WIP]
Post by: BirdofPrey on June 29, 2011, 07:16:36 pm
So how's this thing coming?  Did it get finished and put in the latest FSPort release or is it still WIP?
Title: Re: A new GTF Apollo [WIP]
Post by: Commander Zane on June 29, 2011, 11:25:31 pm
It's not in Port.
Title: Re: A new GTF Apollo [WIP]
Post by: -Sara- on June 30, 2011, 11:27:32 am
Wip until Hades picks it up or until I make a high-res of the original.
Title: Re: A new GTF Apollo [WIP]
Post by: Hades on June 30, 2011, 05:44:01 pm
I'm not going to pick it up, I've got no idea what to do further with it and the deimos, so I'll be uploading the wips later in case anyone else would want to continue.

Sometimes I feel as if the Medusa was a fluke.
Title: Re: A new GTF Apollo [WIP]
Post by: -Sara- on June 30, 2011, 05:52:09 pm
Well leave the part of the Apollo I made out of the WIP please, will finish that bit myself. :)

edit: Perhaps a moderator can edit out the parts not related to my original model later to avoid confusion, ofcourse once Hades uploaded his bits.
Title: Re: A new GTF Apollo [WIP]
Post by: Snail on July 02, 2011, 06:49:07 am
Sometimes I feel as if the Medusa was a fluke.
Nooooooo
Title: Re: A new GTF Apollo [WIP]
Post by: Hades on September 02, 2011, 07:37:34 pm
(http://i293.photobucket.com/albums/mm56/HLPHades/apollo.png?t=1315009500)
Update. Done a bit more, that extrusion at the back will be handled similarly to the Medusa's.
Title: Re: A new GTF Apollo [WIP]
Post by: Commander Zane on September 02, 2011, 07:40:11 pm
Aww yeah. :D
Title: Re: A new GTF Apollo [WIP]
Post by: Hellstryker on September 03, 2011, 08:36:40 pm
Just out of interest, how many polies are on that one engine-intake-podthing?
Title: Re: A new GTF Apollo [WIP]
Post by: Rga_Noris on September 04, 2011, 09:35:36 am
Looks to be about 6.