Author Topic: RELEASE - The Procyon Insurgency  (Read 291024 times)

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Offline Kolgena

  • 211
Re: RELEASE - The Procyon Insurgency
Erm, I have something wrong with my PI, and I'm not sure what. The Hatshepsut and Sobek have no glow maps.

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
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    • The Lightblue Ribbon | Cultural Project
Re: RELEASE - The Procyon Insurgency
Uhm, that might depend on your graphical settings. Did you change anything in the Launcher?
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Kolgena

  • 211
Re: RELEASE - The Procyon Insurgency
Nope.

I tried modding only mediavps while keeping the same launcher settings. Glow maps come back. I turn on PI. Glow maps go poof. Mind you, all the other ships are fine.

I'm guessing there's a rogue file in one of the VP's that's overriding something?

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE - The Procyon Insurgency
I tried modding only mediavps while keeping the same launcher settings.
Uh, wut.

What PI files do you have?
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Kolgena

  • 211
Re: RELEASE - The Procyon Insurgency
PIadveff
PIassets
PIeffects
PIfix97
PImain

The download also came with FS2rc7dot9x.rar, which I didn't bother extracting because I have a 3.6.11 build.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: RELEASE - The Procyon Insurgency
Maybe you should try the older build.
Gettin' back to dodgin' lasers.

 

Offline CP5670

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Re: RELEASE - The Procyon Insurgency
Is it only on those ships? I first thought it might be a media VP incompatibility since they use modified models (just for FOV changes), but the texture names are unchanged.

 

Offline Kolgena

  • 211
Re: RELEASE - The Procyon Insurgency
Maybe you should try the older build.

Tried that, and the game stops working on me. It says that the max limit of 20 weapon effects is reached or something.

And no, it's not limited to just those ships. I think the Meson Bomb has no glow maps either. Haven't noticed anything else missing glows though...
Edit: Took a look through tech room (I'd do F3 but I don't want spoilers) and the Lilith and Ravana have no glows on their limbs/spikes/things, but have it for the rest of the model. The cain, surprisingly, does have
the glows on its limbs.


Oh, and I'm using 3.6.10 MediaVPs, which I suspect is breaking the 3.6.9 game engine. I'll stick with my RC3 and try not to fly into black ships in the meantime.
« Last Edit: June 06, 2009, 12:28:01 pm by Kolgena »

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: RELEASE - The Procyon Insurgency
Are the MediaVPs installed right? Run RC3 Debug and quit at the mainhall, post \FreeSpace2\data\fs2_open.log.
Gettin' back to dodgin' lasers.

 

Offline Kolgena

  • 211
Re: RELEASE - The Procyon Insurgency
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 9.0
  -fov 0.6
  -spec_static 2.0
  -spec_point 5.5
  -spec_tube 3.0
  -ambient_factor 75
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -no_emissive_light
  -normal
  -3dshockwave
  -cache_bitmaps
  -orbradar
  -3dwarp
  -ship_choice_3d
  -snd_preload
  -mod pi,PI,mediavps
Building file index...
Found root pack 'C:\Program Files (x86)\Freespace\pi\PIadveff.vp' with a checksum of 0x2124b50f
Found root pack 'C:\Program Files (x86)\Freespace\pi\PIassets.vp' with a checksum of 0xaf08fafe
Found root pack 'C:\Program Files (x86)\Freespace\pi\PIeffects.vp' with a checksum of 0x110d510f
Found root pack 'C:\Program Files (x86)\Freespace\pi\PIfix97.vp' with a checksum of 0x31d4b43c
Found root pack 'C:\Program Files (x86)\Freespace\pi\PImain.vp' with a checksum of 0x301a0993
Found root pack 'C:\Program Files (x86)\Freespace\PI\PIadveff.vp' with a checksum of 0x2124b50f
Found root pack 'C:\Program Files (x86)\Freespace\PI\PIassets.vp' with a checksum of 0xaf08fafe
Found root pack 'C:\Program Files (x86)\Freespace\PI\PIeffects.vp' with a checksum of 0x110d510f
Found root pack 'C:\Program Files (x86)\Freespace\PI\PIfix97.vp' with a checksum of 0x31d4b43c
Found root pack 'C:\Program Files (x86)\Freespace\PI\PImain.vp' with a checksum of 0x301a0993
Found root pack 'C:\Program Files (x86)\Freespace\mediavps\ma-sdrvfix.vp' with a checksum of 0xeb53ee0a
Found root pack 'C:\Program Files (x86)\Freespace\mediavps\MV_Advanced.vp' with a checksum of 0x08a62d20
Found root pack 'C:\Program Files (x86)\Freespace\mediavps\MV_Assets.vp' with a checksum of 0xb8c5d655
Found root pack 'C:\Program Files (x86)\Freespace\mediavps\MV_Core.vp' with a checksum of 0x0a0213e0
Found root pack 'C:\Program Files (x86)\Freespace\mediavps\MV_Effects.vp' with a checksum of 0xb2296226
Found root pack 'C:\Program Files (x86)\Freespace\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'C:\Program Files (x86)\Freespace\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Program Files (x86)\Freespace\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Program Files (x86)\Freespace\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Program Files (x86)\Freespace\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Program Files (x86)\Freespace\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Program Files (x86)\Freespace\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Program Files (x86)\Freespace\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Program Files (x86)\Freespace\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Program Files (x86)\Freespace\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Program Files (x86)\Freespace\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Program Files (x86)\Freespace\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Program Files (x86)\Freespace\pi\' ... 35 files
Searching root pack 'C:\Program Files (x86)\Freespace\pi\PIadveff.vp' ... 2 files
Searching root pack 'C:\Program Files (x86)\Freespace\pi\PIassets.vp' ... 3 files
Searching root pack 'C:\Program Files (x86)\Freespace\pi\PIeffects.vp' ... 2 files
Searching root pack 'C:\Program Files (x86)\Freespace\pi\PIfix97.vp' ... 31 files
Searching root pack 'C:\Program Files (x86)\Freespace\pi\PImain.vp' ... 357 files
Searching root 'C:\Program Files (x86)\Freespace\PI\' ... 35 files
Searching root pack 'C:\Program Files (x86)\Freespace\PI\PIadveff.vp' ... 2 files
Searching root pack 'C:\Program Files (x86)\Freespace\PI\PIassets.vp' ... 3 files
Searching root pack 'C:\Program Files (x86)\Freespace\PI\PIeffects.vp' ... 2 files
Searching root pack 'C:\Program Files (x86)\Freespace\PI\PIfix97.vp' ... 31 files
Searching root pack 'C:\Program Files (x86)\Freespace\PI\PImain.vp' ... 357 files
Searching root 'C:\Program Files (x86)\Freespace\mediavps\' ... 9 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps\ma-sdrvfix.vp' ... 8 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps\MV_Advanced.vp' ... 2610 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps\MV_Assets.vp' ... 1867 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps\MV_Core.vp' ... 139 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps\MV_Effects.vp' ... 1032 files
Searching root pack 'C:\Program Files (x86)\Freespace\mediavps\mv_music.vp' ... 32 files
Searching root 'C:\Program Files (x86)\Freespace\' ... 4 files
Searching root pack 'C:\Program Files (x86)\Freespace\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Program Files (x86)\Freespace\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Program Files (x86)\Freespace\root_fs2.vp' ... 157 files
Searching root pack 'C:\Program Files (x86)\Freespace\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\Freespace\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Program Files (x86)\Freespace\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Program Files (x86)\Freespace\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Program Files (x86)\Freespace\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\Freespace\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Program Files (x86)\Freespace\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\Freespace\warble_fs2.vp' ... 52 files
Found 31 roots and 13973 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Mobility Radeon HD 3650
  OpenGL Version    : 2.1.7770 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader ->  null-v.sdr / null-f.sdr ...
  Compiling shader ->  b-v.sdr / b-f.sdr ...
  Compiling shader ->  b-v.sdr / bg-f.sdr ...
  Compiling shader ->  l-v.sdr / lb-f.sdr ...
  Compiling shader ->  l-v.sdr / lbg-f.sdr ...
  Compiling shader ->  l-v.sdr / lbgs-f.sdr ...
  Compiling shader ->  l-v.sdr / lbs-f.sdr ...
  Compiling shader ->  le-v.sdr / lbgse-f.sdr ...
  Compiling shader ->  le-v.sdr / lbse-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbgn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbgsn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbsn-f.sdr ...
  Compiling shader ->  lne-v.sdr / lbgsne-f.sdr ...
  Compiling shader ->  lne-v.sdr / lbsne-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfb-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbg-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbgs-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbs-f.sdr ...
  Compiling shader ->  lfe-v.sdr / lfbgse-f.sdr ...
  Compiling shader ->  lfe-v.sdr / lfbse-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbgn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbgsn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbsn-f.sdr ...
  Compiling shader ->  lfne-v.sdr / lfbgsne-f.sdr ...
  Compiling shader ->  lfne-v.sdr / lfbsne-f.sdr ...
  Compiling shader ->  l-v.sdr / null-f.sdr ...
  Compiling shader ->  l-v.sdr / lg-f.sdr ...
  Compiling shader ->  l-v.sdr / lgs-f.sdr ...
  Compiling shader ->  l-v.sdr / ls-f.sdr ...
  Compiling shader ->  le-v.sdr / lgse-f.sdr ...
  Compiling shader ->  le-v.sdr / lse-f.sdr ...
  Compiling shader ->  ln-v.sdr / lgn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lgsn-f.sdr ...
  Compiling shader ->  ln-v.sdr / ln-f.sdr ...
  Compiling shader ->  ln-v.sdr / lsn-f.sdr ...
  Compiling shader ->  lne-v.sdr / lgsne-f.sdr ...
  Compiling shader ->  lne-v.sdr / lsne-f.sdr ...

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 1.20
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
WARNING: "For 'Vepar_Impact', 3 of 4 LODs are missing!" at Weapons.cpp:1267
Int3(): From e:\storage\fso\fs2_open_3_6_10_export\code\globalincs\windebug.cpp at line 1326

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: RELEASE - The Procyon Insurgency
You've got 2 PI directories exactly the same. That shoudln't cause that. Try moving the ma-sdrvfix.vp.

And:

Code: [Select]
  -mod pi,PI,mediavps
Get rid of one of those PI folders, and change the mod.ini.
Gettin' back to dodgin' lasers.

 

Offline Kolgena

  • 211
Re: RELEASE - The Procyon Insurgency
Yeah. I saw the double pi mod and fixed it already. No positive change. I only had one folder, but the mod.ini file it came with had the primary mod set to "pi". I never noticed that.

And I also tried moving away ma-sdrfix.vp. Does nothing. Besides, I need that if I don't want wonky white polygons popping up everywhere.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: RELEASE - The Procyon Insurgency
K. DId youget the MediaVPs from the installer?
Gettin' back to dodgin' lasers.

 

Offline Kolgena

  • 211
Re: RELEASE - The Procyon Insurgency
Don't remember. I think I got them from the release thread.

 

Offline Kolgena

  • 211
Re: RELEASE - The Procyon Insurgency
Man. Mission 15 was causing so much frustration for me that I had to come lurk here for some tips. Only now do I know that the Akheton has 2k range, instead of the usual ~800.

Anyways, I've managed to beat every mission up until now on hard. Has anyone beaten the campaign on insane yet?

(Oh, and glow maps on various ships are still screwed, but the awesomeness of mission design and story are more than enough compensation)

 

Offline Siddyus

  • 24
Re: RELEASE - The Procyon Insurgency
I am actually experiencing the same problem. No glowmaps texture on the Hatsheput and Sobek. I thought it was normal though and I didnt noticed it that much. Anyway, about beating the mod. I am already having a hard time on Easy setting and I had to use cheats on some missions to pass through it. So beating the game in insane... would be insane!

Nice campaign btw. I always thought it was just another rebellion. I wasnt expecting the turn of events on mission 14. I have now an instant love to this campaign. Despite its difficulty that is sometimes game breaking.. at least for me.  :lol:

 

Offline Kolgena

  • 211
Re: RELEASE - The Procyon Insurgency
Well, I actually didn't find the campaign THAT hard. Just use your wingmen intelligently, try not to get yourself involved in firefights with more than 1-2 hostile fighter, and rearm a lot (to heal back to 60%). Mind you, I only got 30% of the bonus objectives :)

Then the 14th mission pissed me off and I had to beat it on easy after 7-8 failed tries. The last thing I need when disabling turrets is to get juggled to death by morning stars while my wingmen dodge storms of AAA.

 

Offline Machaka

  • 24
Re: RELEASE - The Procyon Insurgency
I bought FreeSpace 2 almost 10 years ago when it first came out and this is my first custom campaign... I am so happy with it!  The Earthsiege 2 music was a real treat!!!!

  

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: RELEASE - The Procyon Insurgency
Machaka, you picked a good (if really difficult) one to start with.

Play Blue Planet, Derelict, Transcend, Windmills, and then branch out from there.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: RELEASE - The Procyon Insurgency
The Earthsiege 2 music was a real treat!!!!
I thought the same thing. :D