ack! CRC on my first dl attempt. good thing the install is broken into manageable bits. DL'ing again! (and napping)
Does the Wing commander saga build support recent shader like contrast and saturation ? I want to test the new visual with my current shader settings I used in several FSO mods.
#Effects
$Name: distort noise
$Uniform: noise_amount
$Define: FLAG_DISTORT_NOISE
$AlwaysOn: false
$Default: 0.0
$Div: 20000
$Add: 0
$Name: saturation
$Uniform: saturation
$Define: FLAG_SATURATION
$AlwaysOn: true
$Default: 0.40 ;; 0.30
$Div: 5000
$Add: 50
$Name: contrast
$Uniform: contrast
$Define: FLAG_CONTRAST
$AlwaysOn: true
$Default: 1.1 ;; 1.1
$Div: 5000 ;; 50
$Add: 0
$Name: film grain
$Uniform: film_grain
$Define: FLAG_GRAIN
$AlwaysOn: true
$Default: 0.15 ;; 045, 0.15
$Div: 50
$Add: 0
$Name: stripes
$Uniform: tv_stripes
$Define: FLAG_STRIPES
$AlwaysOn: false ;; false
$Default: 0.10 ;; 0.15
$Div: 50
$Add: 0
$Name: cutoff
$Uniform: cutoff
$Define: FLAG_CUTOFF
$AlwaysOn: true
$Default: 1.5
$Div: 50
$Add: 0.0
$Name: dithering
$Uniform: dither
$Define: FLAG_DITH
$AlwaysOn: false
$Default: 0.0
$Div: 50
$Add: 0
Someone should add an anouncement to the frontpage. :nod:and the wiki ;)
Today we are only launching the PC vesion. The Linux and Mac versions will be available soon. We just need to port the launcher to OSX and Linux and run some tests.
Another thing, does WC Saga support Track IR head tracking device ?
Just tested, Track IR is supported, just need to grab the scptrackir.dll available with the recent Media VP/3.6.14 RC builds . And place it as usual in the root folder of the game.
Don't worry, the game is English-only... for now.
I've been having a blast so far. :D
Update: Comment-Hero Dominic White points out that you can adjust the deadzone problem from the joystick controls. I hadn’t really looked over there since I wasn’t using one, but a quick tweak there indeed completely fixes that control and makes the mouse floaty and lovely.
EDIT: @CKid:
http://www.rockpapershotgun.com/2012/03/22/back-in-the-cockpit-wing-commander-saga/ :QuoteUpdate: Comment-Hero Dominic White points out that you can adjust the deadzone problem from the joystick controls. I hadn’t really looked over there since I wasn’t using one, but a quick tweak there indeed completely fixes that control and makes the mouse floaty and lovely.
Sticky that?
I know back when the prologue was first released a few years back there were some commandline options that came recommended. This time around, are there any that I ought to put into the file cmdline_fso file or are the default settings par for the course graphically speaking? I think it looks awesome as it is, btw.
Two questions : why doesn't your launcher have a feature tab and an entry for command line flags, and why doesn't your exe work with the standard launcher.
I don't see how it's you to decide. I want to play that game in fullscreen windowed. Not only I can't add the flag manually in the launcher, but even when adding it in the command line file (which happened to be located into my Library folder), it doesn't seem to work. Did you actually spend CODER TIME removing USEFUL FEATURES ?Two questions : why doesn't your launcher have a feature tab and an entry for command line flags, and why doesn't your exe work with the standard launcher.
Because you don't need either.
* The sheer quantity of cutscene footage is quite an achievement. An individual cutscene for every single briefing? How long did it take you to animate and render that?
I know back when the prologue was first released a few years back there were some commandline options that came recommended. This time around, are there any that I ought to put into the file cmdline_fso file or are the default settings par for the course graphically speaking? I think it looks awesome as it is, btw.
No need for any additional command line options. You only need what the launcher sets. (Also you shouldn't even try using standard FSO command line options. Most will no even work anymore.)Two questions : why doesn't your launcher have a feature tab and an entry for command line flags, and why doesn't your exe work with the standard launcher.
Because you don't need either.
:wtf: What processor do you have? Athlon XP or something?It's an old AMD Athlon XP 2400+ :P
while a wingnut myself, please do forgive me if I do consider your fan work to be far superior to wc arena (which happens to be an official wc project, so it seems)...Why would Arena be superior over any Wing Commander title?
while a wingnut myself, please do forgive me if I do consider your fan work to be far superior to wc arena (which happens to be an official wc project, so it seems)...Why would Arena be superior over any Wing Commander title?
Except *maybe the movie. :P
*No it's certainly a definite.
:wtf: What processor do you have? Athlon XP or something?It's an old AMD Athlon XP 2400+ :P
Even my ancient Pentium 4 supports SSE2. Maybe it's time for some newer hardware. :pPentium 4 also happens to be the first processor with SSE2. I've had a perfectly capable CPU which didn't had SSE2 for a long time. It ran FS2 on maxed-out settings quite well, for the most of the time. Since CPU speed isn't the main limiting factor in most games, it's a secondary concern when upgrading a computer. Also, upgrading from an old CPU usualy includes changing the entire motherboard, since the older ones use a different socket that can't fit any of the SSE2 CPUs. The socket in question was phased out just before Pentium 4.
* How does the pilot see out of a Sorthak?The cockpit is on the very port wing. Kinda dumb but that appears where they originally placed it in WC3.
Will the campaigns for the prologue release work with the new release?The Prologue is already release with the Darkest Dawn. Go to the Campaign Manager in the Game and select the Prologue ;)
I think he refers to user-made third-party campaigns that were released before. Back when there was only WCS Prologue. Will those campaigns work now, with this release?Will the campaigns for the prologue release work with the new release?The Prologue is already release with the Darkest Dawn. Go to the Campaign Manager in the Game and select the Prologue ;)
I hate to ask, but can someone put up a download for the "Disk0005.tiz" file? I've downloaded the game twice and both times had a corrupted tiz file.
This has been discussed to great length here (http://www.wcsaga.com/forum/index.php?f=2&t=508&rb_v=viewtopic).
@all: please keep this topic clean from any modding related questions/comments.
This has been discussed to great length here (http://www.wcsaga.com/forum/index.php?f=2&t=508&rb_v=viewtopic).
@all: please keep this topic clean from any modding related questions/comments.
Thanks, it helps me a lot.
This has been discussed to great length here (http://www.wcsaga.com/forum/index.php?f=2&t=508&rb_v=viewtopic).
@all: please keep this topic clean from any modding related questions/comments.
Thanks, it helps me a lot.
You never posted whenever or not your post processing shaders work in Saga. I am not sure if we ever disabled post processing in the first place - it was giving us some trouble though...
Cockpits would be a great addition, every Wing Commander except WC4 had them.
As for build updates, once the source code is released, Saga features might end up incorporated into the trunk, so you'll be able to simply play with a normal build.
I doubt that. Saga adds tons of features/tweaks (for instance upgrades to the way cutscenes are handled, which is essential for the campaign to work). Unless the SCP team can be really bothered, I do not see it happening any time soon.
Also, you guys are *wrong*! head to head with a Thunderbolt against a Darket is the best way to score an easy kill. Its only a bad idea if you are the one flying the Darket :p
Yeah, that's what I coded. That's why I'm wondering what they changed.
A head on attack, even in a Thunderbolt, will get you killed faster than you can spell "Mama".Horse****. I took on two vaktoth's head on and killed them both while only taking minor hull damage. The thunderbolt has way too much firepower to not come out ahead in head to head situations.
Ahhh. That would explain it. I was quite happy with them playing in the techroom since they're basically supposed to replace briefings and debriefings but if you'd rather skip them that makes sense.
OK, I let one Paktahn through because I was too slow in one escort mission and it went after a transport and in seconds took it from 100 hull integrity to 1...with its GUNS. :shaking:I wouldn't worry, Paktahns are more of a threat from the aft against a fighter than they are from the fore.
I hope none of the Paktahn pilots get the idea of dogfighting me instead of continuing straight on their torpedo runs... :nervous:
Have you tried adjusting the joystick deadzone? I think the mouse/joystick deadzones are linked somehow.unfortunately i don't have a joystick so it wont let me calibrate anything.
More observations:
* While the mission design is overall good, the missions are long and some seem to go on forever. Some 6-7 minute missions interspersed with the 15-minute marathons would have been nice.
I've just looked throught game files and found shield icons for Saltha, Jalkethi and something called "Cutlass". Why weren't they included?
So, a Saga-standard Jalkethi or Saltha weren't made? If they were, could you check if you have some of those laying around?
Yes, you're missing something. That you have a WC-style autopilot. :)
Yes, you're missing something. That you have a WC-style autopilot. :)
wasnt the FSO autopilot code developed for or stolen from WCS?
wasnt the FSO autopilot code developed for or stolen from WCS?That's where it comes from, though it's not in the best shape right now. A fully FREDed AP seems like a better choice.
I sent Deathsnake a model dump which dates back to 2004. It included all these fighters and more.
I've so far seen pilots named scooby-doo, karajorma and goober (who promptly died the moment he appeared)
Maybe you could get Scooby to do the Broadsword. I've already suggested it to him some time ago. Personally, I'd love to see it in his style.
I sent Deathsnake a model dump which dates back to 2004. It included all these fighters and more.
Yes, a lot of the models I used for Enigma 2666, Last Line of Defence and Operation Serpent. Some others are from the Standoff Team. But I hope now, after I see a lot of things in the Code and other stuff that aren't in the Prologue, I found someone who take over the models into Saga Final. I looked on the Gothri for example and its the same model from the prologue. Scooby just made a new texture for it. We can do the same to the other fighters. Only on the capships and stations we need the new turrets, hangarbays and stuff. A few fighters (Broadsword) needs a complete new model to fit with the Rapier, Ferret and Sabre ;) Epee and Crossbow are already made by Scooby. Just need another gray on the background texture ;)
But perhaps we should discuss this after the Team is Release the Fred Editor ;)
wasnt the FSO autopilot code developed for or stolen from WCS?That's where it comes from, though it's not in the best shape right now. A fully FREDed AP seems like a better choice.
It always struck me as wierd that the description of the Meson gun:
"The meson blaster is a unique, powerful gun that utilises subatomic particles with a short half-life. These particles, called mesons, are accelerated and flung toward a target. The most damage occurs once the particles decay inside the target - they cause internal explosions and give off radiation. Energised shields can stop these particles, and atmospheric conditions render this gun ineffective." says quite clearly that this gun is not suitable for atmospheric conditions
Yet the only kilrathi fighter that is made specifically for atmospheric conditions (Ekapshi) has Meson guns mounted on it. A silly contradiction, Origin!
Hey, is there any way I can switch back to the old Relative style mouse control?
:DHey, is there any way I can switch back to the old Relative style mouse control?
follow this link:
http://www.hard-light.net/forums/index.php?topic=80313.msg1595554#msg1595554
:eek2:
It's finally done!
Glad I saw the torrent link. Twould help if there were more seeders tho.
Surved with 4% hull resulting in the slowest landing I've ever done :D
Default sound device: Sometimes the sound device might not be detected correctly in the launcher. It should be set to generic sound device by default.
No sound: If voice files appear to be missing while playing the game, check under the "Audio" tab of the launcher to see if you are running a hardware mode for sound. If so, switch to "Generic Software." This should correct the problem.
Post a debug log whilst you are waiting? Hmm... looks like WCS doesn't have one... is there one available for download?
Do you have FS2 + SCP? If so, does that work correctly?
Also... you did read these, right?
Default sound device: Sometimes the sound device might not be detected correctly in the launcher. It should be set to generic sound device by default.
No sound: If voice files appear to be missing while playing the game, check under the "Audio" tab of the launcher to see if you are running a hardware mode for sound. If so, switch to "Generic Software." This should correct the problem.
TBP + Zathras will run on modern SCP builds.
---------------------------
darkest-dawn-setup.exe - Entry Point Not Found
---------------------------
The procedure entry point RestoreLastError could not be located in the dynamic
---------------------------
OK
---------------------------
---------------------------
TSU Loader
---------------------------
Error 127 while loading TSU.DLL W:\DOCUME~1\Cyker\LOCALS~1\Temp\Tsu-0674.dll
---------------------------
OK
---------------------------
I just finished torrenting it but the installer fails :(
The gametorrents one mentioned on the first page.
It seems to have downloaded okay; CRC checks out with the torrent.
I think it's because I'm using Windows 2000;
I think it's because I'm using Windows 2000;
I strongly urge you to upgrade as security updates are no longer provided for Windows 2000.
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Got me repeatedly the message 'DirectSound could not be initialized', no matter what device is set as default and which one I set in Audio tab (I have built-in Conexant chip in my laptop and the Focusrite USB external box).
Any suggestions how to amend this situation? Thank you.
Does anyone know, where is the saved game or well pilot located?The pilot files are located in the directory "C:\Users\yourname\Documents\Volition\Wing Commander Saga\data\players\single"
Also keep in mind that Kilrathi prefer backstabbing Kilrathi of other clans. In most cases they seem to prefer not to assassinate their own hrai.
Well, normally you should just use the installer. It will put the game into a folder you can specify and will also install OpenAL and create shortcuts and stuff.
Or maybe I just don't understand the question.
Fat chance, WCS has not released debug builds. Which means you have to go ask the devs to send you one.The original dl link for the debug build is hidden in some thread on the support forum I'm too lazy to dig right now. Meaning it is not available on their main dl page ...