Author Topic: Upcoming models (The old Model Release Redux)  (Read 241263 times)

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Offline Dragon

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Re: Upcoming models (The old Model Release Redux)
Yes, though this one seems to be missing turrets.

 
Re: Upcoming models (The old Model Release Redux)
After Wing Commander Saga has been released, I hope Scooby Doo's models are given Wing Commander SAGA stats and are added on. They are too good to remain "campaignless". Cannon or not, they are simply both within the design constraints of Wing Commander Universe and they are great looking in their own right.
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

http://www.wcsaga.com/downloads/files/download/releases-prologue-setup-exe.html

Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.

 

Offline gevatter Lars

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Re: Upcoming models (The old Model Release Redux)
Yes, though this one seems to be missing turrets.

Thats because its a modification to be used as an AWACS. ^_^
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Re: Upcoming models (The old Model Release Redux)
Lar's your Javalin got a work over


That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

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Offline starlord

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Re: Upcoming models (The old Model Release Redux)
I actually like your capships scooby: they could well fit into fleet action timelines...

 

Offline Dragon

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Re: Upcoming models (The old Model Release Redux)
The Javelin looks amazing.
BTW, do you want to start working on Liberty and Nighthawk anytime soon?
Since BP uses old versions of both of these models, upgrades could come in handy.

 
Re: Upcoming models (The old Model Release Redux)
Liberty should be coming soon, there's just a couple of "j"s and "k"s
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline gevatter Lars

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Re: Upcoming models (The old Model Release Redux)
Looks pretty good.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline starlord

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Re: Upcoming models (The old Model Release Redux)
sorry! I meant action stations/pilgrim war timeline!

 
Re: Upcoming models (The old Model Release Redux)
Cougar still in the works




Confed Banshee (from Armada not WC4)

That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Colonol Dekker

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Re: Upcoming models (The old Model Release Redux)
Cougar is sexy, banshee is........twisty?
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Offline Dragon

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Re: Upcoming models (The old Model Release Redux)
Animation system really needs an update to allow such things to work.

 
Re: Upcoming models (The old Model Release Redux)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline ssmit132

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Re: Upcoming models (The old Model Release Redux)
Will those pods be moveable in game?

 

Offline Commander Zane

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Re: Upcoming models (The old Model Release Redux)
I like that ship a lot more now.

 

Offline Dragon

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Re: Upcoming models (The old Model Release Redux)
Will those pods be moveable in game?
Not unless animation code is changed to allow this.

 

Offline Thaeris

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Re: Upcoming models (The old Model Release Redux)
It seems this would be more of a scripting issue - we have rotational code in place. What we would need is a script to take into account the forward velocity of the ship when applying roll to the engine pods - the faster you're going forward, the less the pods should roll (in the case of an atmospheric fighter, at least). But then, it's really just a case of relatives when doing this sort of thing and what the mod (or fighter in question) requires. I bring this up as I try to help Shadow Gorrath out with an atmospheric mod when I can.

Then again, wasn't a standing issue in this that thruster points are incapable of moving dynamically to a different location?
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Offline Getter Robo G

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Re: Upcoming models (The old Model Release Redux)
Snakier, where art thou?      :)
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Offline gevatter Lars

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Re: Upcoming models (The old Model Release Redux)
Interesting idea with the Jevlin Scooby. Never thought of these as engines but EW pods.
Still I like it.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Dragon

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Re: Upcoming models (The old Model Release Redux)
It seems this would be more of a scripting issue - we have rotational code in place. What we would need is a script to take into account the forward velocity of the ship when applying roll to the engine pods - the faster you're going forward, the less the pods should roll (in the case of an atmospheric fighter, at least).
Thruster points indeed can't move, I forgot about that.
Also, you are proposing actual scripting, which isn't something that most people know.
By "animation code" I meant what can be done via tables, which currently only allows "on/off" animation (it's moving from one position to another).
For this, you'd need support for "dynamic" (the more you move the stick, the more the engines will turn) animations.