Hard Light Productions Forums

FreeSpace Releases => Asset Releases => Topic started by: Black Wolf on January 26, 2010, 02:31:25 pm

Title: Head Anis - UPDATE FEB 2013 NEW STUFF
Post by: Black Wolf on January 26, 2010, 02:31:25 pm
UPDATE - Go HERE (http://www.hard-light.net/forums/index.php?topic=67771.msg1499363#msg1499363) for the latest release, 19 anis included.

So, I'm trying to use Poser to make some civillian head anis for TI, and while the program's good at it, it's as unstable as buggery. It crashes when I save, and often crashes when I render, which means the only way to generate the three working anis required for a full set is to make your character, animate, render, rinse and repeat thrice hoping the program doesn't crash in the meantime. If it does, I'm left with odd numbers of anis which, since FS needs the anis in groups of three, I'll probably not be able to use, and I figured rather than wasting them I'll UL them here in case anyone else can find a use for them. In this first pack I've included 3 anis - 2 of one bald white bloke and one of an older looking black guy, but there will be more failures in future, so I'll probably have a few more to UL here before too long. Someone might be able to use them for ships with only a few lines, I dunno. Anyway, AFAIK in order to use them you need to give FS 3 entries in HUD.tbl, so it may be neccesary to repeat these fellows if you want to use them.

Anyway, hopefully I'll get good enough to recreate the GTVA uniform we see in the existing anis with their funny collars, plus I want to generate some pirate fighter pilot ones with a similar-but-not-identical GTVA issue fighter pilots helmet and maybe some GTVA Freighter ones with the GTVA logo on a breat pocket or something, but less formal looking than the command ones... I shall keep you informed, anyway.

[attachment deleted by admin]
Title: Re: Head Anis
Post by: Dragon on January 26, 2010, 04:08:10 pm
They're quite good, would fit for civilians.
You don't have to group regular message anis, just ones for build-in messages.
Title: Re: Head Anis
Post by: Spoon on January 26, 2010, 04:29:20 pm
Quote
since FS needs the anis in groups of three
:confused:
Title: Re: Head Anis
Post by: Black Wolf on January 27, 2010, 02:58:50 am
(http://i45.tinypic.com/1zeysup.gif)

GTVA Freighter captain,  You can't really tell, but there's a logo on his shirt there as well. This bloke animated really well, so I'm going to do a bunch of them.

[EDIT]And number 2:


(http://i46.tinypic.com/14tqayv.gif)
Title: Re: Head Anis
Post by: Colonol Dekker on January 27, 2010, 03:13:23 am
Would it be more stable to render in one long sequence and chop it up afterwards?
 
Keeping key loop frames of course.
Title: Re: Head Anis
Post by: Black Wolf on January 27, 2010, 03:28:58 am
I got a patch to fix the saving stability issue, so now all I do is quit after eac batch of rendering, reload the progrm and the scene and keep going.
Title: Re: Head Anis
Post by: TrashMan on January 27, 2010, 03:55:33 am
TRASHMAN APPROVES (+50)  :yes:

Finally someone noticed the lack of head.ani variety. BW, you're my new hero :)
Title: Re: Head Anis
Post by: Fury on January 27, 2010, 04:09:28 am
Oh my! This would be useful for BP. Would you be interested in doing a few custom anis, Black Wolf? We could get rid of anis taken from 3rd party sources like Supreme Commander.
Title: Re: Head Anis
Post by: pecenipicek on January 27, 2010, 08:04:01 am
Black Wolf, if you can export the animation itself from poser, i can render it out in massive batches on my pc if needed. i need to check it out a bit, but i believe that Cinema4D can process poser models and animations via a plugin without much problems.
Title: Re: Head Anis
Post by: Black Wolf on January 27, 2010, 08:36:33 am
I have a system more or less working now, it's still crash happy, but I can get it to generate anis with reasonable regularity. Thanks for the offer though.
Title: Re: Head Anis
Post by: Droid803 on January 27, 2010, 12:21:20 pm
This is nice. :yes:
Title: Re: Head Anis
Post by: Colonol Dekker on January 27, 2010, 01:34:18 pm
Oh my! This would be useful for BP. Would you be interested in doing a few custom anis, Black Wolf? We could get rid of anis taken from 3rd party sources like Supreme Commander.

 
If it delays AOA directors cut. I'm against it :p
Title: Re: Head Anis
Post by: Rodo on January 27, 2010, 02:20:31 pm
wow, new head ani's, great  :yes:
Title: Re: Head Anis
Post by: Tantalus53 on January 27, 2010, 04:56:21 pm
This is great. Nice work  :yes:
Title: Re: Head Anis
Post by: Colonol Dekker on January 27, 2010, 05:06:29 pm
Can you make a brunette lady command ani please. . . . About twenty eight. And make her say 'Dekker, you're soooo strong'? It'll be a community joke ;)
Title: Re: Head Anis
Post by: Galemp on January 27, 2010, 11:36:24 pm
Wow, from the stills, they look really good. And the GTVA cap is a nice touch. I don't suppose you could do a  Riviera Station lookalike for us, could you?

The pearly white teeth look weird... and I remembered why. You'll find that with the original ANIs, :v: placed the microphone so it was covering the mouth and you couldn't tell that the ANIs weren't lip-synched with the speech. I would STRONGLY recommend adjusting the positioning the mic so we can't see what their lips are doing.
Title: Re: Head Anis
Post by: TrashMan on January 28, 2010, 03:29:35 am
Can you make a brunette lady command ani please. . . . About twenty eight. And make her say 'Dekker, you're soooo strong'? It'll be a community joke ;)

I agree. But make her say "Dekker, you're done already?!?!??" in a very dissapointed voice  :P
Title: Re: Head Anis
Post by: Black Wolf on January 28, 2010, 08:53:13 am
OK, well, the situation's changed a bit now that I've stabilized Poser, so I'm not generating duds any more (I can save things now!  :eek:). Net result is, I wouldn't have anything to release publically if I followed my original plan. But, TBH, the minimal variety of Head anis has always been something I've disliked as a FREDder, and I know that it's annoyed other people too. So I think what I'll do is make plenty for TI, but release a few publically in one way or another as well, so they get out there. To that end, I've attched the full three set of anis for this fellow:

(http://i46.tinypic.com/2earqjc.gif)

to do with what you will. The other two will be for TI. This way, everyone's happy :) I'll do the same for other things along the way.

Galemp - The problem with the mouths isn't as pronounced when they're speaking, and it looks worse on the darker skin tones because of the contrast. Unfortunately, until I get a bit better at editing poser props, I'm stuck with what I can DL from the web, so I only have the one headset as yet.

[attachment deleted by admin]
Title: Re: Head Anis
Post by: Dragon on January 28, 2010, 10:44:04 am
Can you do some anis (pilot, capship and command) in full helmets?
Title: Re: Head Anis
Post by: Thaeris on January 28, 2010, 11:24:32 am
If you'd like, I could make a men's garrison cap for you. This might be useful for officers...
Title: Re: Head Anis
Post by: Black Wolf on January 28, 2010, 03:36:23 pm
Thanks, but it should be OK. GTVA officers don't seem to wear any fancy hats, only Bosch. Truth be told, the only reason that the freighter guys have hats is because the GTVA logo on their shirtfront is too small to be discernible, and I wanted something distintly non civilian.

Dragon - What do you want them for? Keeping in mind that you only have 160x120 pixels for these, putting everyone in a helmet would make them virtually indistinguishable from one another. Plus, TBH, if stuff is going to get released publicly - particularly a big project like that - I'd rather it be useful for a wide range of campaigns, rather than just a niche thing like that. Sorry man. :(
Title: Re: Head Anis
Post by: Dragon on January 28, 2010, 04:16:41 pm
Dragon - What do you want them for? Keeping in mind that you only have 160x120 pixels for these, putting everyone in a helmet would make them virtually indistinguishable from one another.
I would just like to see a helmeted anis exaclty for that purpose, so I can reuse those anis in multiple places, they may differ slightly, but only slightly.

Plus, TBH, if stuff is going to get released publicly - particularly a big project like that - I'd rather it be useful for a wide range of campaigns, rather than just a niche thing like that. Sorry man. :(
I'd like to use them in my project, but since it's going slowly, you may release them for everyone, as I mentioned they should be very generic and diffenr mostly in background details, so everyone could adopt them.

If you decide to do it, three or two generic pilots (one of them may have some markings on helmet, indicating a commander or ace), two generic freighter pilots, three generic capships and two generic commanders and a support ship would be everything that I need. Having a technician, comm officer, marine (If you've seen Final Fantasy: The Spirits Within, you may base the it on marines from there), standard soldier and a tank driver would make the set prefect. Helmets and armour should be rather dark and don't show any skin (full pressure suits), with no insygnia.
Title: Re: Head Anis
Post by: Galemp on January 28, 2010, 08:01:09 pm
If you decide to do it, three or two generic pilots (one of them may have some markings on helmet, indicating a commander or ace), two generic freighter pilots, three generic capships and two generic commanders and a support ship would be everything that I need. Having a technician, comm officer, marine (If you've seen Final Fantasy: The Spirits Within, you may base the it on marines from there), standard soldier and a tank driver would make the set prefect. Helmets and armour should be rather dark and don't show any skin (full pressure suits), with no insygnia.

:wtf: Isn't that asking a bit much?
Title: Re: Head Anis
Post by: ShadowGorrath on January 28, 2010, 11:26:14 pm
Can I ask for 1 near-future atmospheric military plane pilot persona though? I had a simple, low quality ani that would have worked, but lost the file on my old PC. And this would be useful for DEFCON FS, and probably Wings as well.
Title: Re: Head Anis
Post by: Dilmah G on January 29, 2010, 12:48:14 am
If you decide to do it, three or two generic pilots (one of them may have some markings on helmet, indicating a commander or ace), two generic freighter pilots, three generic capships and two generic commanders and a support ship would be everything that I need. Having a technician, comm officer, marine (If you've seen Final Fantasy: The Spirits Within, you may base the it on marines from there), standard soldier and a tank driver would make the set prefect. Helmets and armour should be rather dark and don't show any skin (full pressure suits), with no insygnia.

:wtf: Isn't that asking a bit much?
Yeah... I mean, BW didn't even agree in the first place.  :wtf:
Title: Re: Head Anis
Post by: Mongoose on January 29, 2010, 12:51:05 am
That's the blessing/curse of this community.  You show some aptitude at something, and suddenly you have five projects jumping all over you with work requests. :p
Title: Re: Head Anis
Post by: TrashMan on January 29, 2010, 01:38:54 am
Looking great.
You might want to consider adding a chair behind a few of them, so it looks like at least a few of them are sitting.

Also, be careful what parts you choose as background, some fit better than others. Otherwise, looking stupendeus.

Want me to cobble together some props in 3D Max for you to use? Maybe some tactical monitors for the background or chairs? Wouldn't it be cool to see a few other people sitting and doing stuff in the background?

Really people - they guy is making something that should have been done a LOOONG time ago, we should all pitch in in any way we could. It's for the Greater Good!
Title: Re: Head Anis
Post by: Colonol Dekker on January 29, 2010, 02:02:55 am
Can I suggest.
My last posts being in jest, this one is seriously considered.
 
I've not checked the zip yet. But did you include a command-death? Especially for civil craft which are more likely to splode.
Title: Re: Head Anis
Post by: Dilmah G on January 29, 2010, 03:51:42 am
Nope, well, not in the zip I looked at.
Title: Re: Head Anis
Post by: Dragon on January 29, 2010, 11:07:21 am
If you decide to do it, three or two generic pilots (one of them may have some markings on helmet, indicating a commander or ace), two generic freighter pilots, three generic capships and two generic commanders and a support ship would be everything that I need. Having a technician, comm officer, marine (If you've seen Final Fantasy: The Spirits Within, you may base the it on marines from there), standard soldier and a tank driver would make the set prefect. Helmets and armour should be rather dark and don't show any skin (full pressure suits), with no insygnia.

:wtf: Isn't that asking a bit much?
That's everything I may ever need, but I they are not absolutely nessesary for me.
All of those will be used if they will be available, but in case they will not be made, I will just look for replacements.
Also, I'm sure that community will find an use for all those anis, especially if they will be in similar style and as generic as possible (even if not for humans, they should be usable for humanoid aliens).
Title: Re: Head Anis
Post by: Woolie Wool on January 29, 2010, 11:13:50 am
Can you do some anis (pilot, capship and command) in full helmets?

You know what would really be cool? If the helmets were modern pilot helmets:
(http://farm2.static.flickr.com/1169/829104994_fcbc52ec06.jpg)
Title: Re: Head Anis
Post by: TrashMan on January 29, 2010, 05:21:49 pm
You didn't put up those 2 freighter captains for DL, no?

Hmmm...jsut downloaded what you did make and looked it over. Once can see a definite improvement in the later ones.
IMHO, you should keep the body movement to a minimum.
Title: Re: Head Anis
Post by: Dilmah G on January 30, 2010, 06:10:26 am
Can you do some anis (pilot, capship and command) in full helmets?
You know what would really be cool? If the helmets were modern pilot helmets:
(snip)
Ask the WC:S blokes real nicely? IIRC, they used helmets of a similar style as well.
Title: Re: Head Anis
Post by: Spoon on January 30, 2010, 08:39:15 am
Can you do some anis (pilot, capship and command) in full helmets?
You know what would really be cool? If the helmets were modern pilot helmets:
(snip)
Ask the WC:S blokes real nicely? IIRC, they used helmets of a similar style as well.
Those came straight from wingcommander  :nod:
Title: Re: Head Anis
Post by: Revan on January 30, 2010, 08:50:50 am
What about more Vasudan Variants?
Title: Re: Head Anis
Post by: Commander Zane on January 30, 2010, 10:59:18 am
Oh my! This would be useful for BP. Would you be interested in doing a few custom anis, Black Wolf? We could get rid of anis taken from 3rd party sources like Supreme Commander.

 
If it delays AOA directors cut. I'm against it :p
I'm just against it, it would be a case of being too used to those ANI's, especilally the Temeraire's and Orestes's ANI's that are used, they fit the ships too well.
Though having more ANI's to use however, that is a good thing to have.
Title: Re: Head Anis
Post by: Black Wolf on January 31, 2010, 06:23:40 am
OK, I've been away at work for a couple of days, so one big response post:

Dragon - Sorry man - it's too much work for too little wide-appeal gain. If you wanted something closer to the FS style, I might be able to do a few, but I don't think I could justify getting into a project of that size for something that'd not get used in more than a handful of mods (if that).

Dekker - No death anis - these are all large ship style anis - they don't have a death scream, so the game has no way of knowing when to use a destruction ani, hence I haven't made any. When I do pirate pilots they'll have a death ani.

Shadogorrath & Woolie - Modern pilots require a couple of props I haven't yet obtained, most significantly that mask. Most of what I'd need is available to buy, but I'm not sure if I really want to go down that road, particularly not at the prices that sort of stuff is on places like Turbosquid. I'm looking for things that might be acceptable (and free) stand-ins - if I come across anything I might be able to do something.

Trashman - I'm planning to start experimenting with animating backgrounds soon. As you yourself noted, there's a transition - as I get better with the program, so too have the anis improved, and will continue to (hopefully :)). It's all building towards making a new, animated mainhall, though that's a ways off yet. And no, the first two freighter captains aren't up for DL - they're going into TI. I'll probably render another female freighter captain at some point, and I'll put her up for DL. And yes, chairs will be included in the next round :)

Revan - To the best of my knowledge there's no textured, high detail vasudan model available for DL anywhere, much less one that's been IK linked, or properly set up for speech. Without that, there's not much I can do.
Title: Re: Head Anis
Post by: TrashMan on January 31, 2010, 06:27:52 am
I can offer to make some background props if you need some help.

Those two captains that aren't for DL look awesome, I hope to see more of that quality soon. ;7
And yeah...keep the strange body movement to a minimum.
Title: Re: Head Anis
Post by: Black Wolf on January 31, 2010, 07:11:18 am
The excessive body movements are mostly to distinguish the various anis from one another - I'll admit the third one on the freighter captain is a bit silly though - I might redo him. In most of the others they're generally just turning to one side or shrugging their shoulders, though I have one where the guy touches his chin, and another adjusting his earpiece.

As for props... hmm, dunno really. As mentioned, I want to ultimately move to a mainhall, which I should probably do myself, so I'll have to fill it with props to make it look interesting and detailed. A useful side effect of this is that it'll also mean making a bunch of fun places to plop characters down and animate them. So I reckon I should be right on that front when it comes time to do it properly.
Title: Re: Head Anis
Post by: Dragon on January 31, 2010, 08:37:24 am

Dragon - Sorry man - it's too much work for too little wide-appeal gain. If you wanted something closer to the FS style, I might be able to do a few, but I don't think I could justify getting into a project of that size for something that'd not get used in more than a handful of mods (if that).

OK, I will have to stick with what I have now then.
I will most likely use all anis you make, except those with very visible GTVA symbols.
Title: Re: Head Anis
Post by: TrashMan on January 31, 2010, 08:55:27 am
I have a large hangar modeled in 3D Max which could be used as a background, and I belive I alos have some minor props, but I can easily make a few more - a chair, a monitor set..

I was thinking something liek this for the background:
http://www.armchairgeneral.com/wordpress/wp-content/gamereviews/pc/anw/CIC.jpg

http://farm1.static.flickr.com/132/398001725_bc6ac24ba3.jpg

Title: Re: Head Anis
Post by: Black Wolf on February 06, 2010, 03:55:59 am
Found something new in the program - dunno if these'll be of use to anyone at all, but they were fun to make :)

[attachment deleted by admin]
Title: Re: Head Anis
Post by: Snail on February 06, 2010, 06:06:03 am
Found something new in the program - dunno if these'll be of use to anyone at all, but they were fun to make :)
lollerskates
Title: Re: Head Anis
Post by: ShadowGorrath on February 06, 2010, 02:04:50 pm
On the topic of head anis,

Is there any quick way to convert .bik animations/videos to .ani/full frames or so?
Title: Re: Head Anis
Post by: The E on February 06, 2010, 02:09:52 pm
You need the RAD game tools package to do anything with bik anims.
http://www.radgametools.com/bnkdown.htm
Title: Re: Head Anis
Post by: ShadowGorrath on February 06, 2010, 02:16:32 pm
Well, I got those. I just want to know how to convert the bik animations to full frames, or indexed full frames, or something to allow easier conversion to eff for head anis.
Title: Re: Head Anis
Post by: The E on February 06, 2010, 02:17:59 pm
The bink converter included in that package can do that.
Title: Re: Head Anis
Post by: TrashMan on February 11, 2010, 11:40:40 am
Glad you're having fun B_W ... Now get back to work!!!!!
Title: Re: Head Anis
Post by: Colonol Dekker on February 12, 2010, 01:42:39 pm
Anyone given my ufo a go yet?
Title: Re: Head Anis
Post by: Black Wolf on February 12, 2010, 03:35:15 pm
Glad you're having fun B_W ... Now get back to work!!!!!

Oh fine :p

(http://i45.tinypic.com/20h80ea.gif)

Experimenting with animated backgrounds, plus this fellow has a chair (it even swivels :)). I'm actually really happy with how he turned out, hence why he's now Civ01 - those first two are now out the door, and no longer acknowledged as ever having existed :).

Oh, and take a squiz at the logo on his shirt :D


[attachment deleted by admin]
Title: Re: Head Anis
Post by: Thaeris on February 12, 2010, 04:00:48 pm
Triton Dynamics makes muscle shirts?

...That's weird advertisement, my friend...
Title: Re: Head Anis
Post by: Colonol Dekker on February 12, 2010, 05:22:04 pm
Why not, Lambhorghini and Porsche do.......... :nod:
Title: Re: Head Anis
Post by: Woolie Wool on February 12, 2010, 05:46:26 pm
Triton Dynamics makes muscle shirts?

...That's weird advertisement, my friend...

Triton Dynamics uses muscle shirts as a corporate uniform?

He must work for their male escort department.
Title: Re: Head Anis
Post by: Black Wolf on February 12, 2010, 05:55:53 pm
It's not a corporate uniform. Just a logo on a shirt. No different to bogans walking around in Ford or Holden shirts.
Title: Re: Head Anis
Post by: Black Wolf on February 13, 2010, 10:25:08 am
(http://i49.tinypic.com/5fhgtv.gif)

Current project, as yet unanimated.

[EDIT]Oh, and some feedback on these more recent ones would be nice - suggestions, things to change etc.
Title: Re: Head Anis
Post by: Galemp on February 13, 2010, 10:47:40 am
Well, I'd still like to see a better mic...
Title: Re: Head Anis
Post by: Black Wolf on February 13, 2010, 11:58:04 am
More like this?

(http://i48.tinypic.com/2vjvpxy.gif)

That'll be being used for the next generation of Command anis, once I get a better GTVA uniform. For now, civilians and non military personnell are getting the old style mic to differentiate them.
Title: Re: Head Anis
Post by: Black Wolf on February 13, 2010, 02:31:30 pm
And here she is.

Animated since the original pic, obviously, and I darkened her skin tone a bit. A bit simpler than Civ01 - only very minor BG animation and whatnot. And again, I used a corporate logo as a minor detail, mostly to keep things in the FS universe without using the GTVA symbol, which people immediately assume means military.

This'll probably be the last public one for awhile - I'll be doing TI ones for the next little while (specific heads for major civilian installations and pirates, mostly) No new command anis until I get a decent-ish GTVA uniform, which'll probably mean modelling it myself... not so hard, really, but not a priority either. I'll practice clothes modelling on a pirate flightsuit first. Oh, and I will redo the third freighter ani and post up the results.

That said, if anyone has any specific requests or ideas which I can do with the props I have available, I'd be willing to listen. TBH, I can't think of much more to do other than just churning out civvies ATM.

[attachment deleted by admin]
Title: Re: Head Anis
Post by: Colonol Dekker on February 13, 2010, 07:19:35 pm
An admiral. Or instructor :)
 
Or newscarter. :D
Title: Re: Head Anis
Post by: TrashMan on February 14, 2010, 07:15:40 am
Any suggestio nregarding background - look at hte pics I posted at hte top. Darker background, lots of monitors. Possibly some CAG type board.
Title: Re: Head Anis
Post by: Spoon on February 14, 2010, 09:52:10 am
The way she leans with her shoulder in 02c is a bit odd
otherwise looks pretty good.
Title: Re: Head Anis
Post by: starwolf1991 on February 20, 2010, 01:58:57 am
Black Wolf, is it alright if I use one of these for Cerberus? I just realised I'm in need of a freighter/civ ship captain, and one of the public ones would fit in just nicely.
Title: Re: Head Anis
Post by: Black Wolf on February 20, 2010, 03:33:10 am
They're freely available for anyone to use. :nod:
Title: Re: Head Anis
Post by: starwolf1991 on February 20, 2010, 10:07:45 am
Awesomeness  :p

I've been looking for some good quality originals for quite some time. Any one of these should fit nicely with two custom ones I got in the works. I think I'd at least like to use the female civ. Looks awesome.

To be honest, I think she could pass as military. Well, in my opinion anyway.  Got any similar ones in mind? Cause I'd sure love to see more like this available publically  :D
Title: Re: Head Anis
Post by: Black Wolf on February 20, 2010, 08:12:47 pm
Modern military maybe, but we have a pretty good idea what GTVA uniforms look like, so she'd not pass muster as a GTVA officer. I put the freighter guys in a different set of clothes since I figured I could get away with them being in some kind of variant uniform, but for standard CM heads I need something closer to canon.

As for more similar ones, well, I'm pretty much doing TI ones atm, but I might make a few more public ones - how do you mean similar? Similar dress?
Title: Re: Head Anis
Post by: starwolf1991 on February 20, 2010, 08:43:35 pm
Hmmmm ya, ones with similar dress to her. Or maybe some male captains with a similar background?

And hey, is it me or is the freighter captain really happy? I don't know, he seems to be overly excited about something. In a warzone, it be a bit wierd to see him happy when he's being shot at.  :lol:

Hmmmm actually I think I might have that for a laugh at some point during Cerberus Act 2.
Title: Re: Head Anis
Post by: Black Wolf on February 22, 2010, 03:00:51 am
OK, well, here's something. A few weeks back, the BP crew asked me to make some head anis for them. I agreed, since they were for the AoA re-release and thus wouldn't be unpublic for too long. As it worked out though, they only ended up using one of the 4 provided. So I'm releasing them publically, 3 new ones and one that people who've DLed the BP rerelease would have seen.

The request was for 4 anis - two male, two female - that looked generic enough that they could be GTVA, but not neccesarily. They're all CM type anis, so no hats or anything, and they're all using old style, mainhall-derived BGs, but if they're liked, I hope they're used.

Starwolf - I may be able to whip up something... see how I go.

[attachment deleted by admin]
Title: Re: Head Anis
Post by: Colonol Dekker on February 22, 2010, 03:06:32 am
They're not saving them for WIH are they?
Title: Re: Head Anis
Post by: Black Wolf on February 22, 2010, 03:10:09 am
Not according to Darius (at least, he had no objection to them being released), and TBH I'd rather see them out there and available. They'll still be able to use them for WiH though, obviously, just not as an exclusive.
Title: Re: Head Anis
Post by: Colonol Dekker on February 22, 2010, 03:18:26 am
Great stuff! I like new lady command. She's a bit of a Milf. This is all poser work right? I can't get my head around it other than making comedy versions of family members.
Title: Re: Head Anis
Post by: starwolf1991 on February 22, 2010, 03:52:48 am
You know Black Wolf, the ones you just release actually fit the bill.  :D

They are simply superb. I love em. Cerberus now has all the head .anis for officers needed to make them look next-gen. Once FSF finishes converting two for my Terran Flagship and some other officer I have, the set is complete. I thinks now I can go hunting for pilots.

Blue planet's anis do want someone to fix them. Not only do they occupy a small section of the transmission window, but they display colours they shouldn't. Don't kid me wrong though, the Supreme Commander .anis are good.

Anyway, you really deserve a payday for this one. Great job once again  :yes: I will not forget to credit you for the use of these. That is a promise!
Title: Re: Head Anis
Post by: Black Wolf on February 24, 2010, 04:21:56 am
Something I'm working on for TI -

(http://i49.tinypic.com/2s0efjb.gif)

And yes, I know some of the details aren't the same as hallfight. TI is set 53 years after hallfight. Some of the equipment has changed.
Title: Re: Head Anis
Post by: Dilmah G on February 24, 2010, 04:32:14 am
Wow.

 :D
Title: Re: Head Anis
Post by: TrashMan on February 24, 2010, 04:46:27 am
Good, but make the helmet bigger. It looks like a cap at hte moment.

If you're taking suggestions, I 'd suggest another ani with marines, but put the marine behind cover, with a gun, other marines shooting behind a corner in the background.
Title: Re: Head Anis
Post by: starwolf1991 on February 24, 2010, 06:42:52 am
That actually looks pretty interesting. Does look a lot like the marines in hallfight.

I do have a request regarding an ani or, maybe more than just an ani. It's not too important at this stage. When you get an oppurtunity maybe.
Title: Re: Head Anis
Post by: Dilmah G on February 24, 2010, 07:01:35 am
Good, but make the helmet bigger. It looks like a cap at hte moment.
Yeah, I second this. The helmet as is works, but I think a slightly larger helmet would look a little better.
Title: Re: Head Anis
Post by: starwolf1991 on March 04, 2010, 05:55:17 am
Anything new, Black Wolf?
Title: Re: Head Anis
Post by: Colonol Dekker on March 04, 2010, 05:49:48 pm
Can someone split my UFO post out of this. It needs more publicity :p
 
And work:nervous:
Title: Re: Head Anis
Post by: Black Wolf on March 05, 2010, 10:39:53 pm
Nothing new at the moment, I've been playing with Max lately more than poser. I'll get back into it before too long though.
Title: Re: Head Anis
Post by: sigtau on March 05, 2010, 11:17:07 pm
We should just remake the FS2 head ANI's entirely and stick 'em in the Media VPs.   :pimp:
Title: Re: Head Anis
Post by: FreeSpaceFreak on March 06, 2010, 01:51:08 am
We should just remake the FS2 head ANI's entirely and stick 'em in the Media VPs.   :pimp:
What would be the point of that? High-res head anis?
Title: Re: Head Anis
Post by: Fury on April 11, 2010, 08:37:37 am
Does anyone have a collection of BlackWolf's ani's saved somewhere? All the attachments except Heads.zip have expired and BW hasn't been online to reply to my PM. :(
Title: Re: Head Anis
Post by: Black Wolf on April 16, 2010, 06:55:41 am
Don't say I don't do anything for you. :p Here's prettymuch ewverything, from the crappy early ones to... well, the slightly less crappy later ones. I even added in the other two freighters because I'm ****ing awesome.

Download (http://www.hexellent.com/files/42/Heads1.zip).

[EDIT]Oh, and I released the freighter ones so people would use[.i] them. I expect all new campaigns to adopt them for freighters post haste, or I've wasted TI exclusivity for nothing. And that makes me sad. And baby Jesus. Grown up jesus not so much, but, you know, screw him.
Title: Re: Head Anis
Post by: Commander Zane on April 16, 2010, 07:11:15 am
Hey, the "crappy early" ones from your second post are awesome too. :P
Title: Re: Head Anis
Post by: Black Wolf on February 27, 2011, 11:20:27 pm
OK, so that link there is dead, here's a Medifire link to the same file (http://www.mediafire.com/?q1vgtic5qay6t12). And, sin ce I've been rendering again, a brand new one:

http://www.mediafire.com/?25cczp8j2r9x31f



[attachment deleted by ninja]
Title: Re: Head Anis
Post by: Black Wolf on February 28, 2011, 01:47:07 am
Another one, using Aldo's spacesuit. Not sure if the movement behind the visor is too subtle.

[attachment deleted by ninja]
Title: Re: Head Anis
Post by: Luis Dias on February 28, 2011, 06:06:34 am
What's up with your hair lieutenant? That's completely off the line, soldier! Gimme a 100 on the floor, right now! And then, head up to the razor machine. We'll still make a soldier out of your emo-*****y whiny style, little girl.
Title: Re: Head Anis
Post by: Dilmah G on February 28, 2011, 06:48:11 am
And there I was thinking I was the only one who thought '...haircut!' ;)

Nah, but she looks good though!
Title: Re: Head Anis
Post by: Darius on February 28, 2011, 08:34:28 am
Civ female is labelled civ for a reason...
Title: Re: Head Anis
Post by: Dilmah G on February 28, 2011, 08:41:02 am
/me takes a closer look.

Ah, right you are, Darius. Fair enough, then. :)
Title: Re: Head Anis
Post by: Darius on February 28, 2011, 08:46:33 am
Actually looking at her again...she'll make a good news anchor :)
Title: Re: Head Anis
Post by: Black Wolf on February 28, 2011, 09:13:05 am
The exact same suggestion was brought up on IRC. :) And Dekker asked for a news anchor a couple of pages back - it wasn't intentional, but I'd be prefectly happy to see her used that way.
Title: Re: Head Anis
Post by: Snail on February 28, 2011, 04:53:47 pm
These are very cool.
Title: Re: Head Anis
Post by: Black Wolf on April 16, 2011, 03:36:47 am
Found another freighter ani that I somehow missed in the previous batch. I think it might be the same character model as one of the command anis, but it works. Also, a and b are very similar - I suspect they were made off the same set of keyframes, but with slight differences. Not sure of the value of redoing it for more diversity - they are (subtly) different, after all.

[attachment deleted by ninja]
Title: Re: Head Anis
Post by: Dragon on April 16, 2011, 06:55:00 am
Could you reupload the ani with spacesuit?
The attachment was deleted.
Title: Re: Head Anis
Post by: Black Wolf on April 17, 2011, 12:52:25 pm
Latest Release Pack (http://www.mediafire.com/?pna5260eymbav83)

Full, up to the minute release. 19 anis, of varying quality/usefulness, including some brand new ones. You can see them here (http://www.hard-light.net/wiki/index.php/Black_Wolf%27s_Anis) if you don't want to download the entire pack to see the new ones (which are CM10, Sci01, Civ04 and possibly FR04 if you didn't grab it a couple of days ago).

Title: Re: Head Anis - UPDATE, NEW STUFF AND FULL RELEASE
Post by: Dragon on April 17, 2011, 05:57:35 pm
Awesome.
Also, could you make a more generic spacesuit head (with human inside not visible)?
It'd be usefull for a generic marine (the current ani would be fitting for an actual character), alien marines and a spacesuit ani for a character with an established look (for instance in BP).
Title: Re: Head Anis - UPDATE, NEW STUFF AND FULL RELEASE
Post by: Black Wolf on April 24, 2011, 02:21:41 pm
Meant to reply to this ages ago.

Not really interested in revisitng the spacesuit - a simple image repeated 50 times would do for a generic spacesuit ani - if you can't see the head at all, there's nothing to animate. If anyone needs one, a quick PCS2 shot and a little bit of post processing to get rid of the face would do it. Besides, BP uses a different suit to that ani (See the stuff over his right shoulder? all lost in the BP model), so for them at least they'd need a new one anyway.

FYI, if I were to do it, I'd probably put the suit in Max, light it from three different angles, and render that, possibl with subtle changs in the lghting over time. That way, you can either have some limited diversity from one character, or you can have three visually different spacesuits talking to each other without needing to animate three separate heads.
Title: Four New Head Anis
Post by: Black Wolf on February 11, 2013, 08:26:43 am
(http://i50.tinypic.com/2j2eo7q.jpg)


DOWNLOAD - HERE (http://www.mediafire.com/?g15mpdekem9jy55)

So I was going to keep these for TI, but what the hell, right? I've still got a couple of extra special TI ones lurking about.

Anyway, three new civs (including one who's angry!) and a marine. Now, sharp eyed individuals will note that the marine was created by extracting video from hallfight and converting it. If you ask me, it works quite well, but obviously it's not as good as a custom designed one (for one thing, one of the marines has a different helmet number). When I get ahold of Mjn's new marine model I'll probably make proper ones. Probably. Maybe.

Anyway, enjoy. And check my wiki page (http://www.hard-light.net/wiki/index.php/Black_Wolf%27s_Anis) if you haven't recently - there are a couple of newish freighters in there from awhile back.
Title: Re: Head Anis - UPDATE FEB 2013 NEW STUFF
Post by: mjn.mixael on February 11, 2013, 09:05:14 am
I can send you the new marine today.

EDIT: I lied.. I'll need to bake the textures or something.. unless you have 3dsMax 2011 or newer.
Title: Re: Head Anis - UPDATE FEB 2013 NEW STUFF
Post by: Rheyah on August 31, 2013, 09:35:13 am
I just wanted to post here to say you've made my day with this.  I've been scrambling to find some command anis to portray the bewildering array of civilian ships and non-GTVA craft in my campaign and this has done it perfectly.

Thank you :)
Title: Re: Head Anis - UPDATE FEB 2013 NEW STUFF
Post by: Black Wolf on August 31, 2013, 12:28:20 pm
No worries. :) Honestly, seeing my stuff get used and mods and campaigns always gives me a bit of a buzz, so I should be thanking you for using then. :P
Title: Re: Head Anis - UPDATE FEB 2013 NEW STUFF
Post by: Mobius on November 07, 2020, 01:21:25 pm
:bump:

Just popping up here to say that these ANIs are awesome, despite being a decade-ish old. I found many good uses for them. I wish more unique ANIs were around so uh, Black Wolf, are you planning to go ahead and create new content when you come back?  ;)
Title: Re: Head Anis - UPDATE FEB 2013 NEW STUFF
Post by: Colonol Dekker on November 07, 2020, 02:19:37 pm
:bump:

Just popping up here to say that these ANIs are awesome, despite being a decade-ish old. I found many good uses for them. I wish more unique ANIs were around so uh, Black Wolf, are you planning to go ahead and create new content when you come back?  ;)


+1👍
Title: Re: Head Anis - UPDATE FEB 2013 NEW STUFF
Post by: Nightmare on November 07, 2020, 02:34:21 pm
I hope so, but he had didn't had much time and mostly worked on TI 2 last time I talked to him.
Title: Re: Head Anis - UPDATE FEB 2013 NEW STUFF
Post by: starlord on November 07, 2020, 04:10:37 pm
Quick question nightmare but did he say anything about frontlines?
Title: Re: Head Anis - UPDATE FEB 2013 NEW STUFF
Post by: Nightmare on November 07, 2020, 05:30:26 pm
Quick question nightmare but did he say anything about frontlines?

I haven't really talked to him since July, he was working on TI 2 as this was more active. Idk if FL has any other team members right now; and from what I got his free time was highly limited in general so I doubt anything is being done there.
Title: Re: Head Anis - UPDATE FEB 2013 NEW STUFF
Post by: starlord on November 07, 2020, 06:44:25 pm
Thanks.

No pressure. It’s more about the question of him intending to continue working on it at some point or not. Nothing else.
Title: Re: Head Anis - UPDATE FEB 2013 NEW STUFF
Post by: Nightmare on November 07, 2020, 07:41:13 pm
I'll redirect that Q to him~
Title: Re: Head Anis - UPDATE FEB 2013 NEW STUFF
Post by: Mobius on November 08, 2020, 03:42:07 am
I wonder if it could be possible, somehow, to have the basic templates used by Black Wolf and adapt them to new characters and faces. The package is impressive on its own but if we could get more unique ANIs, it'd be great and would definitely satisfy the need of most campaign designers.

For instance, the Vasudan ANIs provided by BW added a significant contribute to The Spirit of Ptah (https://www.hard-light.net/forums/index.php?topic=97011.0). The standard VC and VC2 ANIs were not enough in a campaign featuring both the PVN and the HoL.