Hard Light Productions Forums
FreeSpace Releases => Asset Releases => Topic started by: starbug on October 05, 2020, 02:47:09 pm
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So for a while i have been working on a rebuild of the EAS Nova from the The Babylon project, in an attempt to make it a bit more detailed. This is my result and i am pretty happy with it.
The only issue i have is turrets 3 and 4 from some reason won't move or track a target. I have tried using setting it up in the TBM with no luck. Now turrets 25 and 26 are the same type as 3 and 4. They use the same table info and POF data and work with no issue. So i am really stumped on why they won't work. Anyone here able to offer an explanation or solution to this small annoying problem?
DOWNLOAD
http://www.mediafire.com/file/1p668deng4j9d5t/Eas_Nova_mk_2.zip/file
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The only issue i have is turrets 3 and 4 from some reason won't move or track a target. I have tried using setting it up in the TBM with no luck. Now turrets 25 and 26 are the same type as 3 and 4. They use the same table info and POF data and work with no issue
The table information is not the same:
$Subsystem: turret03, 4.0, 0.0
[...]
$Subsystem: turret04, 4.0, 0.0
[...]
$Subsystem: turret25, 3.0, 2.4
[...]
$Subsystem: turret25, 3.0, 2.4
Turret03 and Turret04 don't have rotation times, so they don't track.
$Subsystem:
[...]
Syntax: String, Float, Float, name of the subsystem followed by the subsystem hitpoints as % of ships hitpoints and seconds per 360 degree turn.
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Aaaaaaaah thank you so much Orph3u5. Can't believe i never noticed that! all that time looking at the screen. Also to be perfectly honest i never knew what those numbers where for until now!