Author Topic: Circe effects  (Read 1644 times)

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Offline Hellstryker

  • waffles
  • 210
    • Skype
I've finished some custom for the circe. The problem is, the OTHER TBM seems to be overwriting it. Which makes no sense since it's gone. I experimented with it on the training laser. Try it out, see what you think, and if you like it, get it working since i'm fed up with it.

;; GTW - T Training laser
;; low damage, only used for training purposes
$Name:                                  @Training
$Model File:                    none
@Laser Bitmap:                  beamglow7
@Laser Glow:                           Gflash2
@Laser Color:                           200, 150, 00
@Laser Color2:                           250, 000, 00
@Laser Length:                  22.0
@Laser Head Radius:             1.25
@Laser Tail Radius:             0.25
$Mass:                                 0.2
$Velocity:                             450.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                            0.4                             ;; in seconds
$Damage:                               45                                      ;;      Note, as a puncture weapon, hull damage is reduced by 75%.  Base amount done to subsystems.
$Armor Factor:                           0.0
$Shield Factor:                        1.0
$Subsystem Factor:                     0.0
$Lifetime:                             3.0
$Energy Consumed:                        1.0                             ;; Energy used when fired
$Cargo Size:                           0.0                             ;; Amount of space taken up in weapon cargo
$Homing:                               NO
$LaunchSnd:                            83                                     ;;      The sound it makes when fired
$ImpactSnd:                            85                                     ;; The sound it makes when it hits something
$Flags:                                 ("particle spew")
$Icon:                                  icongun05
$Anim:                                  LoadGun07
$Impact Explosion:   Akheton_Impact
$Impact Explosion Radius: 3
$Pspew:
   +Count:         3
   +Time:         17
   +Vel:         0.4
   +Radius:      0.45
   +Life:         0.2
   +Scale:         0.65 
   +Bitmap:      WarpGlow01