Great tutorial. But one thing that seems left out when it comes to heirarchy... Debris. Where do they go on the heirarchy? I noticed subsystems, turrets, destroyed variants of those... but no ship debris.
So, as it is suggested for modelers to have debris (realism) rather than magically evaporating ships (saves the enviroment
), where on the hierarchy would they go?
And, as I saw in a Blue Planet video, a massive destroyer dies, breaking apart in half, and each of those halves continues to crack and shatter. Would one be able to do this in Hierarchy, by having, say, "Debris 1 and Debris 2" and having each halves' neighboring debris branch off like with the turrets and helpers?