is weird sucks. It won't save the paths if you try to save the POF directly after generating paths. Click on something else, like another control or something, until you see those faint red blobs signifying path radii.
Actually, from what I can tell, that is what seems to do it. I can't display gun missile/points, eye points, or docking points(or pretty much anything besides textures) without an error shutting the program down. From trying to open some other POFs, the fact that the Kvasir has no path points to display is probably the only reason I can even click on the Paths branch. Either I'm missing something really important, or...I don't know what.
Autogenerating paths takes time.
And you just gave me a sort of workaround(for the paths, anyway). I don't need to see
the paths, I just need the program to put them in.
When I waited a while after doing the auto-gen(and had switched away to the Header branch), I noticed that selecting the Paths branch caused the program to crash. I noticed the same thing happens when I open a POF that already has valid paths, and click on the Paths branch.
A little while later, fridge logic kicks in(along with your comment), and I realized it did make the paths for me that time, and it did so without freezing. So I auto-gen'd, switched away to the Header branch, waited a bit, and then expanded the Paths branch(without 'selecting' it). Six paths are now listed. I have yet to try it out in-game, but as far as I can tell, that seems to have done the trick.
EDIT2: Actually, the Paths list doesn't update until after you save, but you get the gist of it.
EDIT3: Oddly enough, the R6 version has the 'blue_herc_glow_2' texture message in the FS2_Open.log, too; it just doesn't choose to completely choke on the issue and CTD like the the R8 version does.