Author Topic: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)  (Read 40120 times)

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Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
They go in stock, in data/cbanims/
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grĂ¢ce
Awaesaar: grace
batwota: oh right :P
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Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
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MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
Thanks.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)

Hi, I just downloaded Storm Front and so far it's a lot of fun. However now it just keeps crashing when it tries to load the mission "Hammer Stroke".

I used debugger and found that it crashes every time it tries to load Amalthea.pof. Does anyone know why this is happening? I have all the new stock files and everything.

Thanks in advance.

 

Offline High Max

  • Permanently banned
  • 29
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
;-)
« Last Edit: May 25, 2010, 09:56:17 pm by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
I placed my StormFrontStock files in their own StormFrontStock folder in my FS2 directory, and I can report similar crashes.  I believe the problem is the Amalthea, simply because FS2 crashed when I clicked on the GTC Amalthea in the Tech Room.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline High Max

  • Permanently banned
  • 29
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
;-)
« Last Edit: May 25, 2010, 09:56:31 pm by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
High Max you don't have the up to date files in your stormfrontstockfolder.  I wonder if the POF file in the newer version is corrupted.  POF viewer crashes when I try to open the Amalthea file also.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
A Error occured while loading mission  "Hammer Stroke" SF I

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 20
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 35
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -dualscanlines
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod StormFront_1+2,StormFront_1+2,StormFrontStock,mediavps
Building file index...
Found root pack 'D:\Games\Freespace2\StormFront_1+2\BtM_missions.vp' with a checksum of 0xa9e295e2
Found root pack 'D:\Games\Freespace2\StormFront_1+2\SF12_missions.vp' with a checksum of 0x2f193bcd
Found root pack 'D:\Games\Freespace2\StormFront_1+2\SF12_root.vp' with a checksum of 0x3d89473c
Found root pack 'D:\Games\Freespace2\StormFront_1+2\BtM_missions.vp' with a checksum of 0xa9e295e2
Found root pack 'D:\Games\Freespace2\StormFront_1+2\SF12_missions.vp' with a checksum of 0x2f193bcd
Found root pack 'D:\Games\Freespace2\StormFront_1+2\SF12_root.vp' with a checksum of 0x3d89473c
Found root pack 'D:\Games\Freespace2\StormFrontStock\SFS_assets.vp' with a checksum of 0x006a3207
Found root pack 'D:\Games\Freespace2\StormFrontStock\SFS_core.vp' with a checksum of 0xd4de023b
Found root pack 'D:\Games\Freespace2\StormFrontStock\SFS_interface.vp' with a checksum of 0x27c908a2
Found root pack 'D:\Games\Freespace2\StormFrontStock\SFS_maps.vp' with a checksum of 0x17143634
Found root pack 'D:\Games\Freespace2\StormFrontStock\SFS_models.vp' with a checksum of 0x9a127674
Found root pack 'D:\Games\Freespace2\mediavps\3610_Patch.vp' with a checksum of 0x07e72699
Found root pack 'D:\Games\Freespace2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'D:\Games\Freespace2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'D:\Games\Freespace2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'D:\Games\Freespace2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'D:\Games\Freespace2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack 'D:\Games\Freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'D:\Games\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\Games\Freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\Games\Freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Games\Freespace2\StormFront_1+2\' ... 42 files
Searching root pack 'D:\Games\Freespace2\StormFront_1+2\BtM_missions.vp' ... 17 files
Searching root pack 'D:\Games\Freespace2\StormFront_1+2\SF12_missions.vp' ... 48 files
Searching root pack 'D:\Games\Freespace2\StormFront_1+2\SF12_root.vp' ... 130 files
Searching root 'D:\Games\Freespace2\StormFront_1+2\' ... 42 files
Searching root pack 'D:\Games\Freespace2\StormFront_1+2\BtM_missions.vp' ... 17 files
Searching root pack 'D:\Games\Freespace2\StormFront_1+2\SF12_missions.vp' ... 48 files
Searching root pack 'D:\Games\Freespace2\StormFront_1+2\SF12_root.vp' ... 130 files
Searching root 'D:\Games\Freespace2\StormFrontStock\' ... 0 files
Searching root pack 'D:\Games\Freespace2\StormFrontStock\SFS_assets.vp' ... 141 files
Searching root pack 'D:\Games\Freespace2\StormFrontStock\SFS_core.vp' ... 63 files
Searching root pack 'D:\Games\Freespace2\StormFrontStock\SFS_interface.vp' ... 84 files
Searching root pack 'D:\Games\Freespace2\StormFrontStock\SFS_maps.vp' ... 130 files
Searching root pack 'D:\Games\Freespace2\StormFrontStock\SFS_models.vp' ... 66 files
Searching root 'D:\Games\Freespace2\mediavps\' ... 9 files
Searching root pack 'D:\Games\Freespace2\mediavps\3610_Patch.vp' ... 180 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Advanced.vp' ... 2868 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Assets.vp' ... 1810 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Music.vp' ... 32 files
Searching root 'D:\Games\Freespace2\' ... 64 files
Searching root pack 'D:\Games\Freespace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\Games\Freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\Games\Freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\Games\Freespace2\root_fs2.vp' ... 157 files
Searching root pack 'D:\Games\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Games\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Games\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Games\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Games\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Games\Freespace2\warble_fs2.vp' ... 52 files
Found 34 roots and 14535 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x960 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : RADEON X800 PRO x86/MMX/3DNow!/SSE2
  OpenGL Version    : 2.0.5646 WinXP Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Unable to find extension "GL_EXT_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_EXT_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (8)
  Max elements vertices: 2147483647
  Max elements indices: 65535
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'flak-sct.tbm' ...
TBM  =>  Starting parse of 'velindc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
TBM  =>  Starting parse of 'StormFront-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'effects_SFS-wep.tbm' ...
TBM  =>  Starting parse of 'adveffects_SFS-wep.tbm' ...
TBM  =>  Starting parse of '0_SF12-wep.tbm' ...
TBM  =>  Starting parse of 'apatch-wep.tbm' ...
Loading model 'UnknownShip.pof'
IBX: Found a good IBX to read for 'UnknownShip.pof'.
IBX-DEBUG => POF checksum: 0x2652cd8c, IBX checksum: 0xc65bcc5a -- "UnknownShip.pof"
Loading model 'UnknownShip.pof'
IBX: Found a good IBX to read for 'UnknownShip.pof'.
IBX-DEBUG => POF checksum: 0x2652cd8c, IBX checksum: 0xc65bcc5a -- "UnknownShip.pof"
Loading model 'UnknownShip.pof'
IBX: Found a good IBX to read for 'UnknownShip.pof'.
IBX-DEBUG => POF checksum: 0x2652cd8c, IBX checksum: 0xc65bcc5a -- "UnknownShip.pof"
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_density-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'trails_SFS-shp.tbm' ...
TBM  =>  Starting parse of 'models_SFS-shp.tbm' ...
TBM  =>  Starting parse of 'adveffects_SFS-shp.tbm' ...
TBM  =>  Starting parse of 'fs1Loadout-shp.tbm' ...
TBM  =>  Starting parse of '1_SF12-shp.tbm' ...
TBM  =>  Starting parse of 'apatch-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'StormFront-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 583
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 0.275 (0.275)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file '88th.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.435 (0.435)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 88th. Nova-Squad
Someone passed an extension to bm_load for file '88th.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_fireball-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
 1200
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'SF_I_A2M4.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 88th. Nova-Squad
Someone passed an extension to bm_load for file '88th.pcx'
Using callsign: Abayomi
Using callsign: Monaghan
Using callsign: Bakhu
Using callsign: Thoru
Using alternate ship type name: ---
Someone passed an extension to bm_load for file 'hol.pcx'
Someone passed an extension to bm_load for file 'Dolphins.pcx'
Someone passed an extension to bm_load for file '88th.pcx'
Starting mission message count : 205
Ending mission message count : 206
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'bomber2t-01.pof'
IBX: Found a good IBX to read for 'bomber2t-01.pof'.
IBX-DEBUG => POF checksum: 0xbbfa68bc, IBX checksum: 0x11e25089 -- "bomber2t-01.pof"
Loading model 'fighter2v-02.pof'
IBX: Found a good IBX to read for 'fighter2v-02.pof'.
IBX-DEBUG => POF checksum: 0x45a2f668, IBX checksum: 0x8dc599b9 -- "fighter2v-02.pof"
Loading model 'udjat.pof'
IBX: Found a good IBX to read for 'udjat.pof'.
IBX-DEBUG => POF checksum: 0x887c5698, IBX checksum: 0xc96dd269 -- "udjat.pof"
Potential problem found: Unrecognized subsystem type 'reactor01', believed to be in ship udjat.pof
Potential problem found: Unrecognized subsystem type 'reactor02', believed to be in ship udjat.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship udjat.pof
Allocating space for at least 31 new ship subsystems ...  a total of 200 is now available (31 in-use).
Loading model 'cargo04.pof'
IBX: Found a good IBX to read for 'cargo04.pof'.
IBX-DEBUG => POF checksum: 0x0fc0049a, IBX checksum: 0x849ec006 -- "cargo04.pof"
Loading model 'cargo2v-01.pof'
IBX: Found a good IBX to read for 'cargo2v-01.pof'.
IBX-DEBUG => POF checksum: 0xbdff8a40, IBX checksum: 0x561adf46 -- "cargo2v-01.pof"
No subsystems found for model "cargo2v-01.pof".
Loading model 'cargo03.pof'
IBX: Found a good IBX to read for 'cargo03.pof'.
IBX-DEBUG => POF checksum: 0xd677638e, IBX checksum: 0x6d453f00 -- "cargo03.pof"
Loading model 'cargo02.pof'
IBX: Found a good IBX to read for 'cargo02.pof'.
IBX-DEBUG => POF checksum: 0x67fc1583, IBX checksum: 0xa5641cbb -- "cargo02.pof"
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship cargo02.pof
Loading model 'GunPlatform02.pof'
IBX: Found a good IBX to read for 'GunPlatform02.pof'.
IBX-DEBUG => POF checksum: 0x29d5eea6, IBX checksum: 0x761a4be9 -- "GunPlatform02.pof"
Loading model 'corvette2v-01.pof'
IBX: Found a good IBX to read for 'corvette2v-01.pof'.
IBX-DEBUG => POF checksum: 0xd5ba13a1, IBX checksum: 0x4dbf8cff -- "corvette2v-01.pof"
Loading model 'cruiser02.pof'
IBX: Found a good IBX to read for 'cruiser02.pof'.
IBX-DEBUG => POF checksum: 0xee515f57, IBX checksum: 0xf76f3046 -- "cruiser02.pof"
Loading model 'transport02.pof'
IBX: Found a good IBX to read for 'transport02.pof'.
IBX-DEBUG => POF checksum: 0xe72689a2, IBX checksum: 0xb85524bf -- "transport02.pof"
WARNING: "Rotation without rotation axis defined on submodel 'gearleftb' of model 'transport02.pof'!" at modelread.cpp:1304
Int3(): From g:\fso\fs2_rc1_export\code\globalincs\windebug.cpp at line 1263

This problem occurs with 3.6.10 Final +12 RC1 INF/Normal

Any sugestions ????

Greetings Peter

[attachment deleted by admin]

 

Offline utops

  • 27
  • rip: microprose,black isle, troika.
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
Same problems aswell.
Amalthea and some other ships
I must go to bed, tommorow im gonna check what ships couse CTDesktop.  build 3.6.10 final all files place in the right order i triple check that.
Besides,nice campaign.. little bit cheeasy but meh

What if ?

 
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
Good to know its not just me who has this problem.

 

Offline est1895

  • 28
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
Hi. I just tried the New Expansion for Storm Front II and it keeps crashing on me. And I never get to see anyting of it. Just select hit go and crash. Could you please tell me where the right build is? If thats not it, what info can I give you.

regards,

Ralph

 
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
Mission after "The Mole Returns" in SF 1 is crashing me and the mission after "In the Line of Fire" in SF2 is as well. Hope this can be fixed soon...


btw the SF2 expansion is fine for me...just finished it.
« Last Edit: February 25, 2010, 08:07:01 pm by BloodFleet »

 

Offline High Max

  • Permanently banned
  • 29
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
;-)
« Last Edit: May 25, 2010, 09:56:48 pm by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
Yes indeed SF II BTM runs fine.
But SFI+II has problems.

Dear SF-Junky please fix the problems - i like your campaigns.

Greetings Peter

 

Offline High Max

  • Permanently banned
  • 29
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
;-)
« Last Edit: May 25, 2010, 09:57:00 pm by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
Its probably just the stock files, most notably SFS_models.vp, that need to be fixed.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
Confirmed. The cruiser crashes in the tech room.

With the new BC ani's, I still get crashes if I let the Akula.ani run to it's end. If I go to the next stage before it ends, it's alright.

SF1 and 2 crash too often for my liking.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
The Asteria POF file is broken also.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
Is it possible that VPMake sometimes brakes .pof files when creating a .vp? I had this problems earlier. Unfortunately, I'm currently not at home until this afternoon. Probably, this won't be fixed until to tomorrow.

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: RELEASE: Storm Front Episodes I and II (including Beyond the Mirror)
On further checking the Amalthea file is the only one giving me any problems.  I extracted an older version from the StormfrontII VP file and it works.  I've attached a copy.  Put it in StormFrontStock\data\models.

[attachment deleted by admin]
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.