I hope I'm posting in the appropriate place. Let me apologize in advance if I'm in error here.
I'm not into modding like some are, I don't really have the skills and/or knowledge to do anything impressive like the ST: Reborn, which was amazing. I did manage to figure out how to extract a .vp, rebuild a .vp, and to open .tbl in notepad. I've been tinkering with the weapons.tbl because I've always hated the rate of fire of certain weapons in FS/FS2, but I also don't want to completely break the games balance so mostly I've been cranking up RoF and reducing damage. Simple enough.
Well, then I started playing with ships.tbl. Just kind of toying with stuff for the crap of it. I have the original .vp backed up and figured, 'what's the harm?' I find it a little irritating that so many of the ships in FS1 only have one secondary hardpoint. The Valkyrie should have two, right? You need an anti-bomber missile...it's a must. But then, you also kind of need something for fighters too. But rebuilding the necessary .vp for FS1 is kind of a pain whereas the FS2 .vp is like three directories...easy. So without really thinking about it I added an extra secondary to the Myrmidon. I was already adding the Harpoon to the Myrmidon secondary weapon allow list because why the crap can't you put a Harpoon in a Myrmidon? Ridiculous. and I added a secondary slot while I was there. I ran FS2 and behold! Three secondary slots for the Myrmidon! Oh wait though...don't you have to add some information to the model so the game knows where the hardpoint is? I thought probably yes. And isn't that a little bit beyond my current ability? Definitely. Oh, well. No harm done and I return to the ships.tbl and return the Myrmidon to it's former secondary weapon configuration (I kept the Harpoon), rebuild the .vp and add it to the game. Only now I go into FS2 and find that the placeholder on the loadout screen for the 3rd secondary slot remains. I can't load a weapon into it but the box is still there and while I hadn't had problems because of it at that point. it wasn't a huge deal. But I don't like the reminder of my failure and then I get an error...something about the model has three slots but the .tbl doesn't...or something close to that. I hit debug and manage to continue with the game but I get the point....it must be corrected I uninstall Knossos, FS2 retail, delete the program directories and start fresh. Only after reinstalling everything...the box is still there on the Myrmidon loadout screen?! So now I repeat the uninstallation of everything, delete the directories, and then go and dig into my Document/Application data (after jumping Windows 10 access/ownership security hurdles) and remove all of the files I can find relating to Knossos, Hardlight, Freespace, MediaVPS ...everything I can locate. FS2 does not like to forget a guys mistakes. So now I'm reinstalling everything...again. I hope that issue is fixed now, I guess I'll find out soon enough, but is there anyplace else that data might be hiding or have I gotten it all? Why is that particular data set being saved anyway? Seems kind of odd to me.
Also, since I'm already here writing a novel no one cares about where might I find information and/or utilities regarding modding ship models for FS1/mediaVP. Particularly HP positioning? Is it possible to add a completely new ship to the campaign? That's probably really difficult, isn't it? I mean, for a jacka** like myself, anyway. I probably shouldn't be messing with all of that.