Author Topic: GVC Aten - How would you fix it?  (Read 21517 times)

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Offline Droid803

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Re: GVC Aten - How would you fix it?
Slash beams are equally accurate for small targets as large targets, however, their accuracy tends to be less that 50%

2 SReds (290 sustained D/S) are superior to 4 TerSlashes (1284 sustained D/S) in anything but a turning fight

I've found Slash Beams to be far more accurate than 50%. They're no different than Direct Fire beams in terms of "connecting" and "not connecting". Given, Direct fire beams "connect" for longer, but also take much longer to reload, especially in the case of the SGreen.

Also, Slash Beams are a lot more dangerous to bomber pilots XD.
(´・ω・`)
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Offline Rick James

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Re: GVC Aten - How would you fix it?
Also, Slash Beams are a lot more dangerous to bomber pilots XD.

QFT. I remember thinking that bombing a Deimos from the fore quarter was a good idea because anti-fighter defenses have a hard time hitting those areas. Then the inevitable happens and I'm left facepalming myself for my stupidity.

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Offline Krelus

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Re: GVC Aten - How would you fix it?
Also, Slash Beams are a lot more dangerous to bomber pilots XD.

QFT. I remember thinking that bombing a Deimos from the fore quarter was a good idea because anti-fighter defenses have a hard time hitting those areas. Then the inevitable happens and I'm left facepalming myself for my stupidity.

For some reason, last time I played through the FS2 campaign, I had to redo the mission with the Lysander and Actium about six times, I kept getting vaporized by their TerSlashes >.<

 

Offline Mars

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Re: GVC Aten - How would you fix it?
Slash Beams are a lot more dangerous to bomber pilots...
than whatever it is they're shooting at.
« Last Edit: October 16, 2008, 01:04:10 am by Mars »

 

Offline Droid803

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Re: GVC Aten - How would you fix it?
Oh, I give in.
Fine, give the Mentu a VSlash.
(´・ω・`)
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Re: GVC Aten - How would you fix it?
What about a fusion mortar or 2?
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Offline Odd Writings

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Re: GVC Aten - How would you fix it?
*sneakily sneaks in to post a sneaky post. Sneakily*

I'd increase the speed of the Aten, give it VSlash beams front and AAA beams aft, use Crazy Glue to get a FLAK or AAA beam on the underbelly and look with huge pitiful eyes at Command to put at least a bit of armor on it instead of wet tissue paper that the poor ship has been issued. (At least, on Medium, where you have lots and lots of fun trying to not get the ship blown up/ accidentally blow up/ accidentally on purpose blow up an Aten Class in jury rigged random missions)

Or I'd get the Boadicea in as Aten. (even though I have heard people overhere descibe it as a turd, a caramel pudding and something you want to use as a ball for a game of Colossus Baseball/tennis/pinball)

*rushes out incase of beam cannons or lunch-hungry shivans*
>>; I managed to get minuses on kills...that be bad, right?

 

Offline NGTM-1R

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Re: GVC Aten - How would you fix it?
Mad Bomber's upgunned Aten...which I'm using. :P
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Offline Snail

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Re: GVC Aten - How would you fix it?
Oh, I give in.
Fine, give the Mentu a VSlash.
Don't give in. Giving the Mentu a VSlash is an idiotic idea.

 

Offline Mars

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Re: GVC Aten - How would you fix it?
Giving it a SVas is far worse

 

Offline Snail

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Re: GVC Aten - How would you fix it?
Giving it a SVas is far worse
So the SVas is more powerful than the VSlash?

:confused:

 

Offline Mars

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Re: GVC Aten - How would you fix it?
Well that's the discussion, the SVas is much more accurate, but the VSlash does roughly 3X the theoretical damage.

Looking at it now though, I didn't realize the VSlash had a 10 second refire

Name       Range    Refire   Beam Type Firing Time  D/S    Sustained D/S
(SVas)     4000 m    20 s     Direct     2.5 s     1925          214 
(BVas)     4000 m    24 s     Direct     3.7 s     6050          808
(VSlash)   4000 m    10 s     Slash      2.0 s     4125          688    
« Last Edit: October 16, 2008, 03:25:21 pm by Mars »

 

Offline Snail

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Re: GVC Aten - How would you fix it?
Well I'd have to say that a 10 second refire is basically the end of the argument. Even if it doesn't do its full damage slash, it will still do considerable damage over a long period of time due to its short refire wait.

 

Offline Mobius

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Re: GVC Aten - How would you fix it?
I'm for two SVas. They'd make the Mentu a valid counterpart of the Aeolus.
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Offline Snail

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Re: GVC Aten - How would you fix it?
I'm for two SVas. They'd make the Mentu a valid counterpart of the Aeolus.
Yes me too.

 

Offline Mars

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Re: GVC Aten - How would you fix it?
Except all the Aeolus has are 2 SGreens which are...


Name       Range    Refire   Beam Type Firing Time  D/S    Sustained D/S
(SVas)     4000 m    20 s     Direct     2.5 s     1925          214 
(VSlash)   4000 m    10 s     Slash      2.0 s     4125          688    
(SGreen)   4000 m    45 s     Direct     2.5 s     1155          61
 

absolute rubbish compared to SVas. The SVas does 3.5X the sustained damage / second (the same thing as damage / second in non beam weapons) compared to the SGreen. The SVas is actually more like the VSlash than the SGreen in terms of total potential damage.

If you gave Vasudans an equivalent beam (the VFSVas? TFG .2000?) or slapped a couple of Green Beams on the Aeolus, it might make sense.
« Last Edit: October 16, 2008, 04:02:53 pm by Mars »

 

Offline Mobius

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Re: GVC Aten - How would you fix it?
It'd be pretty logical to equip it with two SVas, IMO. There's a problem, though...the angles...a Mentu can't use two beams on an enemy ship on the front.

..but it can use them sidewards. That's why arming it with two side SVas beams shouldn't kill balance...they will never fire on the same target, not at the same time(unless it's a very big one and the Mentu is damn close).
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Offline TrashMan

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Re: GVC Aten - How would you fix it?
Imho, methinks the SGreen stats were a oversight on the [V]'s part...well, that and Mentu having no beam at all.

I suppose it's due to the first mission you fly with Suicide Kings. you got that cruiser with a SGreen attacking the station and the transport. If the beam had a 20 second cooldown, the player would be in serious trouble to save the station and the transport. Could be the fire rate was lowered for testing purposes but wasn't brought back later.
Makes you wonder tough, why not just set the turret AI to lowest (that would kill the fire rate, right?)
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Offline Mars

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Re: GVC Aten - How would you fix it?
I sat down and figured out an approximate maximum damage a second for both the Aeolus and the Mentu. (This assumes 100% turret efficiency, which is never true)

The Aeolus comes out to 1453.4
The Mentu comes out to 1663

If you add 2 SVas to the Mentu it jumps to 2091.

 

Offline Droid803

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Re: GVC Aten - How would you fix it?
Wait...so the Mentu already outguns the Aeolus?
(´・ω・`)
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