Community Projects > The FreeSpace Port Upgrade

Bast model (freighter01) has collision problems?

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Goober5000:
I encountered this while test-playing the Port this evening.  In mission sm1-03, I parked next to the Bast and fired away with my ML-16s, yet the vast majority of my shots seemed to go right through the model.

The weird thing is that even though there is a Bast model in the fsport-mediavps VP, it doesn't look any different than the one in the standard FSPort VP.

Goober5000:
Curiously, the same thing seems to happen with the Anubis. :wtf:  This can't be an object problem; there are too few ships and weapons in the mission.

MatthTheGeek:
Y u no debug log. Sometimes you can be surprised.

Goober5000:
Might as well.  Stand by...

EDIT: That was interrupted by something else, but here's the log.  Nothing seems amiss.  Not only that, but running in debug may have fixed the problem, as the Bast registered hits just fine this time. :rolleyes:

EDIT2: And I just tried it in a release build again, and it worked this time. :sigh:

[attachment removed and sold on the black market]

jr2:
Bad cache file?

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