Yeah, I know. But Wing Commander Fans expect it to be that way, since that kind of speed was used in all Wing Commander games.
The maximum speeds of ships are canon values.
There is even an explanation for those strange speed values:
The unit "kps" doesn't mean "kilometers per second" (as you might assume) but k******* per second. It is another unit.
I don't care if the values are meters per second, others do. And since WCS wants to make the Wing Commander experience as close to the original games as possible there is not much of a choice.
Anyway, speed values are a little bit ridiculous in almost every game. Everything is moving quite slowly, compared to how physics in real space work, but since we break the laws of physics anyway (friction in space, sound in space, etc.) I don't care.
Is there a mod with the FS engine that works with real newtonian physics?