Author Topic: PCS2 UI revamp -- Now looking for suggestions  (Read 40109 times)

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Offline FUBAR-BDHR

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Re: PCS2 UI revamp -- Now looking for suggestions
Exactly fvec is forward vector.  Now think about it.  Where do the barrels elevate from?  Their forward facing positon.  So no matter which way it turns the fvec determines which direction elevation happens. So if you had a multi-part turret with 0 base rotation and an elevation of 90 the barrels could only move between uvec and fvec.    
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Offline FUBAR-BDHR

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Re: PCS2 UI revamp -- Now looking for suggestions
That code snippet looks horribly brittle. And the correct rotation axes would have been Y for the base and X for the barrels.

That sounds about right on uvec/fvecs.

Can't be x for the barrels as they would rotate sideways instead of up/down like b5 does. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Droid803

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Re: PCS2 UI revamp -- Now looking for suggestions
I forgot to set rotate/rotation axis for turrets once and they still worked so I just stopped doing it.
Saves soooooo much time.

As long as people know that they don't have to there's no need to force-disable it.
(´・ω・`)
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Offline Spicious

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Re: PCS2 UI revamp -- Now looking for suggestions
Having the X axis is its rotation axis means its relative x coordinates are unchanged by the rotation. Top/bottom mounted, forward/backward facing turrets require this.

 

Offline Droid803

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Re: PCS2 UI revamp -- Now looking for suggestions
Uh...no?
Unless it does it automatically (in which case I don't need to bother with it anyway), seeing as I haven't been setting it since, and all mah multiparts still work.
(´・ω・`)
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Offline Spicious

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Re: PCS2 UI revamp -- Now looking for suggestions
Not required to be set in the POF file, but the axis about which they actually rotate.

 

Offline Droid803

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Re: PCS2 UI revamp -- Now looking for suggestions
So its done automatically.
(´・ω・`)
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Offline FUBAR-BDHR

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Re: PCS2 UI revamp -- Now looking for suggestions
Something I've been wishing existed for quite some time but keep forgetting about.  The ability to render just 1 debris piece instead of all.  Also a toggle for -destroyed rendering.  Both of these would be great in the ship lab as well.  Right now the only way to see the -destroyed versions is to do a test mission.  The only way to see individual debris pieces is to blow up ships and hope the piece you want to see survives and you can target it. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Colonol Dekker

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Re: PCS2 UI revamp -- Now looking for suggestions
Some sort of ability to drag files from the windows explorer/or OS equivalent onto the info/hierarchy tree. For example drag a .dae onto lod3 section or over a lod0 turret?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
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Offline Zacam

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Re: PCS2 UI revamp -- Now looking for suggestions
Here's a big one: When double-clicking a numerical field, it will highlight select the whole value.

If the value is preceded by a '-' though, the '-' is not part of the selection, so when you copy to paste it somewhere else, it's dropped.

Being able to copy the '-' would be nice.
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
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Offline Quanto

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Re: PCS2 UI revamp -- Now looking for suggestions
The biggest improvement I can think of would be the ability to rescale objects in PCS2, be they turrets, or even detail0. Saves a lot of trouble if you find out you got your scales wrong ingame and have to reimport from Max.
00:41:58 <DarthGeek>: I might do it, I need to build a reputation of someone who doesn't suffer fools
(DarthGeek on: "Relentless")

 

Offline Colonol Dekker

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Re: PCS2 UI revamp -- Now looking for suggestions
Ooh ooh! Yes that! Orientation adjustment too :3 ?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline The E

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Re: PCS2 UI revamp -- Now looking for suggestions
Uhh.

You guys HAVE tried the latest builds, haven't you?

Because that function was implemented already.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Colonol Dekker

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Re: PCS2 UI revamp -- Now looking for suggestions
I'm aware of the import-scale settings. Is there a new scale button i've missed :) :confused:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline The E

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Re: PCS2 UI revamp -- Now looking for suggestions
Yes. In the right toolbar, top row, Button marked "Transform".
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Spicious

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Re: PCS2 UI revamp -- Now looking for suggestions
Alternatively hold down Alt and use the mouse.

Disclaimer: my current build may or may not be saving collision data correctly.

 

Offline Colonol Dekker

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Re: PCS2 UI revamp -- Now looking for suggestions
Spicious, your link is dead for me :nervous:

(the sig one)
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Spicious

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Re: PCS2 UI revamp -- Now looking for suggestions
It's working fine for me. Try this.

 

Offline Nuke

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Re: PCS2 UI revamp -- Now looking for suggestions
how about an lod distance calculator/debugger? it would take the model rotate it randomly and zoom in and out automatically. showing only the textured model and changing lods based on a set of detail distances input by the user in real time. the idea would be to make it very easy to come up with an optimal set of lod distances to use in the table.
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Offline FUBAR-BDHR

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Re: PCS2 UI revamp -- Now looking for suggestions
That sounds like something more for the ship lab as you are going to get different rendering in PCS2 then in game. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras