Alright, update time.
I checked the source file, and the faces in question were not doubled over with anything. I noticed that in the version on my computer, everything was the correct size upon import to PCS2, but when I handed it to The_E, he reported odd scaling differences. I checked source again and found detail0 to have been scaled up by a factor of 2.48. I applied scale and rotation for the mesh (aka set it to 1,1,1) and attempted to import again. This time everything worked fine.
While it seems as if support for objects that have non-unity scale factors has been added, I surmise that something is going wrong in that section, as unity factors do not create this problem.