Didn't work on the Antipodes 8 release build, should I try the regular 3.6.12 build?
And here's the (hopefully) correct debug log:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.13.6912
Passed cmdline options:
-spec_exp 8.2
-spec_static 3.5
-spec_point 8.6
-spec_tube 1.0
-ambient_factor 70
-env
-mipmap
-missile_lighting
-glow
-nomotiondebris
-spec
-normal
-3dshockwave
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod WoD,mediavps_3612
-fps
Building file index...
Found root pack 'I:\Games\Freespace 2\WoD\WoD-Core.vp' with a checksum of 0x70f4a526
Found root pack 'I:\Games\Freespace 2\WoD\WoD-Sound.vp' with a checksum of 0x7b2cfb6e
Found root pack 'I:\Games\Freespace 2\WoD\WoD-Visual.vp' with a checksum of 0x52398661
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'I:\Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'I:\Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'I:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'I:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'I:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'I:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'I:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'I:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'I:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'I:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'I:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'I:\Games\Freespace 2\WoD\' ... 62 files
Searching root pack 'I:\Games\Freespace 2\WoD\WoD-Core.vp' ... 72 files
Searching root pack 'I:\Games\Freespace 2\WoD\WoD-Sound.vp' ... 96 files
Searching root pack 'I:\Games\Freespace 2\WoD\WoD-Visual.vp' ... 2679 files
Searching root 'I:\Games\Freespace 2\mediavps_3612\' ... 3 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'I:\Games\Freespace 2\' ... 19 files
Searching root pack 'I:\Games\Freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'I:\Games\Freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'I:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'I:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'I:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'I:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'I:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'I:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'I:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'I:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'I:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 27 roots and 17158 files.
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX enabled: NO
Playback device: Generic Software on Speakers (Envy24 Family Audio Controller WDM)
Capture device: Mic (Envy24 Family Audio Contro
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1600x900 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon HD 5600 Series
OpenGL Version : 4.0.10151 Compatibility Profile Context
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_ARB_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
Max texture units: 8 (16)
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
Using GLSL for model rendering.
OpenGL Shader Version: 4.00
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'Muzzleflashes-mfl.tbm' ...
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'Muzzleflashes-wxp.tbm' ...
TBM => Starting parse of 'Explosions-wxp.tbm' ...
TBM => Starting parse of 'beams-wxp.tbm' ...
BMPMAN: Found EFF (exp08.eff) with 141 frames at 25 fps.
BMPMAN: Found EFF (exp20.eff) with 150 frames at 45 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp30.eff) with 131 frames at 30 fps.
BMPMAN: Found EFF (exp40.eff) with 123 frames at 50 fps.
BMPMAN: Found EFF (exp50.eff) with 110 frames at 50 fps.
BMPMAN: Found EFF (VK11imp.eff) with 31 frames at 30 fps.
BMPMAN: Found EFF (ExpW.eff) with 91 frames at 40 fps.
BMPMAN: Found EFF (ExpB.eff) with 74 frames at 30 fps.
BMPMAN: Found EFF (Zy.eff) with 43 frames at 30 fps.
BMPMAN: Found EFF (Tach.eff) with 31 frames at 30 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (71Impact.eff) with 50 frames at 35 fps.
BMPMAN: Found EFF (Dragonslave.eff) with 91 frames at 30 fps.
BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 61 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 72 frames at 30 fps.
BMPMAN: Found EFF (exp06.eff) with 58 frames at 30 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Fmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Dmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Smoke.eff) with 71 frames at 35 fps.
BMPMAN: Found EFF (Vk01NMuzzle.eff) with 15 frames at 30 fps.
BMPMAN: Found EFF (BWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (exp07.eff) with 61 frames at 30 fps.
BMPMAN: Found EFF (Beamhitglow.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (HSMHS.eff) with 60 frames at 30 fps.
BMPMAN: Found EFF (HSMHSsmall.eff) with 60 frames at 30 fps.
BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'Muzzleflashes-wep.tbm' ...
TBM => Starting parse of 'beams-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'turrets-obt.tbm' ...
BMPMAN: Found EFF (ParticleSmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 526
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Verifying 'AoA.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'bp.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'bwo.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Corey.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'fsport.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'inferno.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'jad.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'jones.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'nordera.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'ridiculous.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'shivans.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Sync.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'transcend.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'vps.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Warzone.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'wih.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'windmills.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'wod.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'wod.plr' with version 0...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
CSG => Loading 'wod.WingsOfDawn.csg' with version 0...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Loading complete!
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Frame 0 too long!!: frametime = 0.267 (0.267)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'wod.WingsOfDawn.csg' with version 0...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
WARNING: "Mission: A new Dawn-M22-2 has a 1024x768 loading screen but no 640x480 loading screen!" at missionparse.cpp:688
Someone passed an extension to bm_load for file 'M22-2.png'
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit04a.eff) with 38 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xe3e74b11, IBX checksum: 0x314e1260 -- "shockwave.pof"
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'M22-2 A new Dawn.fs2'
Hmmm... Extension passed to mission_load...
WARNING: "Mission: A new Dawn-M22-2 has a 1024x768 loading screen but no 640x480 loading screen!" at missionparse.cpp:688
Using callsign: Misuzu
Using callsign: Milkshake
Using callsign: Tempest
Using callsign: Axe
Using callsign: Dawn
+Team: value was out of range in the mission file! This was probably caused by a bug in an older version of FRED. Using -1 for now.
Loading model 'RaymkIII.pof'
BMPMAN: Found EFF (ray mkiii whiter-glow.eff) with 17 frames at 30 fps.
IBX: Found a good IBX to read for 'RaymkIII.pof'.
IBX-DEBUG => POF checksum: 0xe005df06, IBX checksum: 0x5ebaf8cb -- "RaymkIII.pof"
Loading model 'Caliburn.pof'
IBX: Found a good IBX to read for 'Caliburn.pof'.
IBX-DEBUG => POF checksum: 0x9784f5a2, IBX checksum: 0x419d1f27 -- "Caliburn.pof"
+Team: value was out of range in the mission file! This was probably caused by a bug in an older version of FRED. Using -1 for now.
Loading model 'RaymkIII-E.pof'
IBX: Found a good IBX to read for 'RaymkIII-E.pof'.
IBX-DEBUG => POF checksum: 0x3c058e8a, IBX checksum: 0xb70cb110 -- "RaymkIII-E.pof"
Loading model 'RaymkIII-W.pof'
IBX: Found a good IBX to read for 'RaymkIII-W.pof'.
IBX-DEBUG => POF checksum: 0x622080fb, IBX checksum: 0x6a8050c9 -- "RaymkIII-W.pof"
+Team: value was out of range in the mission file! This was probably caused by a bug in an older version of FRED. Using -1 for now.
Loading model 'Kaze.pof'
IBX: Found a good IBX to read for 'Kaze.pof'.
IBX-DEBUG => POF checksum: 0x53499bee, IBX checksum: 0x658955bd -- "Kaze.pof"
ANI Kayser_Particle with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
+Team: value was out of range in the mission file! This was probably caused by a bug in an older version of FRED. Using -1 for now.
+Team: value was out of range in the mission file! This was probably caused by a bug in an older version of FRED. Using -1 for now.
+Team: value was out of range in the mission file! This was probably caused by a bug in an older version of FRED. Using -1 for now.
+Team: value was out of range in the mission file! This was probably caused by a bug in an older version of FRED. Using -1 for now.
+Team: value was out of range in the mission file! This was probably caused by a bug in an older version of FRED. Using -1 for now.
+Team: value was out of range in the mission file! This was probably caused by a bug in an older version of FRED. Using -1 for now.
+Team: value was out of range in the mission file! This was probably caused by a bug in an older version of FRED. Using -1 for now.
+Team: value was out of range in the mission file! This was probably caused by a bug in an older version of FRED. Using -1 for now.
+Team: value was out of range in the mission file! This was probably caused by a bug in an older version of FRED. Using -1 for now.
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof"
Starting mission message count : 1
Ending mission message count : 1
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'missileboat.pof'
IBX: Found a good IBX to read for 'missileboat.pof'.
IBX-DEBUG => POF checksum: 0xd5befee2, IBX checksum: 0x2078d67a -- "missileboat.pof"
Allocating space for at least 25 new ship subsystems ... a total of 200 is now available (25 in-use).
Loading model 'Challenger.pof'
BMPMAN: Found EFF (skirmisheralt-glow.eff) with 19 frames at 12 fps.
IBX: Found a good IBX to read for 'Challenger.pof'.
IBX-DEBUG => POF checksum: 0x23538030, IBX checksum: 0x782fa46a -- "Challenger.pof"
Loading model 'Hertakcap.pof'
BMPMAN: Found EFF (hertakbasered2-glow.eff) with 10 frames at 8 fps.
Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship Hertakcap.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship Hertakcap.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 3', believed to be in ship Hertakcap.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 4', believed to be in ship Hertakcap.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 5', believed to be in ship Hertakcap.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 6', believed to be in ship Hertakcap.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 7', believed to be in ship Hertakcap.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 8', believed to be in ship Hertakcap.pof
IBX: Found a good IBX to read for 'Hertakcap.pof'.
IBX-DEBUG => POF checksum: 0x45b1785a, IBX checksum: 0x267ad96e -- "Hertakcap.pof"
Loading model 'Prometheus.POF'
BMPMAN: Found EFF (redglass-glow.eff) with 18 frames at 12 fps.
IBX: Found a good IBX to read for 'Prometheus.POF'.
IBX-DEBUG => POF checksum: 0x7102ba28, IBX checksum: 0xb3c5ae41 -- "Prometheus.POF"
Loading model 'Ravager.pof'
BMPMAN: Found EFF (hertakbasered-glow.eff) with 10 frames at 8 fps.
IBX: Found a good IBX to read for 'Ravager.pof'.
IBX-DEBUG => POF checksum: 0xb7c7f9af, IBX checksum: 0xdfeb1048 -- "Ravager.pof"
Loading model 'ZyB.pof'
BMPMAN: Found EFF (zy-glow.eff) with 12 frames at 12 fps.
IBX: Found a good IBX to read for 'ZyB.pof'.
IBX-DEBUG => POF checksum: 0xe22b766a, IBX checksum: 0x3d8b974d -- "ZyB.pof"
Loading model 'ZyF.pof'
IBX: Found a good IBX to read for 'ZyF.pof'.
IBX-DEBUG => POF checksum: 0x7fb396a3, IBX checksum: 0x1628e984 -- "ZyF.pof"
Loading model 'adasya.pof'
Potential problem found: Unrecognized subsystem type 'Sphere-0', believed to be in ship adasya.pof
Potential problem found: Unrecognized subsystem type 'Sphere-2', believed to be in ship adasya.pof
Potential problem found: Unrecognized subsystem type 'Sphere-1', believed to be in ship adasya.pof
Potential problem found: Unrecognized subsystem type 'Reactor', believed to be in ship adasya.pof
IBX: Found a good IBX to read for 'adasya.pof'.
IBX-DEBUG => POF checksum: 0x84309939, IBX checksum: 0x55d30bb8 -- "adasya.pof"
Loading model 'Sweeper.pof'
Potential problem found: Unrecognized subsystem type 'Sphere', believed to be in ship Sweeper.pof
IBX: Found a good IBX to read for 'Sweeper.pof'.
IBX-DEBUG => POF checksum: 0x1e857296, IBX checksum: 0xe78e38cd -- "Sweeper.pof"
Loading model 'SweeperS.pof'
Potential problem found: Unrecognized subsystem type 'Sphere', believed to be in ship SweeperS.pof
IBX: Found a good IBX to read for 'SweeperS.pof'.
IBX-DEBUG => POF checksum: 0xf2e3b4bd, IBX checksum: 0x9fc6ca42 -- "SweeperS.pof"
Loading model 'Pillager.pof'
IBX: Found a good IBX to read for 'Pillager.pof'.
IBX-DEBUG => POF checksum: 0x867e9273, IBX checksum: 0xe4063fb1 -- "Pillager.pof"
Loading model 'NorderaBombardier.pof'
IBX: Found a good IBX to read for 'NorderaBombardier.pof'.
IBX-DEBUG => POF checksum: 0x5e5aacc5, IBX checksum: 0x19dbdd9d -- "NorderaBombardier.pof"
Loading model 'Gunship.pof'
BMPMAN: Found EFF (soldier-glow.eff) with 3 frames at 5 fps.
IBX: Found a good IBX to read for 'Gunship.pof'.
IBX-DEBUG => POF checksum: 0x56abb619, IBX checksum: 0xd179e4ce -- "Gunship.pof"
Allocating space for at least 4 new ship subsystems ... a total of 400 is now available (201 in-use).
OpenGL: Created 512x512 FBO!
Loading model 'nebula-starfield.pof'
Model nebula-starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'nebula-starfield.pof'.
IBX-DEBUG => POF checksum: 0xaa596b1c, IBX checksum: 0x7e8d6b5a -- "nebula-starfield.pof"
Loading model 'Tdebris02.pof'
IBX: Found a good IBX to read for 'Tdebris02.pof'.
IBX-DEBUG => POF checksum: 0xeafbe044, IBX checksum: 0xa722eb7f -- "Tdebris02.pof"
Loading model 'Tdebris03.pof'
IBX: Found a good IBX to read for 'Tdebris03.pof'.
IBX-DEBUG => POF checksum: 0xdbd91966, IBX checksum: 0x6dfcbf7d -- "Tdebris03.pof"
Loading model 'Sdebris03.pof'
IBX: Found a good IBX to read for 'Sdebris03.pof'.
IBX-DEBUG => POF checksum: 0xf5d478dd, IBX checksum: 0xb299dd6a -- "Sdebris03.pof"
Submodel 'shipdebrisb' is detail level 1 of 'shipdebrisa'
Submodel 'shipdebrisc' is detail level 2 of 'shipdebrisa'
ASSERTION: "subsys_pcts[num_saved_subsystems] >= 0.0f && subsys_pcts[num_saved_subsystems] <= 1.0f" at ship.cpp:8714
Int3(): From d:\scp\builds\antipodes\code\globalincs\windebug.cpp at line 902