Author Topic: Imperial II-class Star Destroyer Reborn  (Read 174988 times)

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Offline LordMelvin

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Re: Imperial II-class Star Destroyer Reborn
Speaking of cruise control, how are afterburners gonna work in FOTG?

(by which I mean, sorry for hijacking the thread. Brand's ISDII is awesome.)
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Offline chief1983

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Re: Imperial II-class Star Destroyer Reborn
What afterburners?
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Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
There's other threads for this.  We established in the original ISD thread that the globes on top will be treated as sensors, not shield generators
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Offline starlord

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Re: Imperial II-class Star Destroyer Reborn
My mistake! Please forgive me! :nod:

However, with those sensor domes destroyed, will shield failure occur?

I recall one Xwing game in which this wasn't the case though: tie fighter...

 

Offline Snail

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Re: Imperial II-class Star Destroyer Reborn
There's other threads for this.  We established in the original ISD thread that the globes on top will be treated as sensors, not shield generators
:(

 

Offline CountBuggula

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Re: Imperial II-class Star Destroyer Reborn
I can't believe that we managed to avoid the threadjack about the shield generators only to be hit by the 42 threadjack...oy.

Honestly, I'm fine either way.  Based on the movies alone, it's reasonable to view them as either shield generators (due to the A-Wing attack in the Battle of Endor) or as sensors, but if it's already been decided, that works for me.

Brand, awesome work, as always.  Keep it up.

 

Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
A bit of an update here, you'll notice some of the greebles are gone, as I'll have to redo them.  Also the whole model has been rescaled and re-proportioned to cover up some of my earlier blunders when starting the mesh, but thankfully I think this new version feels more like the ISD from the movies





As a quick aside, each of those turrets is about double the size of an X-Wing, really puts things in perspective eh?
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Offline pecenipicek

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Re: Imperial II-class Star Destroyer Reborn
i has question, how many of those turrets are actually gonna be "operable" ingame?
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Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
Undecided as of yet
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
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-swashmebuckle's ode to the transport

 

Offline StarSlayer

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Re: Imperial II-class Star Destroyer Reborn
Yeah thats pretty phenomenal.  I shudder to think at how awful its going to be trying to attack that, especially since FotG seems to be on track for being the first game to have a fully armed and operational ISD that I can think of.

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Offline LordMelvin

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Re: Imperial II-class Star Destroyer Reborn
 :snipe: Dude, Brand, you're blowing my mind here. Do we know from relative emplacement position and the like if there will be exploitable approaches between the firing arcs, or are we just gonna have to get in close and pray trust in the force?
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Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
Well in general our focus is not on Fighter vs Capship combat.  In general it'd be highly unlikely if not impossible for a lone fighter to take out an ISD, even with help.  That's not to say it's invulnerable, but your role in a battle would be more to pick off subsystems and the like than take the sucker down.  However, the ISD isn't great at fighter defense.  It's mostly armed with Turbolasers which track too slow to be used reliably against fighters, but it does mount enough point defense guns to make you think twice about taking it on.  The best strategy for this monster will be, of course, the TRD strategy (Trench Run Disease).  Get in close enough to the sucker to skim along its hull and its guns probably won't be able to track you if you keep moving quickly.  Getting that close, however, will be tough. 
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Archaic

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Re: Imperial II-class Star Destroyer Reborn
assuming there are no lancer-class frigates nearby...if so, army or not, you are doomed

 

Offline Aardwolf

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Re: Imperial II-class Star Destroyer Reborn
My memory's failing me... is it even possible to have 8-banked multipart turrets?

 

Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
I don't believe so, but we're trying to figure out a solution
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline LordMelvin

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Re: Imperial II-class Star Destroyer Reborn
...Get in close enough to the sucker to skim along its hull and its guns probably won't be able to track you if you keep moving quickly.  Getting that close, however, will be tough. 

And of course it might be a tiny bit tricky to bear on any one turret or system long enough to deal damage without setting yourself up like Porkins at Yavin IV... oh, boy, this is gonna be fun.
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Offline FUBAR-BDHR

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Re: Imperial II-class Star Destroyer Reborn
Yea but the real question is will we be able to add custom bumper stickers to our ISD via texture replacement?   :pimp:
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Re: Imperial II-class Star Destroyer Reborn
I'm not worried about the ISD itself.  I'm worried about the multiple squadrons of TIE's it carries.
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Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
And a little quick update here, just an example of one of the surface turrets I found on the filming model, and also some more detail on the front:



Once again, for scale's sake, the tower is roughly 5m tall
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline FUBAR-BDHR

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Re: Imperial II-class Star Destroyer Reborn
Well one good thing is that although it's not quite realistic (well maybe for the deathstar towers) the bases are rectangular so it cuts down on polys. 
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