Author Topic: A celebration of Freespace  (Read 2657878 times)

0 Members and 4 Guests are viewing this topic.


 

Offline Destiny

  • 29
  • Twintails are eternal!
Re: A celebration of Freespace
I thought the Typhon was saying 'attempting to eject'. But the consoles and stuff look like an F-16's...

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: A celebration of Freespace
Backgrounds aside, these are all released ship as far as I know.
Yeah it's all reproduceable[sic] on this end I suppose.

 

Offline mjn.mixael

  • Cutscene Master
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: A celebration of Freespace
Nice screens.. MetalDestroyer, I'm curious what lighting settings you use.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

  

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: A celebration of Freespace
Scooby ships in 'da house!
I wonder what he's been doing as of late.
« Last Edit: July 04, 2011, 11:27:25 pm by Commander Zane »

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: A celebration of Freespace
Nice screens.. MetalDestroyer, I'm curious what lighting settings you use.

Custom flags:
Code: [Select]
-ambient_factor 100 -no_emissive_light -fov 0.88 -ogl_spec 90 -height -normal -spec_exp 5 -spec_point 2.0 -spec_static 1.25 -spec_tube 1.5  -post_process  -bloom_intensity 70 -fxaa_preset 6 -spec -glow -env -mipmap -missile_lighting -normal -3dshockwave -post_process -fxaa -img2dds -no_vsync -cache_bitmaps -dualscanlines -targetinfo -orbradar -rearm_timer -ballistic_gauge -ship_choice_3d -weapon_choice_3d -3dwarp -warp_flash -snd_preload

Post Processing tbl:
Code: [Select]
#Effects

$Name: distort noise
$Uniform: noise_amount
$Define: FLAG_DISTORT_NOISE
$AlwaysOn: false
$Default: 0.0
$Div: 20000
$Add: 0

$Name: saturation
$Uniform: saturation
$Define: FLAG_SATURATION
$AlwaysOn: true
$Default: 0.40 ;; 0.30
$Div: 5000
$Add: 50

$Name: contrast
$Uniform: contrast
$Define: FLAG_CONTRAST
$AlwaysOn: true
$Default: 1.1 ;; 1.1
$Div: 5000 ;; 50
$Add: 0

$Name: film grain
$Uniform: film_grain
$Define: FLAG_GRAIN
$AlwaysOn: true
$Default: 0.15 ;; 045, 0.15
$Div: 50
$Add: 0

$Name: stripes
$Uniform: tv_stripes
$Define: FLAG_STRIPES
$AlwaysOn: false ;; false
$Default: 0.10 ;; 0.15
$Div: 50
$Add: 0

$Name: cutoff
$Uniform: cutoff
$Define: FLAG_CUTOFF
$AlwaysOn: true
$Default: 1.5
$Div: 50
$Add: 0.0

$Name: dithering
$Uniform: dither
$Define: FLAG_DITH
$AlwaysOn: false
$Default: 0.0
$Div: 50
$Add: 0


#End

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: A celebration of Freespace
Are you ever going to release any of this stuff?!

With those unfinished missions ? :) I didn't fred seriously. For now, I'm just building some random mission just to play right now. So, there is no briefing, debriefing, in-game message, objectives, etc...
So if you want as it is now but there is a lot to finished aside the fredding. :)

 

Offline Fury

  • The Curmudgeon
  • 213
Re: A celebration of Freespace
MetalDestroyer, you should remove mipmap, img2dds and cache-bitmaps. Mipmap shouldn't be used because mipmaps should be included within the texture files themselves, unless left out by purpose. This flag would automatically generate mipmaps even on maps that shouldn't have them as well as weapon effects. Img2dds would convert all non-dds textures and effects automatically to dds, which again should not be needed. Cache bitmaps on the other hand would leave bitmaps loaded into memory and thus reserve bmpman slots which are very limited already. In the worst case scenario you may hit bmpman limits when this flag is used because bitmaps would remain in memory even if mission doesn't use them.

 

Offline Kobrar44

  • On Suspended Sentence
  • 29
  • Let me tilerape it for you!
    • Steam
Re: A celebration of Freespace
Then why are they still working and present?
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: A celebration of Freespace
Then why are they still working and present?
a valid question, why are those worthless old and busted launcher options still present?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: A celebration of Freespace
@Metal Destroyer, please pack all your cool ships and missions in one awesome mod pack and release it, i don't care if it is unfinished :)

 

Offline Iss Mneur

  • 210
  • TODO:
Re: A celebration of Freespace
Then why are they still working and present?
a valid question, why are those worthless old and busted launcher options still present?
They are still present because they still do something.  Their use has diminished over time (as graphics cards have gotten better and faster).  Even so, they are still useful for debugging and for working with certain old video cards.

Should they be in Graphics? no they should have never been under graphics, but jg18 and I are working on fixing this and many other issues with how FSO interacts with its launcher.
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: A celebration of Freespace


 

Offline Destiny

  • 29
  • Twintails are eternal!
Re: A celebration of Freespace
Almost as if you have a HUD as the dude in the back :P

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Re: A celebration of Freespace
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Destiny

  • 29
  • Twintails are eternal!
Re: A celebration of Freespace
It's a...flying saucer? :P

 
Re: A celebration of Freespace
It's cool. It looks like it could be a Tyi ship from Black Prophecy. :)
Did you hear that fellas? She says I have a Meritorious Unit.

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: A celebration of Freespace
It's a...flying saucer? :P

With a really angry big fluffy cat at the helm
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Minecraft
    • Skype
    • Twitter
    • Headdie on Deviant Art
Re: A celebration of Freespace
don't like the cockpit glass, love the rest though!
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: A celebration of Freespace
You guys need to play some Wing Commander Saga right now. :p
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]