Author Topic: A celebration of Freespace  (Read 2261125 times)

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Offline Iain Baker

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Re: A celebration of Freespace
Now imagine if every weapon in the game was like that. Would it be balanced? Would it fcuk. But would it be fun - fcuk yeah!
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Re: A celebration of Freespace
You could make these weapons deal exactly the same DPS by tweaking literally one more value. I wonder if that would change the balance by a lot.
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Offline Iain Baker

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Re: A celebration of Freespace
You could make these weapons deal exactly the same DPS by tweaking literally one more value. I wonder if that would change the balance by a lot.

By nerfing the damage per shot I assume? It could be fun to find out how this affects things. One of the guns in ASW has a very high RoF but each shot is weak, so the DPS balances out. One of my favourite weapons actually :-) 
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Offline Strygon

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Re: A celebration of Freespace
I recall my gatling-type guns dealing anywhere between 2-6 damage per shot yet still being likened to "powerful ship shredders"
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[23:22] strypolygon: andrew
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[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

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Offline General Battuta

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Re: A celebration of Freespace
You could make these weapons deal exactly the same DPS by tweaking literally one more value. I wonder if that would change the balance by a lot.

If two weapons have equal DPS the one with the higher alpha is generally much better, so you would probably actually need to increase the DPS a bit to keep the higher-ROF weapon even.

 

Offline Darius

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Re: A celebration of Freespace
Interesting! I tend to make weapons with a higher fire rate have a lower DPS because they have greater utility than slower firing weapons. Have I got my balancing all backwards these past few years?

 

Offline EatThePath

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Re: A celebration of Freespace
that seems sort of experience dependent. Besides the initial merge, I expect higher skill players get more out of the high burst damage weapons as they can make the most of momentary opportunities to fire, especially if that burst is enough to kill many of the things they're facing. Players not able to reliably take advantage of that on the other hand will favor weapons that they can walk onto enemies, and get the most out of spray and pray.
Name your damn turrets and sounds! Numbers alone aren't helpful!
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Offline General Battuta

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Re: A celebration of Freespace
Interesting! I tend to make weapons with a higher fire rate have a lower DPS because they have greater utility than slower firing weapons. Have I got my balancing all backwards these past few years?

It depends on what you're shooting at I guess. Against slow nonmaneuvering targets where you don't have to take a lot of evasives, DPS wins. But if you're under any kind of pressure, the ability to put all your damage out in the moment when you actually have a shot — when the Dragon is right in the crosshair AND you don't have to evade a missile AND you're not getting whacked by beams AND you have enough energy — is more valuable.

So spike-damage alpha tends to trump DPS in those circumstances.

Obviously if you swing too far towards DPS weapon supremacy you can create some very boring guns. This is why games like Halo tend to keep their DPS weapons pretty weak, since they're easier to use. And a high-alpha weapon costs you more DPS each time you miss.

Another way to think about it is that a guy who has to hide for 59 seconds and shoot you for 1 second is more dangerous than a guy who has to shoot you for 40 seconds to score a kill, even though the second guy technically has better DPS.

 

Offline Colonol Dekker

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Re: A celebration of Freespace
I hate snipers...

 

Offline Mobius

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Re: A celebration of Freespace
Now imagine if every weapon in the game was like that. Would it be balanced? Would it fcuk. But would it be fun - fcuk yeah!

BRRRT style weapons like that would still be "fairly" balanced in-game if the energy consumption rate per shot remained unchanged. Energy reserves would be drained much faster. :)

Speaking of which, craft with high energy outputs, combined with proper ETS management, could potentially maintain a stable rate of fire for a long time. In that case I'm afraid the balance would be conaiderably affected.
« Last Edit: January 09, 2021, 02:28:26 am by Mobius »
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Offline Spidey-

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Re: A celebration of Freespace
Wow it's been quite a few years since I played any Freespace. Decided to fire up Blue Planet since I don't think I ever played War in Heaven. I've been spoiled by modern games. Every major mission is absolutely harrowing!
Will have to spend some more time and effort to capture some neat scenes!




 

Offline The E

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Re: A celebration of Freespace
please post your lighting settings? pleeeeaaaaseeee?
If I'm just aching this can't go on
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There must be changes, miss to feel strong
I really need lifе to touch me
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Offline General Battuta

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Re: A celebration of Freespace
Yo those own

 

Offline Spidey-

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Re: A celebration of Freespace
please post your lighting settings? pleeeeaaaaseeee?

Haha you know it's funny I forgot what they originally were playing through Age of Aquarius, but I was pleasantly surprised to find them documented in the wiki https://wiki.hard-light.net/index.php/Sample_Lighting_Settings--some other options there as well.
Getting rid of the old tags and upping the ambient factor for BP, I ended up with -missile_lighting -post_process 5 -snd_preload -ambient_factor 70 -spec_point 1.2 -spec_static 1.7 -spec_tube 1.5

Kudos to the folks working on Knossos! It's seen massive improvements over the years!

 

Offline Colonol Dekker

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Re: A celebration of Freespace
How does one implement these in knossos, is it all command line based now?

 

Offline 0rph3u5

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Re: A celebration of Freespace
How does one implement these in knossos, is it all command line based now?

Either Settings>Global Flags or Mod of your chosing>FSO Settings - both have a "Custom Flags" input field. Drop them in there as command line arguments.
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

==================

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"...because they are not Dragons."

 
Re: A celebration of Freespace
This place really had no activity for almost half a year? HERESY

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How do you kill a hydra?

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Offline Strygon

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Re: A celebration of Freespace
With the content drought we're facing, it's a little hard to celebrate anything that hasn't already been done so multiple times over.
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

 

Offline Trivial Psychic

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Re: A celebration of Freespace
Which mission is that 5th shot from?  All of the others appear to be from FS2 missions, but I don't recognize that one.
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Re: A celebration of Freespace
IIRC, Cyrene vs Psamtik minicampaign. Of all things.
How do you kill a hydra?

You starve it to death.