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Skybox improvement - get your seamless generic skybox model here!

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jr2:
<skyboxes>

:yes: :nod:


--- Quote from: Colonol Dekker on February 02, 2010, 12:17:06 pm ---Blasted mediafire incompatibility with opera mini. . ....
 

--- End quote ---

Try Google Chrome ?

Nuke:
i would have done it by clamping the textures, but this works.

the downside is any maps currently in existance would need to be downsampled for this to work, unless of course you have the original scene to render from. if said maps are in a compressed format and you dont have the original uncompressed version, you will probibly loose substantial quality. i probibly wouldnt loose anything since most of the skyboxes im using i rendered myself.

on the other hand this kinda has some good points, since you could standardize the whole skybox interface. and the alpha blending is a good touch. thought i wouldnt mind having -clamp textures as an interim till we have a materials system. a system where we only have to specify a texture set, and not have to worry about editing a model, would be even better.

Bobboau:

--- Quote from: Nuke on February 02, 2010, 01:25:03 pm ---i would have done it by clamping the textures, but this works.

--- End quote ---

Herra Tohtori:

--- Quote from: Nuke on February 02, 2010, 01:25:03 pm ---i would have done it by clamping the textures, but this works.

the downside is any maps currently in existance would need to be downsampled for this to work, unless of course you have the original scene to render from. if said maps are in a compressed format and you dont have the original uncompressed version, you will probibly loose substantial quality. i probibly wouldnt loose anything since most of the skyboxes im using i rendered myself.

on the other hand this kinda has some good points, since you could standardize the whole skybox interface. and the alpha blending is a good touch.


--- End quote ---

If you have an improvement in mind, please share.

How would this texture clamping be done? In the model/mapping or in the game engine while rendering the skybox? If the texture clamping can be set up easily, why has no one done it before? Does FS2_Open support it? I definitely agree with the downside of having to edit the textures like this (especialyl the re-scaling part, which can mess up some things rather easily compared to rendering them to the required resolution to begin with), but I was led to believe that there is no simple way to get around the seam issue, based on the threads about it in the past.

Alpha blending isn't anything specific to this model really, it's just something that can be done if someone for example wants to put content within the mediaVP's starfield but doesn't want to render that into the sides of the cubes.

Bobboau:
clamping is supported by the graphics abstraction but theye is no way to tell it to use it in the model file.

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