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Skybox improvement - get your seamless generic skybox model here!

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Rodo:
wow, amazing stuff!

edit: and thanks for the script, it's truly a life jacket.

FreeSpaceFreak:
Glad to see it being put to good use :)

fightermedic:

--- Quote from: FreeSpaceFreak on September 29, 2011, 07:14:36 am ---As mentioned above, it takes quite a bit of pixel-perfect placement to make this work. And those who get to make a fair few of these, know how time-consuming the job can be. So I made a GIMP script that does it for you.

Installation
1. Unzip the script into C:\Documents and Settings\<username>\.gimp-<version>\scripts
2. In GIMP, click Filters > Script-Fu > Refresh scripts
3. The script will now show up as "Envmap to skybox" in the Filters > Map menu.

Required input

* Place your faces in the following way (it's the Blender envmap layout).




* Recommended input resolutions are 6120x4080 (for 2048^2 maps) or 12240x8160 (for 4096^2 maps)
* Merge all your layers into one (Ctrl-M)
* Make sure your picture size fits your layer (Image > Fit Canvas to Layers)
* Your image should be in RGB mode (Image > Mode > RGB)
What will happen
The script will ask you where and under what filename you want to save the faces. They're saved automatically as PNG, DON'T give the filename an extension!
The saved images will merge seamlessly when used with the skybox in OP.

MediaFire download: version 1.2, Oct. 21 2011 (3kB)

--- End quote ---

you are the awesome man of the second!!! aaaaah forget it, of the minute even!

Cyborg17:
This is awesome. I've been able to use it already.  But there's one problem.... if you wanted your generic seamless skybox to have a submodel as a part of it, since Geometry import apparently does not carry over textures in PCS2, you'd be unable to add them.  Could you post the original max or blender file you made?

mjn.mixael:
Wut.

Just export the skybox as a .dae and use that...

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