Hosted Projects - Non-FreeSpace > Crysis 2: Battutamod

¡BATTUTAMOD! for Crysis 2!

<< < (11/13) > >>

General Battuta:
Cloak only seems to work properly at night.

Colonol Dekker:
Can you add comedy suit voice?

aks895:
Hi, thank you so much for making this wonderful mod for crysis 2!!!!
I  actually got an itch to replay this amazing game, I had been using your mod for a long time but it suddenly stopped working, I had made my own little modifications to it to make the game more difficult by making the enemies harder (increasing the health -> 1000 this is crazy xDD).
But i later realized that my modifications were not working because of the update of V1.9. Could you please tell me how you solved the issue of modified entity archetypes not getting read by the game. I would greatly appreciate it. I enjoyed playing with your mod + my modifications on the old version of the game (directly placing files into the gamecrysis2 folder) but I recently upgraded my system and the dx11 update is just amazing with the game.

Iain Baker:
Only just saw this :-) I remember completing Crysis 2 twice on my PS3 back in the day. I found it too easy even on the hardest settings, and that was with crappy console controls, so I figured that with gaming mouse and keyboard it would be a walkover. Sounds like this mod may change that and actually make it worth playing :-)

Iain Baker:

--- Quote from: AdmiralRalwood on July 19, 2016, 08:34:04 pm ---
--- Quote from: General Battuta on July 19, 2016, 08:32:38 pm ---C2's writing and story are also, in my opinion, leagues and leagues beyond C1's. C1 is a popcorn summer blockbuster thriller, C2 is a deeply cynical and metafictional exploration of an 'alien invasion' in which humans are basically rats and all the real action is going on between supersystems.

--- End quote ---
Not to mention the novelization was done by Peter Watts.

--- End quote ---

It was!? Well that's going on the reading list then :-)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version