Hard Light Productions Forums
Hosted Projects - Standalone => Fate of the Galaxy => Archived Star Wars Conversion Threads => Topic started by: KARMA on February 05, 2004, 04:16:45 am
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it may sound ridicule but most of the guys who are "doing things" for the mod have problems testing stuff and sometimes even running the game.
We need people to test things as soon as the modders need it.
Being a tester for us doesn't mean just to play an almost complete mod before any other.
Being a tester means instead to run the game and check if some untextured models work, before we spend more time on them, making collision tests, stability tests etc etc anytime we need this and as soon as possible.
It is undoubtely annoying but it is also extremely useful and necessary. I'd say also vital
We need people capable of running FSO with HTL flawlessy.
For those of you who already entered the staff as testers (and for those of you who hopefully will) we have a testing thread stuck with what we need you to look at.
go check it!
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Originally posted by KARMA
We need people capable of running FSO with HTL flawlessy.
There goes me. :nervous:
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Posting for a shot to be a tester....
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I'd love to help out with testing. I also mentioned I'd be willing to help make missions as well. You guys still thinking about that? >>;
Edit: And it appears that I have an ava. o_o I suppose that answers my question. *pokes avatar*
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We need people capable of running FSO with HTL flawlessy.
Where can I download the HTL thingy. Or does it come with certain versions of FSO.
Could someone give me a download link?
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:rolleyes:
http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/Freespace%20Source%20Code%20Project
http://www.hard-light.net/forums/index.php/topic,19514.0.html
http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=93
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Well, ive been testing an A-Wing, which i think was made by KARMA. But im not sure. Anyway, i edited the pof, so that the model had Subsystems, Gun & Missile Firing points & shields (edited shield mesh as best i could, but it's still a tiny bit far from the hull, along the bottom, and it looks like it's too close to the hull at the back).
I couldnt get the thrusters, engine glow, and dock points working. How do you set this up??? (btw, i did all this in model view).
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shields have to be done before conversion to pof, but can be imported from another model using pcs. The create and delete thruster buttons don't work in modelview. Dock points, paths and insignia have to be done in pcs or aurora.
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Wow, that's a quick response!
@ Spicious, while you where replying, i was importing shield data and updating the model. It's an exellent model, btw. gotta love those textures.
I also need some help, when i try to start up Aurora, i get the following error- "DX initalisation failed", so i press ok, then another error pops up saying that old "this program has performed an illegal operation and will be shut down, if the problem persists, contact the program vendor". Does this happen because the program needs something i havent got?
What can i use to get the thruster/engine glows done? And are thrusters & engine glows the same thing? If not, what program will do both Thruster and engine glows?
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Aurora is rather unstable currently, so it's probably best to use pcs. About that problem, try contacting bobboau.
On the thruster-engine thing, it depends what you're talking about. The glows, which are seen from behind (and from the side in recent-ish scp builds) and are used on all ships, can be done in pcs, just put in the coordinates, the normal and radius.
Thruster plumes, the engine things seen from the side and are only used on fighters and bombers have to be done before conversion to pof.
I suggest you have a look at Bobboau's pcs tutorial (http://freespace.volitionwatch.com/blackwater/fstut/fstut_index01.htm), it's quite helpful.
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Thanx for your help. Ive been able to put in the engine glow, but as you said about the thruster plumes i need to do that before conversion. Anyway since ive just about fixed everything on it to make it into a really good model, i was wondering how do i put this model up for download?
Id like someone to do some furthur testing, and perhaps move around the subsystems(?).
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Im definitely interested in testing this. :nod:
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@ Deepspace9er, do you mean you want to test the AWing that im (was) working on?
I'll post a link if you want, just ask!
If you do want a link:
Could you please check if the shields work on all sides ingame. (make a mission where you verse a sentry gun, rotate the camera/ship and see if the shield protects your ship properly when attacked).
Also check the if the docking paths work properly, (call in a support ship and see if it docks and rearms the AWing properly.
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Originally posted by DeepSpace9er
Im definitely interested in testing this. :nod:
if you want to be a tester you welcome.
just pick in mind that you will not test a complete product, being a tester doesn't mean to play above all others a campaign, it means instead to help modders developing their stuff testing what they do with FS_open
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say the word, and he'll have an avatar...
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I can test, see i do have a use .. WEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!
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give him avvy, hippo (and since you are here, ask for private access too :p)
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ok, consider it done (though internal should be linked to the avatar soon)
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It is done.
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Id like to test out the A-wing (my favorite Star Wars fighter) :D
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Originally posted by DeepSpace9er
...the A-wing (my favorite Star Wars fighter) :D
Comrade! ;)
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Umm...I dunno, I suppose all the tester positions have been taken? I sent a PM to Karma....maybe it was a bad idea, but I needed to get your guys' attention somehow...Anyway...
Tester? needed? no? Ok! :blah:
:nervous:
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Testers are always needed. ;)
KARMA is(was) on military training, so it may be a reason why he is not responding.
Try sending a message to Hippo.
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yeah, I still have problems to connect regullary, and I've seen your pm only today.
Hippo is managing the staff list, and I'm sure he'll add you asap
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Well that's good to hear. Sorry about being impatient then; didn't know you had problems with connections. If it isn't too much trouble, it'd be nice if you could forward my PM to hippo. If not, he'll see the posts here anyway.
Thx :)
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Welcome to the staff list in advance.
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Originally posted by TopAce
Welcome to the staff list in advance.
LOL, thx for the warm welcome. I'll do my best, sir! :lol:
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I'd love to test, but even FS2 without FSO likes to crash on me after 2-3 missions straight in a single session
FSO has tons of gfx problems of it's own on top of that
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well you should try to fix your problem with FSO first, or you will not be of much help;) Then we'd be happy to accept you as a tester:)
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Do you mean 'Single session' as a campaign? If only missions in campaigns do not work, you will be able to help. But if your FSO crashes over any circumstances, you may try to check if the files you are using are stable.
Have you contacted anyone with your problem? Try the Wiki, and if it doesn't render any help, you may post in the SCP forum.
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I'll be out till next sunday (16) so I'm sorry but I really will not be able to tell you what you can do. That corellian gunship -if BW doesn't want to do texture she himself- could be a great start btw
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oh can i please be a tester . this interests me alot, as i did it for my friend with a diff. game once.
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oh and if its not already tested can i call the rebel blockade runner testing?
this'd mean alot, if i can could u PM me to let me know?
THANKS.
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You might notice the last post before yours was 1 1/2 years ago. So if you want a reply, you should perhaps try PMs or email instead as few are likely to check this topic.
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well, now my day is ruined, didnt see that. you shouldve left me dangling till next time i signed on. i hate hope.
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/me looks at the dates in this thread. :wtf:
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This is a sticky thread, so responses of any value are welcome. And no, we don't really need testers. We need artists.