Originally posted by TopAce
In general: I am hit with 100% shields, and my hull damages.
A single shot of Mekhu HL-7 hits me and weapons are gone, interesting the AI has always operational weapons, even for the thousandth hit from Akhenton.
Destroying the Weapons subsystem on an AI ship seems to reduce an enemy ship's accuracy dramatically. I was basically having some fun with a hostile Sobek (destroying subsystems and turrets) in an Erinyes with double Kaysers. I shot out the Weapons subsystem, and the Sobek's attempts to whack me were pathetic (in this custom mission, I had replaced the anticap beams on large ships with Shivan Super Lasers and replaced AAA beams with things like Kaysers and Terran Turrets). One Terran Turret missed my ship three times in a row when I was heading straight towards it without even touching the pitch, yaw, or bank controls. The flak was even less accurate than normal. I eventually destroyed all the turrets and subsystems except Engine, which seemed to be almost as tough as the Sobek itself. Kaysers didn't hurt it at all.
Speaking of destroying subsystems, my defend-the-Demon-destroyer mission, which you may have heard of already, has been going along well. It is titled Ten Minutes Till Midnight and now has completed briefings and debriefings. Objectives work, but they don't show up on the HUD. Basically, you have to defend the TSD
Doomgiver until it can repair its jump drive, It starts out at 91% hull integrity, but a Sobek does quite a bit of damage to the
Doomgiver before being destroyed by the Demon destroyer (in this mission, STAY AWAY FROM THE SOBEK. Its turrets will rip you apart). Wing after wing of fighters warp in, but they are placed and timed so as not to be overwhelming. Early on, a wing of Osiris bombers will attack the
Doomgiver, and later a wing of Ursas will get a crack at it, and three Boanerges will attack towards the end. Shoot them and the bombs down as soon as possible, and don't let them get near the engines. About seven minutes into the mission, the
Doomgiver will warp out, and then you follow it into subspace (Alt-J, as usual) and finish the mission. If you are quick in intercepting enemy bombers, your escort should make it out at 25-40% hull integrity. What you really should worry about is where the damage was done. If the
Doomgiver is disabled, you will fail the mission because disabled ships can't make a subspace jump.
Does anyone know how to make objectives appear on the HUD?