Well... I have a profound dislike of missions where I need to escort multiple weak targets, like convoys of freighters or science cruisers or escape pods... There's just too little margin of error and if the convoy is spread wide enough, you can't do everything yourself, and the wingmen require very specific management to be of any use. Sometimes it makes me wish I had a way to assign a wing to attack an enemy wing (like several waves of Seraphims called Aries wing or whatever).
Space superiority sorties and intercept missions to defend corvettes, destroyers or installations are usually great fun, though. Especially if you have several wings at your disposal; my favourite tactics is to give Subachs or Mekhu's or other rapid-fire weapons to wingmen, then in mission make them form on me, then I target the closest enemy and hit C-3-1... the enemy usually dies rather fast, and it's oddly satisfactory to do unto them as they would do to me... One-hit dual missile kills are quite satisfying, but so is ripping to the enemy with primary fire.
As far as flight model goes, I like BtRL and TBP models more than FS2's venerable but a bit boring railroad dogfighting. In fact in BtRL I preferred to use the glide mode almost exclusively in fights, controlling the vector of the ship with lateral thrusters and afterburner bursts.