Author Topic: What would you do with the Freespace source code?  (Read 13018 times)

0 Members and 1 Guest are viewing this topic.

Offline CobaltStarr

  • <font color=
  • 28
What would you do with the Freespace source code?
I like that physics engine, Sushi, I'd help out in implementing it... When my schedule allows...  
HLP's... Ummm... Can I get back to you on that?
__________________

The ULTIMATE computer... The Universe!
"Even in the eternal slience of the void, we are never alone..." - For Setekh
"Reality is just something that doesn't disappear when you stop believing in it..." - Unknown
"Stupidity got us into this mess, why can't it get us out?" - Stolen from Maeglamor's signature

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
What would you do with the Freespace source code?
 
Quote
Originally posted by Sushi:
Am I dreaming? probably. That physics model has been my dream for a while now...way too hard to add to the game though. I'd need to design that sort of thing from scratch.

Ever played Independence War?  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Sushi

  • Art Critic
  • 211
What would you do with the Freespace source code?
No, but I thought I-war was almost purely newtonian physics...

------------------
Sushi- the OTHER white meat!

[This message has been edited by Sushi (edited 03-07-2001).]

 
What would you do with the Freespace source code?
 
Quote
Originally posted by Sushi:
the engine works by creating a micro-subspace opening in the core. Since Subspace exists in a higher energy state, energy naturally flows out of the opening, and that energy is used to run the ship. It is also stored in fuel cells, for the Afterburner.

is that specific to your idea, or your take on the FS Universe, cos   clearly stated that all ships run on Cold Fusion  

------------------
Temporal Mechanics
What does Kazan use for birth control?
His personality!

- Ace

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
What would you do with the Freespace source code?
Here's a list of things that should be changed or added if the FreeSpace 2 source code was released:

1.) Make the capital ships able to shoot at asteroids automatically. I noticed that iin FreeSpace: The Great War, capital ships knew how to shoot asteroids on a collision course. Then in FreeSpace 2, they couldn't. It was a pain trying to protect any ship.

2.) Correct the "Run FreeSpace 2" link in FRED2.

3.) Release the "give-medals" and other hidden SEXPs in FRED2.

4.) Increase the size acceptable of the ships.tbl file.

That's it. Unless I can coome with more things. Hehehe  

------------------
Long Live The Fighters!!!

Do or do not. There is no try - Master Yoda

Yub yub Commander! - Wes Janson

GTD Excellence
NeoHunter<                [b][email protected][/b]                              >                  

Upcoming campaign: Fury Storm

 

Bandit

  • Guest
What would you do with the Freespace source code?
how about...
ships that can swallow you whole...
better shockwaves...
bigger explotions...
more than 100 ship limit...
pain skins and model changes if dammaged...
be able to play avi's
you should also be able to place nebulaes just like you place asteroid feilds... you could also make gravity plaets with atmospheric effects...

 

Offline Sushi

  • Art Critic
  • 211
What would you do with the Freespace source code?
No, it's my own little idea.
Developed entirely for the convenience of the model, of course...  




------------------
Sushi- the OTHER white meat!

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
What would you do with the Freespace source code?
did anyone mention the AI Ignore bug?
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
What would you do with the Freespace source code?
I'm going newtonian

------------------
FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon

Did you say you wanted your head used as a soccer ball?
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
What would you do with the Freespace source code?
What AI Ignore bug?

------------------
Long Live The Fighters!!!

Do or do not. There is no try - Master Yoda

Yub yub Commander! - Wes Janson

GTD Excellence
NeoHunter<                [b][email protected][/b]                              >                  

Upcoming campaign: Fury Storm

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
What would you do with the Freespace source code?
I want the ability to comm my wingmen and tell them to attack an entier wing of hostiles, or perhaps a ship designation (like bombers).  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
What would you do with the Freespace source code?
Yes. That would be nice. That would make our jobs as pilots so much easier.

------------------
Long Live The Fighters!!!

Do or do not. There is no try - Master Yoda

Yub yub Commander! - Major Wes Janson

GTD Excellence
NeoHunter<                 [b][email protected][/b]                               >                  

Upcoming campaign: Fury Storm

 

Offline Sushi

  • Art Critic
  • 211
What would you do with the Freespace source code?
Amen Setekh. That has always bugged me.



------------------
Sushi- the OTHER white meat!

 
What would you do with the Freespace source code?
 
Quote
Originally posted by NeoHunter:
What AI Ignore bug?


if you use the 'All ships ignore' (c,3,5), then the command is passed on to capships, whether you can order them or not

its most noticable in 'The Sixth Wonder'...
if you tell your wingmates to ignore the Hawkwood, then, when the Colossus arrives, it wont fire on the corvette...

its not the most show-stopping of bugs, but can really screw up the mission if all orderable ships die, because the 3rd option gets disabled & you cant undo the command & send destroyers into the fray  ...

------------------
Temporal Mechanics
What does Kazan use for birth control?
His personality!

- Ace

 
What would you do with the Freespace source code?
It's even worse on High Noon, where the Colossus would just fly around the Sathanas doing nothing...

And this bug was in FS1 as well, and they missed it...

------------------
"Right, well apart from the sanitation, medicine, education, wine, public order, irrigation, roads, the fresh water system and public health, WHAT HAVE THE ROMANS EVER DONE FOR US?"

[This message has been edited by Ulysses777 (edited 03-09-2001).]
"Right, well apart from the sanitation, medicine, education, wine, public order, irrigation, roads, the fresh water system and public health, WHAT HAVE THE ROMANS EVER DONE FOR US?"

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
What would you do with the Freespace source code?
Oh I see. Yeah. I encountered that bug lots of times.  

------------------
Long Live The Fighters!!!

Do or do not. There is no try - Master Yoda

Yub yub Commander! - Major Wes Janson

GTD Excellence
NeoHunter<                 [b][email protected][/b]                               >                  

Upcoming campaign: Fury Storm

 

Offline Admiral LSD

  • 27
  • Shorter of breath and one day closer to death
    • http://adphq.dyndns.org
What would you do with the Freespace source code?
 
Quote
Originally posted by Thunder
What would you do with the Freespace source code?

Learn how to program in C++  

but seriously,

 
Quote
Originally posted by Setekh:
I want the ability to comm my wingmen and tell them to attack an entier wing of hostiles, or perhaps a ship designation (like bombers).  

This has always bugged me, I remember in Silent Threat, in the mission where the Krios is going down and you have have to escort its escape pods to the jump node. I always lose a couple and the debrief recommendations say "order your wingmen to protect the pods." I would if there was a simple way to do it.

------------------
"32 years have passed since the Great War, the Shivans vanished half a lifetime ago and now we live in the mausoleum of history, we inherit the legacy of ghosts who haunt these ruins, the elders call us the Lost Generation."

You can contact the Admiral at:
e-mail : [email protected] (primary)
       : [email protected] (secondary)
MSN    : [email protected]
ICQ    : 92574800
Yahoo  : admiral_lsd_ofthe_gtd_ares
00:19  * Snail cockslaps BotenAnna
00:19 -!- Snail was kicked from #hard-light by BotenAnna [Don't touch me there! RAPE!!!]

15:36 <@Stealth_T1g4h> MASSIVE PENIS IN YOUR ASS Linux

I normally enjoy your pornographic website... - Stealth
Get Internet Explorer!

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
What would you do with the Freespace source code?
 
Quote
Originally posted by Admiral LSD:
This has always bugged me, I remember in Silent Threat, in the mission where the Krios is going down and you have have to escort its escape pods to the jump node. I always lose a couple and the debrief recommendations say "order your wingmen to protect the pods." I would if there was a simple way to do it.

I couldn't agree more. This also bugged me in the defense of the Aquilae Comms Centre mission, where the Lucifer takes down an Arcadia as you jump in. There are 5 or 6 pods you must defend against a few dragons and basilisks - the hardest thing is organising your wingmen to defend the right pods, and not getting them confused. Maybe if we could see an overlay of a friendly ship's orders as we target them - maybe within the reticle we will be able to see a ship's orders as they fly around, without having to target them. Obviously you can turn this function off. I'd like that too, actually.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
What would you do with the Freespace source code?
I didn't find that mission too difficult, once I found a nice soloution to taking out the Dragons quickly, which is fly right up behind one (they ignore you) and fire a Phoenix V up its arse  

------------------
"Right, well apart from the sanitation, medicine, education, wine, public order, irrigation, roads, the fresh water system and public health, WHAT HAVE THE ROMANS EVER DONE FOR US?"
"Right, well apart from the sanitation, medicine, education, wine, public order, irrigation, roads, the fresh water system and public health, WHAT HAVE THE ROMANS EVER DONE FOR US?"

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
What would you do with the Freespace source code?
I have to fire my P-Vs head-on, otherwise they simply don't have enough speed to catch up with the Dragon (on afterburner, which they usually are). If my first pass misses, I have to line up behind them, watch their speed, and when it drops to about 95 (this is when their burners run out), I let the P-V loose - usually it'll take em out, unless their smart enough to use CMs.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.