Author Topic: Inferno SCP Storyline  (Read 34994 times)

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Offline Mobius

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Backgrounds?The player will never face that ship this way...
That's the point. Your not supposed to fight something that big.

Big delusion....
<neither the T...Icanus,the Gigas and the Gargant were supposed to be attacked by small crafts>
What will that ship do?Can you tell us or its classified?What's its name?
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I believe it was dropped with R1.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

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Offline Woomeister

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<neither the T...Icanus,the Gigas and the Gargant were supposed to be attacked by small crafts>
You will be attacking the Gigas.
I do consider the Jotun to be a 'small' craft :D

 

Offline Mobius

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Small craft:
In this contest,even destroyers(small craft is relative in such cases).
I needed one hour to take down the gigas flying a Jotun,with only Alpha and Beta(I have ended the mission with 2 wingmen left).
Unless you put 20 Jotun with escort fighting it,you'll need to make the longest FS mission ever made.
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Offline Woomeister

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I said you will attack the Gigas, not destroy it.

 

Offline Mobius

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I said you will attack the Gigas, not destroy it.

Ok let's finish it there.I don't want R2 spoilers.
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Offline Woomeister

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Actually it was stated long ago that the Icanus destroys the Gigas with its main beam cannon in one shot
It would take the Icanus 2 shots to destroy it.

 
It was said that the Icanus stands a far better chance of taking down the Gigas without being destroyed before the Gigas if they go head on since the ICanus has a stonger forward beam cannon, but with that subspace weapon, this might not hold true.


No, the Icanus still wins. That subspace weapon has a lot less power than the... is the Icanus's main gun called the "Punisher" cannon? I forget...  At any rate, the subspace gun also recharges a lot more slowly. The Icanus can fire three shots in the time it takes the Gigas to begin firing a second time.

Course, this is all based on a mission I designed using R1. Maybe the damage values/recharge times, etc. have changed since then.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline Trivial Psychic

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I could see the primary objective for a surgical strike against the Gigas, prior to an engagement with the Icanus, as knocking out its subspace drives, with beam cannons as a secondary objective.  With its subspace drive knocked out, it would be unable to flee from the Icanus, which would jump in from behind it, where fewer of its turrets can be brought to bear.
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Offline Darius

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I'm thinking the duel will be scripted. Ie. Icanus main weapon not firing as well nor as often as it does at full capacity/Gigas subspace weapon doing more damage than the table values.

 

Offline asyikarea51

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Yup, Icanus still wins Gigas, but it doesn't do it within one shot. I put them head to head and had the Icanus jump out immediately after the Gigas went down... and then the Icanus got stuck halfway through the warp :lol:

The subspace weapon was :wtf:, just a small green ball hovering around the greyish hull...
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Offline Mathwiz6

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How'd it get stuck?

 

Offline Woomeister

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I could see the primary objective for a surgical strike against the Gigas, prior to an engagement with the Icanus, as knocking out its subspace drives, with beam cannons as a secondary objective.  With its subspace drive knocked out, it would be unable to flee from the Icanus, which would jump in from behind it, where fewer of its turrets can be brought to bear.
Surgical strike yes, reasons for the strike no. :)

The final Gigas mission might be split into two parts depending on how I decide to deploy the Icanus.

 
How'd it get stuck?

The Gigas takes forever to explode, and until the explosion is complete, the game treats the object as still whole. So, the Icanus was running into the Gigas, which was still "whole".

I think the SCP guys oughtta change that section of code, since it is very very weird to see beams powering up in the middle of nowhere while the ship that once sported them is being vaporized... ;7
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Offline Snail

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The subspace weapon was :wtf:, just a small green ball hovering around the greyish hull...

As Woo has said on numerous occasions, the Subspace Rift is supposed to be scripted by the mission designer (ie. self-destruct).

 

Offline Woomeister

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Well it doesn't work like it used to in retail. I found a far better way to script it using SCP though.

 

Offline Trivial Psychic

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The Gigas takes forever to explode, and until the explosion is complete, the game treats the object as still whole. So, the Icanus was running into the Gigas, which was still "whole".

I think the SCP guys oughtta change that section of code, since it is very very weird to see beams powering up in the middle of nowhere while the ship that once sported them is being vaporized... ;7

That issue has been brought up before, and when coders do comment the response is that this is in the mission designer's domain.  The mission designer should include an event that turret-locks a ship when it's hull strength reaches zero.
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Offline CaptJosh

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Like the AI play dead sexp maybe?
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Offline Mobius

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Gigas:powerful beams placed everywhere.
Te...ehm,Icanus:many BFSilv,only a single USilv.
=
The Gigas can inflict severe damage to the Te...ehm,Icanus anyway.The T...Icanus can do it only when facing the Gigas on its front and firing with the USilv.

When one of the warships' integrity reaches almost 0,make an event beam-protect-ship and beam-lock-all,so it will finish to fire or being hit(in a fair fight the winner is taken down by the loser before it completely explodes).
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Offline Snail

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The REAL Icanus supercannon can destroy the Gargant in less than a minute (not counting the time it takes to explode, of course).
Code: [Select]
Fry that *****
fire-beam
Icanus
Turret01
Gargant

With a repeat count of 2348283482 and an interval time of 1. :D