Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: Woomeister on September 11, 2006, 11:51:28 am
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My own shots of specific models. First batch is mostly 1st gen Terran ships you fly. More will be added to the first post as they are completed.
For those of you who want a sample:
(http://inferno.hard-light.net/Glory/009Jotun.jpg)
(http://inferno.hard-light.net/Glory/a04zagreus.jpg)
INF SCP:
http://inferno.hard-light.net/Glory/001mihos.jpg
http://inferno.hard-light.net/Glory/002ezechiel.jpg
http://inferno.hard-light.net/Glory/003herc3.jpg
http://inferno.hard-light.net/Glory/004perseus.jpg
http://inferno.hard-light.net/Glory/005alves.jpg
http://inferno.hard-light.net/Glory/006danaus.jpg
http://inferno.hard-light.net/Glory/007lyre.jpg
http://inferno.hard-light.net/Glory/008ursa2.jpg
http://inferno.hard-light.net/Glory/009Jotun.jpg
http://inferno.hard-light.net/Glory/010claymore01.jpg
http://inferno.hard-light.net/Glory/011claymore02.jpg
http://inferno.hard-light.net/Glory/012claymore03.jpg
http://inferno.hard-light.net/Glory/013stentor.jpg
http://inferno.hard-light.net/Glory/014proteus.jpg
http://inferno.hard-light.net/Glory/015aetna.jpg
http://inferno.hard-light.net/Glory/016peregrine.jpg
http://inferno.hard-light.net/Glory/017leda.jpg
http://inferno.hard-light.net/Glory/018gagana.jpg
http://inferno.hard-light.net/Glory/019mihosv.jpg
http://inferno.hard-light.net/Glory/020apis.jpg
http://inferno.hard-light.net/Glory/021heset.jpg
http://inferno.hard-light.net/Glory/022petbe.jpg
http://inferno.hard-light.net/Glory/023packhet.jpg
http://inferno.hard-light.net/Glory/024setep.jpg
http://inferno.hard-light.net/Glory/025danta.jpg
http://inferno.hard-light.net/Glory/026succubus.jpg
http://inferno.hard-light.net/Glory/027gorgon.jpg
http://inferno.hard-light.net/Glory/028ojas.jpg
http://inferno.hard-light.net/Glory/029andra.jpg
http://inferno.hard-light.net/Glory/030vind.jpg
http://inferno.hard-light.net/Glory/031tico.jpg
http://inferno.hard-light.net/Glory/032Notus.jpg
INF: Alliance:
http://inferno.hard-light.net/Glory/a01callisto.jpg
http://inferno.hard-light.net/Glory/a02enceladus.jpg
http://inferno.hard-light.net/Glory/a03tyr.jpg
http://inferno.hard-light.net/Glory/a04zagreus.jpg
http://inferno.hard-light.net/Glory/a05antaeus.jpg
http://inferno.hard-light.net/Glory/a06hera.jpg
http://inferno.hard-light.net/Glory/a07megaera.jpg
http://inferno.hard-light.net/Glory/a08orion.jpg
http://inferno.hard-light.net/Glory/a09abase.jpg
INF: Alliance 2:
http://inferno.hard-light.net/Glory/a2-01latona.jpg
http://inferno.hard-light.net/Glory/a2-02alcaeus.jpg
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Me likes! i like the alves even more with a cockpit! very nice
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The Jotun is essentially how I pictured how the GTVA would combat Shivan Juggernauts if FS3 was made. Instead of building Juggernauts to match, I pictured the GTVA just building smaller ships capable of outmanuevering and flanking the Juggernauts to destroy it. I kind of imagined a scenario of how it could be done. I kind of pictured a bomber nearly the size of a small freighter, armed with essentially a single deployable meson bomb in its bombay. The bomber would necessarily require a fighter escort and I pictured it as being something the player wouldn't fly, but would instead protect. The bomber would be built kind of like a warship in that it would have an anti-fighter beam of flak turret instead of the normal laser turret for defense. I called it a "stategic bomber" sort of like the B-52 or B-2 bomber of today instead of a tactical bomber like the F-111 or F/A-18, which essentialy all FS1 and 2 bombers fill.
The way it would work is it would be escorted by a wing or two of fighters, and once the bomb is released towards its target, the bomber, along with all of its escorts would fire rocket boosters to get at least two kilometers away before the meson would detonate. I pictured one or two mesons as being sufficient to destroy or severly cripple a Sathanas. This all came from my Freespace daydreaming. Yes, Freespace Freak is an appropriate name for me.
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Those ships look really spiffy, but the Danaus uses ubscure maps for the missile ports, I only noticed that now. Is the Ursa Mark II a new model or was it an earlier mushed up and spliced model? It reminds me of one of the concept shots for the Boanerges.
The Jotun is essentially how I pictured how the GTVA would combat Shivan Juggernauts if FS3 was made. Instead of building Juggernauts to match, I pictured the GTVA just building smaller ships capable of outmanuevering and flanking the Juggernauts to destroy it. I kind of imagined a scenario of how it could be done. I kind of pictured a bomber nearly the size of a small freighter, armed with essentially a single deployable meson bomb in its bombay. The bomber would necessarily require a fighter escort and I pictured it as being something the player wouldn't fly, but would instead protect. The bomber would be built kind of like a warship in that it would have an anti-fighter beam of flak turret instead of the normal laser turret for defense. I called it a "stategic bomber" sort of like the B-52 or B-2 bomber of today instead of a tactical bomber like the F-111 or F/A-18, which essentialy all FS1 and 2 bombers fill.
The way it would work is it would be escorted by a wing or two of fighters, and once the bomb is released towards its target, the bomber, along with all of its escorts would fire rocket boosters to get at least two kilometers away before the meson would detonate. I pictured one or two mesons as being sufficient to destroy or severly cripple a Sathanas. This all came from my Freespace daydreaming. Yes, Freespace Freak is an appropriate name for me.
The Jotun is based on FS1 concept art, so yeah I guess it could get a cut into FS3 (the Tauret is one of the FS1 concepts). And the Notus is bigger than the Jotun ;7.
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Is the Ursa Mark II a new model or was it an earlier mushed up and spliced model
New model.
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Does it have the triple gun on both sides (gawd placement on the Ursa was bad)? The Peregrine was hard to aim with (yeah, 'fighter bomber' my ASS!).
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No it doesn't.
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The Peregrine had terrible gun placement...
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The skins on the Herc III looked a little low-res to me. Are those just temporary? And what is the LPAC? Is that the plasma cannon that is fitted on all the bombers?
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It is low res, but I can't do anything about that.
LPAC is the weakest of the bomber plasma weapons.
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Low Pac?
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Will those Herc III textures be fixed before release then?
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If Woo doesn't do them, no one will, I mean he hasn't been asking anyone for stuff that isn't on Inferno. Like he needed a Shivan Cruiser, but I don't think he asked anyone (unless he did it via PM's).
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I'm not an artist so I can't do textures.
We have never needed a Shivan cruiser. Got plenty of those.
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Oops, I mean destroyer... Aren't you a modeller? Didn't you make the Enceladus, the Vidyar and all that? Why not make a Shivan destroyer yourself?
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I don't make many new models nowadays.
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What about the... Vindhyachal (no, Robert Varely did that), the... Vidar (no Aldo's) the V something... *checks* the Vidyadhar?
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YAY, the first Inferno progress in. . . . months. . . :o
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*cough* INF:A *cough*
Ships look :yes:, Woo. The Danaus is the first bomber I think looks actually deadly! :cool:
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yea, sorry, No offense meant Woo. .. . . (spartan ducks and digs for Mjolnir armor)
anyway, yea, nice looking ships ;7
especially the lyre, two person figher? how'd you do that???
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The Lyre uses two seperate cockpit models. It was the last one I did.
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Sorry to say that, but I think you have broken the Alves model Woo.
I really think that Alves looks much better with previous nose, like this:
(http://img53.imageshack.us/img53/9004/alvessc2.jpg)
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:wtf: it's the same mesh as the R1 one. It hasn't changed except for the cockpit.
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Something is missing here...
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Really cool screenies Woo! :yes:
I like the more specialised idea Inferno is going for, it will make the player think much more about ship and loadout selections for each mission.
Is the alves meant to be a next-gen Erinyes? Their designs are vaguely similar.
I'm really sorry to say this, but dude...the Ursa's bomb bays...urgh...they just...look...wrong to me for some reason. Maybe its just the angle of the pic, but i think they might look better flipped vertically (so the "spikes" were level with the cockpit). At the end of the day, its your descision though.
Still, cool pics! Look foward to more if you get the chance! 8)
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I prefer the Jotun,very very cool.
The Alves is supposed to...it's an heavy fighter.The Keres is the Erinyes mk II.
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LOL, I was looking at Aldo's modeldumps and the Alves is called the Erinyes 2 in there. At least I think so. :lol:
I like the current nose on the Alves. xD
Though I have to say I don't like the Ursa II... I strongly dislike the design... I kind of feel like it's lost its character with that new mesh... :(
Otherwise, really nice stuff. Me likes. :) :yes:
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Yeah the Alves is the Erinyes 2 in the modeldump :)
Well the Ursa 2 bays were designed like that by the model maker (not sure whos Ursa 2 it is) from a concept pic. I don't really like changing other peoples designs unless I really need to. It's supposed to look more sleak than the original. I like the FS1 big brick though :D
That's a newly textured Jotun that I completed about 30 mins before posting those first shots. The old one looked too blury.
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That explains things. FS1 big brick LOL :lol:
:doubt: It's like... the Ursa II model is sorta stretched out and the textures look... "off". :nervous: IMO more could've been done to the sides of those boxy vent thingies (the ones above the bomb pods), maybe some sort of wings or... or something... to at least cover up the stretchy look of the thing. But I see a point in not changing the design unless absolutely necessary. :nod:
That Jotun posted in the first thread, me likes very much. :) I discount my little gripe about its bombpod/wing linkage points.
If I could model (I can't even properly import a ready-made model into FS2 :lol:), I would've made the Ursa II's batteries into a squarish shape of sorts, and added some attachments to connect the vents and the bomb pods together. But that's just me. :lol:
Maybe I should draw it later tonight. xD
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That Jotun posted in the first thread, me likes very much. :) I discount my little gripe about its bombpod/wing linkage points.
In the original concept pic the bombpods rotate underneath the ship at that point.
And no I don't plan on implementing that now.
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:wtf:
Rotate?
Okay, I'm lacking info again. xD :lol:
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http://inferno.hard-light.net/FS1Concepts.jpg
Going by the arrow and what I can read of the text, the Jotun missile silos would be underneath the ship in non attack mode and would only be in place for attacking its target.
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http://inferno.hard-light.net/FS1Concepts.jpg
Going by the arrow and what I can read of the text, the Jotun missile silos would be underneath the ship in non attack mode and would only be in place for attacking its target.
Never noticed that 'till now. Well, it would have been cool, but I guess if we want it released sometime this decade, you've got to draw the line somewhere.
Is it just me, or does the Shivan concept on the left second from the top sorta look like Duck Dodgers would own that ship... :nervous:
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With the animation code, could that be keyed into whether the bomb is locked or not, Either move into place as the Missiles a nearing a lock, or have a new flag for weapons,
"Bays open only" and have the "bays" controlled by a keypress? :confused:
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I'm not sure. I never planned to use the animation code so I didn't look into how it works.
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Was it Nuke or Nuclear 1 who had the Quake symbol lookin fighter whos wings open out when the afterburner was pressed, He might have some insight...
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Yeah but I don't want to animate the Jotun, because then I have to add things like animated fighterbay doors to all the capships or the Jotun becomes a gimmick ship as it would be the only model using that feature.
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I dont reckon the GTVA use doors though, the Bastions man hall and the Psamtik dont show any doors....... :)
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Was it Nuke or Nuclear 1 who had the Quake symbol lookin fighter whos wings open out when the afterburner was pressed, He might have some insight...
What, you mean the Phoenix? That was in Nukemod, so I assume Nuke made it?
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EA fighters added to the first post.
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What, you mean the Phoenix? That was in Nukemod, so I assume Nuke made it?
Thats the one, maybe he can help.
EA fighters added to the first post.
Proteus is handsome as always. :yes:
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I have the Proteus.... though it's under a different name, skin, and obviously isn't INF-ported. Most bizarre looking fighter ever....:D
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The Proteus is available on Hades combine. Will there be any Shivan or Vasudan ships up there?
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Eventually.
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So you're going through every species one by one? Nice!
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The Aquila...Can you give any details on that gun? Maybe a couple of screenshots of it being fired?
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The Aquila was a Maxim with more damage, IIRC.
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If you really want to do the Ursa 2 a favor, while still making it sleek, reverse the angle of the missile bays so they slope back. Seriously, it looks like somebody's foot or something right now...
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Woo's pretty stubborn about these things...
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Soo... how's the thing going? According to the site, you were doing final mod testing 3 months ago, but needed to make the campaigns...
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HAR!! This thread should be named Woo's Glory Shots!
Don't trust that, sites are rarely updated. The Alliance site has never been updated once, I think...
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Aquila?Another Italian word!!!
The Proteus is available at Hades Combine...but where exactly?
I suggested him to recruit more FREDders,but it's like he hasn't got ears.
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Under Downloads > FreeSpace 2 > Models > Terran > Fighters > Donar
Or if you can't be bothered to look,
http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=97 (http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=97)
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That's ok,but I want the Gargant too(what does "it doesn't work with R1 now?"mean)! :D
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Don't trust that, sites are rarely updated. The Alliance site has never been updated once, I think...
Because I'm working on INFA solo and the last few weeks I've been getting the INF SCP staff modpack working again and doing the cockpitted fighters.
So there's nothing to report until either one of the testers plays through all 20 missions or I get a chance to do so myself.
As for the INF SCP modpack. Some code changes broke it so the staff version doesn't work anymore, so I fixed it and uploaded a new version today with the fresh new cockpitted fighters as well.
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Are Sid and Qwer testing it?
I can't wait!
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Sid isn't
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Dammit!Why?He is even a moderator here!
<no offense :D >
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Because only Qwer is here right now.
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Is there any chance that this could be updated daily? Or is that just insane?
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I work during the day so there's not allways something new done now. So no.
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We want more testers working on INF:A.
When you'll have finished R2,how much time will you need to wait? 3 years?
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You know, since there isn't much left to do on Inferno, you Steadfast guys could really speed up Inferno, seeing how much progress you've already made. ;)
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ugh,the number of missions has increased drammatically.
There are going to be 4-5 episodes,with 20 missions per episode :7
I'm sure that Steadfast will really speed up Inferno,bringing here more modders etc.
For these reasons we have decided to change some names,like the Icanus,to let them appear cooler/more appropriated.
You and FFreak are creating an INF campaign too,right?
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Nah, a reconstruction campaign actually. I just wondered if I could steal some ships. But he hasn't mailed me for a long time so I think he abandoned me... :(
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We want more testers working on INF:A.
There will be a public test once the testing on the Inferno modpack version is done. Since it is designed to work on INF SCP more than standard SCP this is the priority right now.
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You know, since there isn't much left to do on Inferno, you Steadfast guys could really speed up Inferno, seeing how much progress you've already made. ;)
Are you recruiting? ;)
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Snail is alone...poor Snail.....
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Nah, more like he is alone.
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Those teeth textures on the EA bombers look funny... and the edited Donar doesn't look EAish at all. And maybe the Stentor should have a sharp nose instead of a rounded one... GTF Angel Mark 2 anyone? Maybe say that it's created by the rivals of the Claymore creators? :lol:
I'm learning to live with my gripes about the wing/body link points, so I'll just say the new ships rawk. ;)
EA craft firing Mace and Rippers?
:doubt:
Have the weapons been changed so that they can be mounted only on EA fighters, or are the guns shared like in R1? Or is the story written in such a way, in that EA weapons can be retrofitted onto GTVA ships and vice versa (but GTVA and EA still use their own respective breed of weapons)? One thing I didn't like in R1 was that the EA had a rather poor selection of weapons once the GTVA ones were discounted. I find it odd that after being separated for years, the EA relies on only one or two guns... :wtf:
But then again I recall a weapon called "Banshee R" from a screenie somewhere... :confused:
EDIT: Then there's the Aquila and the Ripper... :nervous:
EDIT2: Arbalest bomb... haha, the Arbalest's a missile in a mod that I'm working on... :lol:
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Each faction has a seperate weapon set. Nothing is shared.
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And the mace...?
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Do you like that weapon? Never mind.
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The Mace is EA.
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You leaved it and scrapped the Shocker
:(
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We got many complaints against the shocker...
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I hated the Shocker but I found it interesting recently.I hope you have just changed the name and make the expl blast...uhm...little.
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Nope the Bloodhound isn't like the Shocker.
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What is it like then?
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Each faction has a seperate weapon set. Nothing is shared.
Yey... :lol:
Shocker? I use it whenever I'm extremely pissed off... The modded Alcyone in my on-hold campaign is also loaded to the death with Shockers and Flak... and the AI Class for the entire ship is set to "General"...
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The Alcyone is far better with Helios/Executioner :lol: torps...
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That's only when it's teaming up with the "death squad" against the super capital ships... and I won't give them bombs THAT heavy... the most I'll use is the Helios and nothing bigger, unless I develop my campaign's story to accomodate them... :lol: and that is if I even bother to finish the campaign xD
Come to think of it, remember those screenies I shot? Death squad won using Assassins, but I think it was only a lucky run... in later tries, they kept going into places where the Luci's beams could hit, :wtf:. If it wasn't for that, a constant bombing run woulda killed the Luci, regardless of the type of bomb used... :doubt:
Sure, the damage sucks big time, but it's fun watching the Alcyone spray flak and Shocker at the Luci all day long... hmm, maybe I should FRED another mission to see how many fighter waves can it shoot down before the hull drops below 30%... :lol: xD
:lol:, I remembered another thing about the Luci's side heavy beams - I shot a twin Armageddon salvo at it and instead of hitting the target, the 'armies kept spinning round and round in front of the barrel!!! WTF?!!!!!!1 :mad: :wtf: :lol:
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The shocker might cause massive slowdown for some people if used enmass with DaBrains shockwave.
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So what are the specs of the Bloodhound?
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Basic heatseeker.
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So a better Rockeye? Mmmm... FS -- 3 indeed...
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I thought the Bloodhound was the INF's present-day Interceptor/Harpoon. :lol:
Fancy name for a "basic" weapon... xD
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Basic Aspect seeker is the Shadow.
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Bloodhound is weaker than the Shocker, no? I always thought that was way to powerful. In 'The Great Rebellion', I fired Shockers at the Formidable's turrets and then knocked it out. Too easy.
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Then?Talk about this Shadow!
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I know the Corinthos has a red trail... Or something like red... Unless it changed...
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The Shadow is the weakest aspect missile and can be fired once a second. It's used on most Terran fighters as standard.
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So it's the new Harpoon, correct?
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No the Shadows upgrade, the Ghost, compares better to the Harpoon.
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We got many complaints against the shocker...
Well, they're idiots.
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The Shocker was way to powerful.
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Shocker FTW! :D
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What about the old arrow? or is the shadow/ghost EA weapons?
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Both of those are Terran, the EA has the Warrior.
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I thought the Arrow was dropped?
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Yeah?
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Eck, didn't read the post right...
ANYway, what are you doing right now? Working on new glory shots (:P)?
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He is paid for this.It's Woo's work...
I see the screenshots,I want the models.I see the screenshots,I want the models.I see...
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:lol:, I only noticed it now, but the retextured Jotun hasn't got a cockpit.
Is this intentional, or are there other reasons?
:unsure: <---(lol, the emote I use isn't in this forum xD)
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There are 5 ships with no cockpit, the biggest three bombers are amung them.
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Ok :)
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Why?
Seeing how big are those bombers compared to a human would be cool!
Wow,it's like my house! for example.
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I'd need custom and complex cockpit models to do those ships, and the remaining two fighters that don't have them still wouldn't be getting them anyway.
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Try,you have 11-23 months.
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Yeah and I have better things to do during that time :p
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Like your job and... giving us glory shots :sigh:???
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Giving us glory shots and your job. It's different. :lol:
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It is? I thought Woo's job was working on Inferno... :nervous:
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Vasudans added.
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Thanks!! I love looking at these things. :D
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Setep looks like a Descent drone.....
But I am glad you kept the Petbe! I love that ship, for some reason...
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The Petbe could use better maps though.
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True... :doubt:
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Next batch added.
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Yay, the Ojas!! However, the triangle part looks a bit weird as a simple texture. In the original Nephilim, it had a little indentation. Anyway, I probably won't notice it...
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You'll probably be blowing them up too fast to notice :D
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Oh wow, those are gorgeous! I especially like the Setep, something about that type of Vasudan fighter design always appealed to me. The Aoh had that cockpit and structure layout as well. Excellent stuff!! :)
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You'll probably be blowing them up too fast to notice :D
Are they that weak?
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Well it isn't the Vindhyachal your up against :)
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I hope we still have the ASR and ACR with us...
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Nope, no anti-Vindhyachal weapons anymore :p
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:shaking: WHAT!?
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They have fighterbeams now too, so they're quite nasty.
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Urgh,the Vindy isn't balanced at all...did you change at least its hitpoints,it's almost like a Fenris and has a thin design.
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It's fine for what we use it for. I always found it amusing seeing R1 campaigns with them going against corvettes :D
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And Juggernauts...and carriers....everything!!!
The beam has to be reduced in dimensions,something between what we currently have now and a SAAA.
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An SAAA size beam would look weak attacking warships.
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...I said "between".
The Vindy is a bomber and can't have a power reactor for an anti-warship beam.
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It's a 'very' big bomber :D
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I hope we still have the ASR and ACR with us...
I never heard of those...Are they weapons?
*Dons "I'm not a noob" t-shirt*
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R1 weapons, find a ship that has them and try them on a Vindhyachal.
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ITDOH's Vindhyacal isn't that powerful, and I'm betting here that Inferno hasn't modified it too much (love the reskin BTW :yes:). When you actually fight against them, they're not that tough, and they're too dumb to use their fighterbeams more than once or twice anyway.
EDIT: of course, ITDOH by that point has the Herc III and Firestorm cannon... :doubt:
Also, YAY THE TICONDEROGA IS IN R2! :D
Love that corvette cruiser!
We seem to have lots of Fenris/Leviathan spin-offs.... Tico, Nemesis....
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It's a cruiser, not a corvette.
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The vindycathal isn't to hard :wtf: :wtf:WTF? WTF?!
The only problem is it moves at 35 normally, and uses afterburner liberally (195). So it actually dodges. The shaping is evil. Eeeevil. and it has 3 turrets, which hit you from any direction. And it hits you with the big @$ beam. And it has so much hull it takes years to kill (well, 2 mins or so)
And the herc3 + firestorm still takes a while to kill it.
If the vindy didn't drain weap energy while doing the charging ani, only when firing, then it would rip cruisers. And corvettes. And destroyers.
Like, 2 vindy solo a Ca, in that mish where you cover the Het-Ka, and the Ca, and the Gabriel.
As long as you don't stop them :D. But 3x the hull/shield of a ser makes for some inane shooting.
Die! Die! Die! Die! DIe!dIe! d13! D1E! d1E!
(2 mins later) Whoops, the other one took out the Ca! WhTF are the anti-fighter beamz?
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The Vindyachal is destroyable,and fortunately it rather prefers to attack you when its hit during its bombing run.
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The vindycathal isn't t' hard :shiver me timbers: :shiver me timbers:Shiver me timbers? Shiver me timbers?!
LMAO :lol:
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Ugh pirate word filter. I'll go and do something productive then.
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Ugh pirate word filter. I'll go and do something productive then.
Tħey wōn't gèt mè.
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Didn't notice the Shivan stuff added. Guess I do now... viewing them now as at the time of typing.
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I don't suppose you might show off the new Icanus and Gigas? :nudge: :nudge:
Or maybe the Notus?
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I'm trying to remap the Notus so I can't do that until I either finnish or scrap what I'm doing.
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Is the Notus going to be in INF SCP?
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Yeah?
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Finnished Notus prototype, image of it added.
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AAAAAAAAAAAHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!
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Is that a good or bad "AAAAAAAAAAAHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!"? :D
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90m wide? How long? How high? Burner capacity? Top speed? Burner speed? How many bombs can it hold? How does it handle? And most importantly, where can I get one?
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It was something between "O' GOOOOODDDDDD!!!!" and "WOOOOOOOOWWWWWWW!!!!" but of course only "AAAAAAAAHHHHHHH" went through.
What a post,boys...
Tyrian:wait,wait! :cool:
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90m wide? How long? How high? Burner capacity? Top speed? Burner speed? How many bombs can it hold? How does it handle? And most importantly, where can I get one?
99*56*79
Top Speed: 35
Max Afterburn Speed: 145
Secondary Bank Capacity: 200, 400, 400
Handles Terrible :p
You can get one from any large GTVA capital ship, if you've been authorised to fly it :p
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It was something between "O' GOOOOODDDDDD!!!!" and "WOOOOOOOOWWWWWWW!!!!" but of course only "AAAAAAAAHHHHHHH" went through.
Ah a good opinion then. I restarted this texture twice because I didn't like how it was going :)
It looks far less blury than the old map which is what I wanted.
-
(http://inferno.hard-light.net/Big5.jpg)
The 'big 5' bombers, so you can get a feel of scale
-
90m wide? How long? How high? Burner capacity? Top speed? Burner speed? How many bombs can it hold? How does it handle? And most importantly, where can I get one?
99*56*79
Top Speed: 35
Max Afterburn Speed: 145
Secondary Bank Capacity: 200, 400, 400
Handles Terrible :p
You can get one from any large GTVA capital ship, if you've been authorised to fly it :p
Took notes.....
That screenshot...from FRED!!!
Geez!!! this makes me stuck!
-
Damn, these bombers get any bigger, they'll turn out to be one man cruiser.....lol
-
Cockpit size comparison:
http://inferno.hard-light.net/bigcockpit.jpg
Now you can see why I didn't do these bombers :D
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Cool...it almost reaches the dimensions of my house :D
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And here I distinctly remember someone telling me that the Notus was smaller than the Vindy.... :doubt:
That is one really BIG bomber! :D
BTW, what is that Shivan/Terran hybrid-looking bomber in the lower-right? I don't remember it in the screenies...
-
And here I distinctly remember someone telling me that the Notus was smaller than the Vindy.... :doubt:
BTW, what is that Shivan/Terran hybrid-looking bomber in the lower-right? I don't remember it in the screenies...
It's shorter than it.
I don't get were you see Shivan in that ship but that's the EAB Holler.
-
I don't get were you see Shivan in that ship but that's the EAB Holler.
Oh.
It's the red glowmaps.... they just shout "SHIVAN!" at me for some reason...
-
Well it's not a Shivan hybrid.
Each race has a bomber comparable to the Jotun there, with warheads to match. The Notus is more unique though.
-
Cockpit size comparison:
http://inferno.hard-light.net/bigcockpit.jpg
Now you can see why I didn't do these bombers :D
I can see Inferno's lightbulb joke here... "How many Terrans can you fit in the Notus's cockpit?"
@Woo -- Nice work. Keep it up! :yes:
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@ Woo
Just curious, but did you change the textures on the Holler? Or are you making textures resembling the Holler and using them on the other EA fighters (obviously to keep military uniformity)?
I found it too and was about to use it in a mod when I read that it had problems crashing the game whenever it died on-screen... but if it's already downloadable on HC and appearing in R2, then that bug's prolly been fixed...
----
Pity those bombers lack cockpits; I can imagine 4 men controlling the Notus (two seats below, two seats above). When I first saw the Notus, there was something I didn't like about its boxy appearance, but add another 30 seconds to that and now I like it a fair bit... :lol:
If only someone did Vas models so we could have Vas cockpitted fighters... :lol:
Wonder what the Keres and Wraith will be like... (evil grin)
-
I seem to recall that the Wraith, formerly an SOC bomber, was not going to be a part of the main release. Then again, perhaps it will be in an archives pack of some sort?
-
Speaking of the SOC, is the Lyre an SOC craft? Since it sports the SOC paintjob... :blah:
Wonder if the EA has their own version of the SOC... maybe the ex-GTI? :lol: Since the Vas have the VCI anyway...
:D
-
The SOC is no longer a separate force from the GTVA in Inferno. Their fleet has been scrapped, though some ships have been kept on as Alliance craft, like the Solaris.
-
@asyikarea51
The Holler textures remain the same, not every EA ship uses the same texture so it fits in fine with the others.
The bug is easy to fix, you need to set the turrets to have a rotate axis in modelview as it's required by live debris.
The lyre is standard GTVA.
@Trayus
The Wraith is not part of the main mod.
-
The SOC is no longer a separate force from the GTVA in Inferno. Their fleet has been scrapped, though some ships have been kept on as Alliance craft, like the Solaris.
Ahhh shucks... there goes that campaign idea I had (although my FREDding is prolly still at a basic level)...
But it is available as a separate pack right? There were screenies on SOC stuff released some time back... (Woo did mention he hadn't touched them in a while...)
-
Inferno night club....Inferno night Club...eh eh....
Tyrian:If you want....I have four rifles....
Woo:I want a Shivan/Terran hybrid!
-
It would help if you asked what class of Shivan/Terran hybrid you want (as in Fighter, Bomber, etc.)
-
Woo:I want a Shivan/Terran hybrid!
Uh good for you then :p
-
Where I can find it?
OT OT OT Snail:what happened to your Machina Terra member title and your icon?
-
Um, IIRC none of the 'badges' are working (look at Woo, he doesn't have an INF badge).
And how did you know I'm MT? Did someone tell you or does everyone know...?
-
There was the MT icon near your nick yesterday if I remember well..I've sent you a PM too.
-
Oh, really? I saw your PM but I didn't understand what you meant...
Anyway, MT is really good from what I've seen, and closer to release than you think... ;)
-
Well,I'll then try to have an "I" near my nick ;)
Machina Terra....Wasn't it Macchina Terra(ground car)?
-
Shivan/Terran Hybrid. (http://www.hard-light.net/wiki/index.php/GTD_Hades)
-
(http://inferno.hard-light.net/Big5.jpg)
Oh noes! I liked the old Notus better. :(
-
The old one is far too blury and so looks crap when placed with other ships.
-
Is that just a texture issue?
-
The map is 1024^2 but doesn't use the space well, it's also over 3 years old and used low res textures as a base. Upgrading the original map isn't possible.
-
If only someone did Vas models so we could have Vas cockpitted fighters... :lol:
Psst...talk to aldo.
<,< >,>
-
I don't want to cockpit the Vasudan stuff really, there's too many different types of shapes to their cockpit areas it would be a major hassle for me to do. The Terran ones were pretty straight forward.
-
Shivan cockpitted fighters? :lol:
-
No chance of those.
-
Hmmm, about Shivans, will they be called Arjuna, Vishnu, Asura or Aries, Virgo, Aquarius? I personally like Arjuna, Asura, but Aries, Aquarius seems to be more 'FS -- 3ish'.
-
Instead of Cancer, Virgo etc?
Yes. We use Cancer etc for EA.
-
In FS2 every faction had starsigns for wings.
Ugh, except GTVA.
-
If only someone did Vas models so we could have Vas cockpitted fighters... :lol:
Psst...talk to aldo.
<,< >,>
Psst,good idea!
Shivan/Terran Hybrid. (http://www.hard-light.net/wiki/index.php/GTD_Hades)
We already know everything about it. :D
In FS2 every faction had starsigns for wings.
Ugh, except GTVA.
The EA should use Alpha,Beta ecc. because they were GTA,but of course they don't communicate with their enemy,saying "we have launched Omega" or "sorry,but we don't have reinforcements available.You may strike our Lycaons unaided!"
-
So is there the SF Mantis in INF?
-
No! That fighter is buggy!
<Sorry but I couldn't resist!>
-
I must be going crazy... I actually found that funny...
-
The EA should use Alpha,Beta ecc. because they were GTA
Alpha 1 your mission is to destroy Beta wing "GTVA Beta wing looks at A1 quite worried"...doesn't sound right :p
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They did that in FS1.
Alpha, destroy rebel beta!
-
But only in one mission, and only four fighters. I was under the impression enemy wing names were just temporary names (ie. if you were EA, you would be Alpha 1, if you were GTVA, that guy would be Aries 1).
-
So is there the SF Mantis in INF?
-
Well I've never heard of an SF Mantis anywhere else :p
-
Attempted Suicides (that's where you got it from, right)?
-
The more I look at the ships on the first page, the more an idea develops in my head via daydreams...
I'm picturing myself sitting in a cinema watching an animé film (complete with Jap speech :lol:) based on INF R2... a story involving two pilots, one pilots an EAF Claymore, the other a GTF Ezechiel... and the opening of a Pandora's Box in the form of a huge Shivan fleet... and somehow or another the Ancients also get thrown into the whole thing... hmm... and I picture them wearing oversized robes that cover them up to the point where you can't see a single feature of the Ancient organism... And they're levitating OH NOES!!!!!1
Great, now I'm getting carried away. :lol:
-
Anime + FreeSpace = Interesting Weirdness
-
There are no Ancients in R2 at the moment....
The only campaign where you'll see tons of Ancient stuff is Steady :7
Why not the Donar and the Lethe too?
OT Mobius is listening for the 1000th time leekspin!
-
The Ancients will be in the Inferno campaign 'Gateways'.
LEEKSPIN ADDICTION!! MUAHAHAHA!!!
-
I know that, I only wonder when this campaign will be available...
-
Some time after the main campaign... :nervous:
-
The only campaign where you'll see tons of Ancient stuff is Steady :7
That's the old stuff. Gateways has a completely different capship fleet, and several other fighter classes. There's even a freighter for them now :)
-
And if there is a Freighter, there must be a cargo container.
-
:nod:
-
Mine has (old) Ancient gizmos in it too. Those Androgeos juggernauts... man, they're powerful. Outclassing a Sathanas, even an Amritaya! :eek2:
Who made the descision for such a supercap in the hands of the Ancients anyway?
-
There are no Ancients in R2 at the moment....
It was a daydream... and in it, the EA and GTVA are still fighting (cold war or with guns blazing, I dunno), despite the hidden threat... :lol:
Mine has (old) Ancient gizmos in it too. Those Androgeos juggernauts... man, they're powerful. Outclassing a Sathanas, even an Amritaya! :eek2: Who made the descision for such a supercap in the hands of the Ancients anyway?
I had the Andro fight the Sath in a test mission once (involving a #@$%-load of Katos and I forgot which class of Shivan fighter). Ancients waste the Shivans as though the Shivans were nothing... and my poor Vesuvius kept getting pounded by huge vollies of Pharnec fire... ><
And I had another one yesterday: Ancients hallfight... the Ezechiel pilot coming to the rescue of the Claymore pilot... :lol: GTVA pilot's sidearm is a scaled-down, rapid-firing Subach blaster rifle, the EA pilot uses an assault rifle akin to a Colt Commando+M203+accessories... :lol: :lol: :lol: And the room is really dark and lined with ambient purple on the walls. Something like those red liney textures on the Gorgon, only purple. And them Ancients are levitating and flinging energy balls from their hands OMG... :shaking: I even had another version of it (where there's no fighting), but I think I'm going waaaay overboard now... :lol:
-
This is starting to sound like somekind of weird and stupid cartoon, you know the type with a million episodes. That start off interesting and then just go into stupid overboard wanna-bee clones of Star Wars and Star Trek (Hmm, like the last arc of the original X-Men).
-
:shaking:
My current daydreams suggest that what you say is true... (HELP! :shaking:) but I think I know where to pin down an ending to the whole... "show". At the expense of not being able to sleep right yesterday night though... :lol:
Probably a short story (a huge universe just to tell a short story :wtf: :lol:) if I could ever make it, but that in itself is another far-fetched dream... 13 episodes? (like the animé VCD packs sold over here?) 26 (13x2)? 40? 70? Or maybe a two-hour film, but then I'd have to rush the plot... :lol:
Another far-fetched dream... :sigh:
I don't watch those types of cartoons though. I'm more to Japanese works.
dangit Woo, your glory shots inspire me lots... wahahaha... :lol:
-
Ehh, Anime p4wns american cartoons...
(I are going to be smiting by peoples)
-
Well, I won't be one of the people smiting you.
I'm still getting ideas even now. Gosh.
This time it's the same two friends, spying on a yet-to-be-discovered Knossos portal because of the huge Shivan activity there. Funny thing is, my brain interprets the laser weapons as ballistic ones. Maybe it's because, to me, the visual impact of ballistic weapons and muzzleflashes is better?
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The only campaign where you'll see tons of Ancient stuff is Steady :7
That's the old stuff. Gateways has a completely different capship fleet, and several other fighter classes. There's even a freighter for them now :)
Which means that you're going to work solo on it=other 12-24 months.Steadfast will be the first campaign to have a lot to Shivan stuff, and the only one until Gateways...
One proposal:the Ancients expanede their empire for thousands of years=Super Juggernaut,Mega Juggernauts,150 km long ships,ecc.
-
Well all the models are basically done except for an Androgeos replacement.
Only weapons really need to be made.
-
I don't understand how the Ancients could be wiped out if the Androgeos could destroy any Shivan Juggernaut (and get the Gigas from R1 down to 89% front on)
-
Because the Shivan sent Gargants and Gigas,not Lucifers.Simple,they thought TV were easy to beat.
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I don't understand how the Ancients could be wiped out if the Androgeos could destroy any Shivan Juggernaut (and get the Gigas from R1 down to 89% front on)
Because they upgraded their ships from 8000 yars ago :p
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Okay... But please tell me we don't make an uber alliance with them (this whole 'my enemy's enemy is my friend' stuff is getting way overused).
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No Alliance guaranteed. I already know what I'm going to do with Gateways.
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I don't understand how the Ancients could be wiped out if the Androgeos could destroy any Shivan Juggernaut (and get the Gigas from R1 down to 89% front on)
Because they upgraded their ships from 8000 yars ago :p
But they should have developed fierce techs when they crushed other civilizations...
I had an idea for an Ancient campaign time ago:
GTVA archs find more Ancient relics about Ancient weaponry and shipment.Using simulations,GTVA pilots could control Ancient crafts and fight important battle in Ancient history....
-
But they should have developed fierce techs when they crushed other civilizations...
They probaby thought their tech was fierce until they encountered the Shivans.
-
But we are talking about thousands of years! Thousands!
Terrans and Vasudan built up a Juggernaut in a short amount of time,the Ancients could seriously have 150km long ships!
-
Yeah but 150km ships attract a lot of attention.
-
They moved to other systems and basically they built up gigantic ships. I'm writing here what someone could ask you once you have finished Gateways(with more grammar errors :D ).
Those are suggestions,consider them if you want....
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Well you don't know what Gateways is about right now and how it ends...
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An alternative storyline? The Ancients win?
-
Uh no.
-
If they don't win,they are annihilated.We know it.
-
Well you don't see them get annihilated if they even do...
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When does the campaign take place? During the first encounter with the Shivans or during the final battles?
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After the Gigas incident.
Also:
4 INF Alliance shots added. Though I didn't add the descriptions since the INFA ones are really short.
-
Which Gigas incident?
There is a lack of warship screenshots in this thread.
-
In other words after the INF main campaign.
Well I just posted the Tyr and Zagreus :p
-
I thought it was 8000 years ago...
More warships?
You gave them more atmosphere with that Fenris like textures.They seem what they are supposed to be....and soon I'll be "abel" to test their abilities,right?
-
I was bored using Orion maps all the time, and the fenris looked lonely.
The Orion kind of stands out to the others though :D
-
Maps and design,if we put together the Zagreus,the Orion and the Hecate we can notice the difference.The Zagreus(probably thanks to its maps)is exactly what a pre-Orion should be.What about its armament?A pre-Orion should have only a few weak turrets,or not?!?
-
i love the Zagreus very terran and it looks brilliant with the Fenris texts, the Tyr looks like it was inspired by Homeworld. If the Capships are all using that kind of texturing great it makes them look like there all from the same Species. Great work there.
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A pre-Orion should have only a few weak turrets,or not?!?
No the ship was heavily upgraded after it was brought back into service.
Starbug:
All of the new capships use those textures.
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Lol, the fact that ancient ships pwn our shivans, but get ripped by lucy in canon, may tell us something.
Nah. Stupid translators probably thought the Gargant was a lucifer. But the ancients having no shield tech, no beams is kinda odd..
Lol, the shivan buraucracy probably upgraded their ships to be cost-effective :D
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Because they upgraded their ships from 8000 yars ago :p
Arr, matey. Ye be finally joining the ranks o' the HLP pirates by usin' piratical measurements. A jolly fine effort, me hearty. :arrr:
For the landlubbers among ye, one "yar" is one occurrence o' Talk Like a Pirate Day. So 8000 yars ago would be just like anyone sayin' 8000 summers ago.
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Good lord. Only in Inferno, can a thread posted September ~11 be up to page 10 by September 25. :eek:
Also, love tha alves.
-
Good lord. Only in Inferno, can a thread posted September ~11 be up to page 10 by September 25. :eek:
:lol:
Heyy, new GTA screenies. (Are they still called the GTA? :doubt:) Didn't expect that one... Hercules Mk. II versus Enceladus XD
That is if the Enceladus's configuration is similar to the Herc II's... =|
Since the Herc III appears in R2... (me imagines the countless :wtf:'s on the faces of the EA pilots when they come out of the Melia on the Delta-Serpentis side and see the words "Hercules Mk. III" appearing on their targeting displays) :lol:
-
I love each fighter of INF:A
-
That is if the Enceladus's configuration is similar to the Herc II's... =|
The Antaeus is a closer match to the Herc 2. We nicknamed it the Herc 1.5.
-
That is if the Enceladus's configuration is similar to the Herc II's... =|
The Antaeus is a closer match to the Herc 2. We nicknamed it the Herc 1.5.
That's new to me...
Uhm,maybe not. :P
-
Good lord. Only in Inferno, can a thread posted September ~11 be up to page 10 by September 25. :eek:
:lol:
Heyy, new GTA screenies. (Are they still called the GTA? :doubt:) Didn't expect that one... Hercules Mk. II versus Enceladus XD
That is if the Enceladus's configuration is similar to the Herc II's... =|
Since the Herc III appears in R2... (me imagines the countless :wtf:'s on the faces of the EA pilots when they come out of the Melia on the Delta-Serpentis side and see the words "Hercules Mk. III" appearing on their targeting displays) :lol:
:wtf: what was the Hercules mk. II? :lol:
-
Did you play FS2? :lol:
-
That is if the Enceladus's configuration is similar to the Herc II's... =|
The Antaeus is a closer match to the Herc 2. We nicknamed it the Herc 1.5.
I see.
I can't seem to stop thinking about the Hercules battles/comparisons... (I don't really like the Hercules fighters myself :lol:) What if after the EA and the GTVA stopped fighting and allied with each other, both sides did some sort of a "war museum" visit or something? Have a look at the older fighters in use by both sides? XD
Who knows, maybe the Antaeus was indeed called the Hercules II on the Sol side, but since those ships are long phased out by the time the EA-GTVA war starts, the GTVA prolly won't know that till the so-called museum visits... :lol:
Meh, I'm making theories up again... :lol:
Has anyone ever felt that the Erinyes has this... "incomplete"... and "experimental"... look to it? Whereas the Alves looks more like a proper fighter? One idea of evolution there... :lol:
-
The Alves was named Erinyes Mark II in Aldo's Modeldump, or so I've heard.
-
More Alliance images added.
-
The Alves was named Erinyes Mark II in Aldo's Modeldump, or so I've heard.
It is...
-
****, that is one shiny asteroid. :P
-
Well the pirates like to keep it buffed :p
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I want an Antaeus,I can go to school easily evading traffic.... :lol:
:lol:
:lol:
:lol:
-
I want the SOF Chaos. I can go to school easily blowing away traffic. (16 gun mounts FTW.)
-
I hate the Chaos,most because of its name.
Hey Woo,can you give us more issues on the Antaeus?What kind of fighter is it?Is it a particular escape pod,maybe?
-
Is it a particular escape pod,maybe?
:wtf:
-
Yeah.
-
Chaos having 16? I thought that was the Keres and the Chaos only had ten...
:confused:
-
Is it a particular escape pod,maybe?
:wtf:
:lol: :lol: :lol:
-
:lol:
I thought it might be a support ship, but a personal escape pod would be kinda cool...
-
Um... isn't it a fighter? :confused:
Or are you guys just being stupid?
-
:lol:
I thought it might be a support ship, but a personal escape pod would be kinda cool...
Inspiration !
*puts escape pod missiopn concept in "stolen pocket" for own campaign* :nervous:
-
I thought it might be a support ship
:wtf:
It doesn't even look like a support ship OR an escape pod...
-
GTF stands for Galactic Terran Fescapepod, though?
-
Come on Snail,it's a fighter but is so small...
With a change ship class SEXP when the player it 1 %...
-
It's 18m long...
-
18m? Who pilots that fighter,a giant? :lol:
-
The pilot is around the same size as the ones in HTL fighters in the media VP files.
-
Maybe it seems little because of the posture.
-
It's 18m long...
that's not all that long, that's about the size of a Y-wing in Star Wars...but yea, you're right LGM, who is BIG enough to pilot that thing???
-
N...note that t...the TIE F..fighter was about 6.3 meters long..
-
Well it's longer than the Valkyrie.
-
N...note that t...the TIE F..fighter was about 6.3 meters long..
I wonder which length they're measuring....
-
I was thinking about a possible use for the HTL ships from FS1...
-
I knew it was a fighter, people! :lol:
Just reminded me of a support ship. @Woo: It does look a little like a personal escape pod!
-
yea, hunter, a personal escape pod with missile banks that are larger than Princess Leia's hairbuns....
-
yea, hunter, a personal escape pod with missile banks that are larger than Princess Leia's hairbuns....
ALL missile launchers are bigger than Leia's hairbuns! :lol: :lol: :lol:
-
ALL missile launchers are bigger than Leia's hairbuns! :lol: :lol: :lol:
it's a figure of speech Hunter. It's called humor.... :p
-
Hence the :lol: smileys. :D
-
:wtf:
Ok, and people say that I'm insane :p
-
ah, insanity..... my close friend.... :D
-
Nietzche-like people....
-
ah, insanity..... my close friend.... :D
Hey, insanity is my best friend! He just told me so himself, cause he's sitting here next to me! :nervous:
-
Woo's Glory Shots do this effect? :lol:
-
no, I've been this way for awhile now.... :nervous:
-
It's not so much the Glory Shots, but waiting for INF and INF:A. All these screenshots but no release of the campaign is enough to drive anyone insane. (Hint hint) ;7
-
It's not so much the Glory Shots, but waiting for INF and INF:A. All these screenshots but no release of the campaign is enough to drive anyone insane. (Hint hint) ;7
you're gonna get bopped by Woo...
:hammer:
Tyrian
-
INF:A will be released in a few,the main part of the testing is finished.
-
Well the testing isn't done till I'm fully happy, but it shouldn't take too long for that. It just depends on how long it takes for me to do the changes :D
-
I can make all the FRED changes in one day.
-
Uh I have more than your changes to do :p
-
So, barring any significat problems, INF:A should be out in a few days then?
*Prays*
-
Most uncorrect things in INFA are related to FRED.
-
So, barring any significat problems, INF:A should be out in a few days then?
*Prays*
Uh no. I only plan on doing changes over the weekend as I work during the week. Though I doubt it'll take longer than the end of this month.
-
Any change should be tested.
-
I don't really need to test spelling changes.
-
Any change should be tested.
Are you implying that Woo is *gasp* human, and not an all-seeing god that knows what he's doing??? :lol:
-
There aren't only sentence changes to do. There's some balancing,and Command messages are too delayed.
<you destroy or defend X and passes too much time before Command says "RTB">
Of course such comments cover the new models ;7
-
Command messages are too delayed.
<you destroy or defend X and passes too much time before Command says "RTB">
That happens as I give the rtb message enough time to count the waves of fighters. You don't want an area is secure message and then more fighters show up a second later. If you've already killed them then there's a slight delay.
-
But too much time passes!!!
This happens also when there's a ship to escort and it departs.No destr. of waves this time.
You should think about the mission objectives,not the directives. They activate themselves after a few seconds.
-
It doesn't make any sense for Command to know the area is completely secure, given that they can't always predict when or where enemy ships are going to arrive.
-
Any change should be tested.
3 cheers for Lt. General Obvious!
-
60 cheers...
Only in INF:A Command is so ritardato...
In any other campaign Command says RTB shortly after the mission objectives have been achieved/failed.
is-destroyed-delay <wing> becomes true when all crafts in all wings have been destroyed.
-
Any change should be tested.
3 cheers for Lt. General Obvious!
EVERYONE SHOULD START CALLING HIM THAT!!! :nod:
-
I need some targets for a beam test. Will you volunteer?
-
:welcome:
You'll do. :P
-
???
Someone ready to die... :D
-
I am ;)
-
Then how I can test my beam? You should come here.... :D
-
:bump:
Now that this thread is stickied, then why don't you post a few more glory shots, Woo. ;)
-
I'll probably do a few INFA2 ones after INFAs release.
-
You are forcing us not to send the last report,which can delay the release of INF:A...
-
Well I'm going to be busy working on the INFA modpacks so I'm not going to be messing around with INFA2 on my laptop untill I get it fully running on INF SCP which will take a bit of time.
-
About Shadows Of The Great War...it's bigger than expected so I need time. Also, we are preparing Steadfast Episode 1 for the release. I have to work hard.
Do you want a small mission pack or a pirate mini-campaign?I can create such things....
-
Oh, yes, a little side campaign to come with INFA... Nice. 8)
And a few more single missions shouldn't be so hard for the likes of you.
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Yes,but about what? I have in mind something about pirates(poor pirates,they are hit hard in SHGW.....)but a 3-4 mission campaign is a bit idiotic,so I think I will make some single missions...
Ah,I need a grammar checker for that....
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Grammar checker, eh? ;7
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Updated the Antaues shot with the HTL model and added 2 new ones.
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I'm still not a fan of the papery textures and the funny blackish nose on the interceptor (again probably the textures), but those three ships have my praise anyway. :)
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Uh that's brown not black on the nose, just like the Valkyrie.
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point taken
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How do FS1-era ships stand up to the EA ships?
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Overwhelming them.
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I bumped their stats for INFA2. Though only a few are actually used as it's all INFA and EA ships that are used for the most part.
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Which means that even if some INFA:2 ships have designs similar to FS1 ones their stats are much better.
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Which means that even if some INFA:2 ships have designs similar to FS1 ones their stats are much better.
The FS1-ers ships have probably gone through mny upgrades by the time of INF:A2, better systems/guns/armour. Much cheaper to update the old stuff then to churn out new designs.
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That's right. This matches the Altair Phoenixes' philosophy.
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Cause you cant just miraculously reform society. And what says the Vasudans arent paid?
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'In 2360, Allied Command commissioned the first of the GVD Hatshepsut class destroyers'
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:confused:
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Like Snail, I fail to see how that proves anything about Vasudan monetary systems.
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Like Snail, I fail to see how that proves anything about Vasudan monetary systems.
I'm guessing that since the Hatshepsut was commissioned, some amount of financial capital, backing, investment etc. was involved. A fairly weak argument BTW.
My own theory is that Vasudans have developed a capitalistic economy similar to our own - independent companies competing for government grants (Mekhu Enterprises, Akheton, and the Colossus)? Sounds suspiciously like Boeing and Lockheed Martin.
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:confused:
Confused...why? It was clear. Money is important for the Vasudans too.
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Ah, I thought you were saying that proved Vasudans had no money (read the post above and you'll see the confusion).
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The Shivans are either a hivemind or a MEGA DICTATORSHIP. Besides, they're different from the Vasudans and Terrans, they are not independent or are very afraid of their government. If the Terrans or Vasudans were not paid, there would be one hell of a rebellion. Think, man.
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Anyway there's a difference between the Cain/Lilith and the Rakshasa. The Rakshasa could be 'recent',as demonstrated by its design and weaponry...the Shivans develop technologies too,maybe after seeing what other civilizations are capable of.
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Perhaps they integrate the technologies of the civilizations they destroyed, like in FSFreak's mod with the flak.
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It could be. They could have the technology but not a valid design concept, so they need to look at other civilizations products of engineering. Just check how different Shivan ships are each other...
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Perhaps the Demon, Moloch and Sath were the advents into another civilization's ship building?
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No,the seem 100% original. The Rakshasa has something different...
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The Raky has a special weapon in Inferno. Wonder what it is... I think its a blue thing.
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It could carry some fighters,too.
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Hello, Woomeister,
Please use this hi-res (though 512x512) texture for Herc3.
This file is in 24bit-BMP format, so may be required to change appropriate format.
http://www.lares.dti.ne.jp/~hamano/TEMP/H3UV0262_512.bmp (http://www.lares.dti.ne.jp/~hamano/TEMP/H3UV0262_512.bmp)
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Wow thanks for that, it'll make a great model look even better :)
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Cool. Now all we need is a high poly. :P
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I shouldn't look at these ships. I want them...
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Could we have some glory shots of INF:A2 Jovian corvette?
BTW Does INF:A2 corvettes will have a ****load of Railguns (coz you said that beams are Destroyers only)?
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It has 4 railguns.
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Standard? Medium? Heavy?
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Go and check. :P :)
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Wow the Lyre almost looks shivan/terran ;7
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is it just me, or is the only difference between the old inferno shipts and the new inferno ships tech data and cockpits?
not too be offensive
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If the ship was in R1, then in some cases yes, but many were remapped or replaced.
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i could take a shot at making a better ursa mk. 2 if you want (im good with boxy shapes).
or you could hire trashman.