Does anyone know if this can be done in PCS2? Or does designating subsystems have to start in blender?
All this can be done in PCS2. It just a "copy & paste" (and adjustment) of all the path, subsystems and more of the original TBP's models. I need some volunteers. It's really easy, but It can take me forever with all the new models.
I really need volunteers..I am glad to see progress on the mod again.. Brings a shimmer of light to a dark place,
I'm glad too. And here is more progress..
New nial in game, model from the HomeWorls 2 mod "War With Out End", those guys made and excelent job!
An other thing.. I stared play with the specular maps.. and the result are incredibles!
The light on the hull of the WhiteStar (the new Nial and Sharlin) looks like TV serie's CGI, here are some examples..