Author Topic: Zathras 2.2 Alpha for development  (Read 11485 times)

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Offline wesp5

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Re: Zathras 2.2 Alpha for development
Okay, I have another error in the Severed Dreams mission: Short description "Couldn't fire turret on ship EA Alexander; subsystem turret01a has no beam weapons", log attached below. I also noticed that the Omegas do fire both projectiles and beams from some of their gun emplacements which may be connected to the error above. I'm not sure it this is intended, I'm pretty sure it's not consistent with the show where they could only fire beams from their forward arrays and it looks strange when they switch as well!

P.S.: I have another problem with that mission, the hotkey for the breaching pods is not working, although the syntax is fine. Any ideas?


[attachment deleted by a basterd]
« Last Edit: November 19, 2012, 04:14:58 pm by wesp5 »

 

Offline Slasher

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Re: Zathras 2.2 Alpha for development
We've seen the EA destroyers fire from their side and rear guns.  We've never seen them fire pulses simultaneously from the same turret though.  Unfortunately the AI will fire whatever weapons it has available whenever it can, so this is something that has to be edited mission side. 

 

Offline FUBAR-BDHR

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Re: Zathras 2.2 Alpha for development
The beam thing is a mission issue.  It means just what it says.  The beam-fire sexp is being used on a regular turret not a beam turret which isn't legal. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline wesp5

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Re: Zathras 2.2 Alpha for development
The beam thing is a mission issue.

Okay, I have found it now. So could you help me out with the real name of the beam forward guns on an Omega? It seems turret01a gives the warning but turret02a does not. I don't have the tables here right now...

As for the other issue, in Severed Dreams the Omegas fire small beams from all of their guns, alternating with particles, which isn't consistent with the show and looks strange too. And it's not in MAGs mission file!

 

Offline FUBAR-BDHR

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Re: Zathras 2.2 Alpha for development
You know you can target turrets in FRED and then check the weapons on the ship to see what that turret contains.  Any primary turret can be set to fire any type of primary weapon. 

As for the Omega if it's not in the mission then it's the default weapons for the ship.  Changing those would break all existing missions using an Omega with default weapons so that isn't going to happen.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline wesp5

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Re: Zathras 2.2 Alpha for development
As for the Omega if it's not in the mission then it's the default weapons for the ship.  Changing those would break all existing missions using an Omega with default weapons so that isn't going to happen.

Wow, if this is true, who took the liberties to do this? I mean giving an Omega 12 power beams compared to the 4 shown in the show! Can someone test if this is valid for all Omegas out there?

 

Offline FUBAR-BDHR

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Re: Zathras 2.2 Alpha for development
Think you need to check your references:  http://www.b5tech.com/oldb5tech/earthalliance/earthallianceshipsandvessels/earthcapships/omega/omega.html

Quote
6 Heavy Particle/Lasers
6 Heavy Pulse Cannons
12 Particle/Lasers
12 Pulse Cannons
Fusion missiles [2 launchers]

Ours has the 12/12 lasers/cannons.  We are off in that we only 2 heavy pulse and 4 medium pulse as opposed to 6 heavy and only 2 laser and 4 light laser as oppsed to 6 heavy lasers.  We are missing the  fusion missiles entirely.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline wesp5

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Re: Zathras 2.2 Alpha for development
Think you need to check your references:  http://www.b5tech.com/oldb5tech/earthalliance/earthallianceshipsandvessels/earthcapships/omega/omega.html

So is this canon in any kind of way or just some info that fans imagined? Because we never ever see the small guns fire beams in the show! Also who dreamed up all the information of the TBP weapons section anyway ;)? I mean, I am not a physicist but only a chemist, still anyone knowing only a tiny bit of science knows that a X-Ray laser can't ever be visible. Call it a plasma beam or neutron beam or particle beam or whatever, but not a laser! Was this mentioned on the show somewhere? I know that the Minbari neutron beam was stated on some background screen, but I think on the Babylon 5 Scrolls it was explained that even that wasn't to be taken seriously.

Speaking of the latter, there was some cool info on that site stating that the forward beam guns on the Omegas were supposed to be the two big rectangular sections in the middle, looking exactly like the beam guns on G'Quan cruisers where the EA bought them from, and not the small guns on the sides, which were pulse cannons. Only the mistake of a CGI guy made them use those guns for the beams as well and it seem TBP and the B5 Tech site took that for valid and made it true for all the pulse cannons. Okay, I doubt it is the job of Zathras to fix something like this...

BTW, I know there is another thread for this, but you really need to consider including yellow power beams for Drazi, Centauri and Brakiri into the next Zathras version. I did this in another way than described there now and it looks great! You see, there are separate Drazi beam bitmaps which are in fact copies of the EA files. So I changed them to yellow in Paint.Net and gave them to the Centauri and Brakiri using weapons.tbl. This would be an easy thing to do in Zathras and would make TBP more consistent to the show :)!

 

Offline Slasher

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Re: Zathras 2.2 Alpha for development
Think you need to check your references:  http://www.b5tech.com/oldb5tech/earthalliance/earthallianceshipsandvessels/earthcapships/omega/omega.html

So is this canon in any kind of way or just some info that fans imagined? Because we never ever see the small guns fire beams in the show!

The Agamemnon fires a laser from one of those small guns in "Messages from Earth."  Check the scene where Sheridan is trying to lose the destroyer in Jupiter's atmosphere.

 

Offline Trivial Psychic

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Re: Zathras 2.2 Alpha for development
We never actually see which bank is firing, as the ship itself is blocking our view, but given that it wasn' t being fired from the forward batteries and and the angle we see, we can easily deduce that the beam was being fired from one of the ventral turrets.
The Trivial Psychic Strikes Again!

 

Offline Slasher

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Re: Zathras 2.2 Alpha for development
Should we expand the Escort List to allow for more ships?  All it takes is one line in a modular table.  The example I attached expands the list from 3 to 5.  According to the wiki, so long as we use a reasonable number (< 16) we shouldn't crowd in on other HUD guages. 

I was also going to attach normal maps for the Terran debris that TBP uses from FS2.  It should probably be replaced with TBP specific debris models but I doubt this is a priority right now.  In any event the forums won't let me attach it right now.

[attachment deleted by a basterd]

 

Offline FUBAR-BDHR

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Re: Zathras 2.2 Alpha for development
Well you were a few minutes late for this.  I just packed up 2.3 a few minutes ago. 

I don't have a problem with expanding the escort list.   Actually I thought I already did.  Could have sworn I set it to 6 so you could have 3v3 cap ships in TvT.  I'll double check that.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline wesp5

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Re: Zathras 2.2 Alpha for development
We never actually see which bank is firing, as the ship itself is blocking our view, but given that it wasn' t being fired from the forward batteries and and the angle we see, we can easily deduce that the beam was being fired from one of the ventral turrets.

Okay, I'll need to check this on the DVD unless someone has a YouTube link ready. But even if this is true I would probably blame it on a single CGI guy mistake like the beams firing out of the wrong Omega cannons as I explained before, because it makes no sense at all that AFAIR they don't use these beams in the massive ship to ship fight in Severed Dreams! Anyway, is is possible to disable the beams in the mission, so the fight looks more like the show?

And how about adding the yellow Drazi, Centauri and Brakiri beams to Zathras 2.4?

 

Offline Slasher

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Re: Zathras 2.2 Alpha for development
They probably did use them in Severed Dreams, we just didn't get to see them in action.  We didn't get to see what happened to the entire strike force in that episode either; I believe there were four capital ships total and we only see two of them get dealt with...

There's also the ISN feed where the anchor reports on hostilities breaking out at the Io Transfer Point.


 

Offline wesp5

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Re: Zathras 2.2 Alpha for development
There's also the ISN feed where the anchor reports on hostilities breaking out at the Io Transfer Point.

Okay, I couldn't find that one yet, but I admit defeat :)! In Severed Dreams a Hyperion cruiser fires a beam from one of it's side turrets, so obviously one turret beam led to another after the main mistake, not using the frontal big guns intended for them, was made ;). After all even the FI guys were only human which also explains the beam in "Messages from earth", which could only come from the rotating section which has no turrets on it at all.

Also did you know that those red sections along the sides of the Omegas were supposed to be missiles to be delivered in new Battlestar Galactica style of barrages, but for one reason or another they were never used?

But now what about the yellow beams :)?