Originally posted by Thor
I just want a program that ultimately can be used to make cutscenes easier than using a 3d program to render it. Something faster.
Only thing that would work and be "relative" fast to do, is scripted sequences like in half-life.
In other words, maybe a mission that’s not really a mission but an
In-game sequence.
But man what a workload
First you would have to program in a hole new structure like make AI go from Point a to b (waypoint like), now what would really be hard; In game battle sequences. They would have to be pretty static regarding ship positions, since if other wise you will never know where ships end up if they are controlled by the standard AI, and you would want to know that for you camera positions, angle of camera, field of view for camera.
Yeah it would be nice to have, but man what a work load.
Most scripted sequences has very few objects in them(count all meshes and lasers, asteroids, missiles, beams
You would never be entirely sure if the sequence would be similar on all machines.
Now if you could program a nail proof handle multiple objects with very dynamic positions.
Well then you could sell it to the rest of gaming industry, cause that is how good it would be. They could skip using pre-rendered video clips, cause they would save money since pre-rendered video scripts are as slow to setup, as they are to render, and time is money.
that is how good a Script sequenced in-game player of the format we are talking about would be.
so re-think this again. Nobody in his or her right mind would do this, for nothing because it is going to take "A LOT" of time.
as an example. :V:'s red faction GEO-mod technology took 2 years to program.
So, we are back to we can do this with very few static objects. And then, would it be worth it.
i' m not convinced it would be.