Community Projects > The FreeSpace Upgrade Project

Current MV Assets Thread

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FSU Staff:
After talk between FSU members, it's been decided a new thread was needed, because of the lack of frequent and recent updates.

NOTE: Due to the relatively common occurrence of two people unknowingly working on the same ship, we request that rather than keep it as a surprise, an announcement thread of some sort be made ASAP. This is ESPECIALLY encouraged for ships of corvette or above scales due to the huge amount of work involved in their construction. This is not intended to discourage anyone from upgrading whichever ship they please (though ships that do not already have upgraded versions are most definitely preferred!), but merely to try and reduce accidental doubling up.


* NAME: The name in Italics means that while there may be an updated Mesh (compared to Retail), it was either done a long time ago, or could still use more detail or another look.
* MESH: The model itself. Higher poly count, managed smoothing and where ever possible, textured details should be present or defined (within reason). (If it can or should be handled by the Normal map, then use the normal map for the feature)
* GLOWPOINTS: Glowing balls often times used to accentuate glows on a texture or use on edges of wings to simulate how we do it on fighters today, done via POF editor.
* MAPPING: A UVMap is usually 1 or 2 maps for the main LOD instead of having many tiles.
"UVMapped" looks better as it can have more dynamic detail present and it doesn't hit performance as hard as tiles do.
"Retail/Tile" means that the model is still Tile Mapped. Mixed means both a UVMap and/or additional Textures are used, or lower LODs are still separately mapped.
* TEXTURES: The original 256x256 8-bit PCX textures can be made larger and more detailed, with carefully designed glow and shine maps to match.
"Retail" means that it is an up-sized DDS version of the Retail map, rather than a unique to the model details map. While not a "bad" thing, not a lot of Retail maps were of the right resolution for the DDS "power of two", so whenever possible, a new map (even based on Retail alignment) should be made.
* NORMAL MAP: This new functionality greatly improves the appearance of every texture, it makes the illusion of more detail modeled than is actually modeled.
"Texture Based" means that somebody simply ran the base diffuse map through a Normal Map filter/generator. While not necessarily a bad thing, it can be noisy/messy (as indicated by italics).
* STATUS LINK: A link to the development thread or image to the completed in-use asset or Wiki page.
--==<< Terran Vessels >>==--

Fighters
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status LinkGTF Ulysses         Yes         Yes            Retail      Retail         Texture Based                 Finished Link-/-Thread LinkGTF Hercules      Yes         Yes            Mixed      Yes         Yes               Finished Link-/-Thread LinkGTF Hecules MK II   Yes         Yes            Mixed      Yes         Yes               Finished Link-/-Thread LinkGTF Ares         Yes         Yes            ???         Retail      Texture Based   Finished Link-/-Thread LinkGTF Erinyes         Yes         Yes            Mixed      Retail      Texture Based   Finished LinkGTF Loki         Yes         Yes            UVMapped      Yes         Yes               threadlinkGTF Pegasus         Yes         No            Retail      Retail      Texture Based   threadlinkGTF Perseus         Yes         Yes            Mixed      Retail      Texture Based         threadlinkGTF Myrmidon      Smoothed      Yes            UVMapped      Retail      Texture Based         threadlink
Bombers
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status LinkGTB Artemis         Yes   Yes         Yes   UVmapped   Yes      threadlinkGTB Artemis D.H.      Yes      Yes            UVmapped   Yes      Yes         threadlinkGTB Medusa   Yes      Yes          Yes   UVmapped   Yes   New-/-OldGTB Ursa         Yes         Yes            UVMapped      Yes         Yes         threadlinkGTB Zeus         Yes         Yes            UVMapped      Yes         Yes               threadlinkGTB Boanerges      Yes      Yes            UVmapped      Yes      Yes   threadlink
Large and Capital Ships
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status LinkGTC Fenris   Yes         Yes            UVMapped*      Yes         Texture Based   threadlinkGTM Hippocrates      Retail/WIP   No/WIP         Retail/WIP   Retail/WIP   Texture Based/WIP   threadlinkGTC Leviathan   Yes*         Yes            UVMapped*      Yes         Texture Based   threadlinkGTSC Faustus      Yes         Yes            UVMapped      Yes         Yes         threadlinkGTG Zephryus      Retail/WIP   No/WIP          Retail/WIP   Retail/WIP   Texture Based/WIP   threadlinkGTA Charybdis      Yes   Yes         UVMapped   Yes   Yes   threadlinkGTD Orion      Yes/WIP         Yes/WIP            Tile/WIP         Retail Based/WIP   Texture Based/WIP   threadlinkGTD Hecate   Yes/WIP         Yes/WIP            Tilev         Retail Based/WIP   Texture Based/WIP   threadlinkGTD Hades         Yes   Yes          Yes   Yes   Yes            threadlinkGTVA Colossus      Yes      No/WIP         UVmapped   Yes   WiP      threadlinkGTCv Deimos   Yes/WIP         No/WIP             Tile/WIP         Retail Based/WIP   Texture Based/WIP   threadlinkGTC Aeolus   Yes         Yes            Mixed      Yes         Texture Based         threadlinkNTF Iceni         Yes         No             UVMapped      Yes         Yes         threadlink
Installations
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status LinkGTI Arcadia         Yes   Retail/WIP      UVMapped   Yes   Texture Based/WIP   threadlinkNTF Boadicea      WIP         No             UVMapped      Yes         No               threadlinkGTI Ganymede      Retail/WIP   No/WIP          Tile/WIP      Retail/WIP   Texture Based/WIP      threadlinkKnossos         Yes   Yes          UVMapped   Yes   Yes      threadlink
Support and Cargo
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status LinkGTDr Amazon         Yes         No            UVMapped      Yes         Texture Based   threadlinkGTDr Amazon Adv      Yes         No            UVMapped      Yes   Yes         threadlinkGTS Hygiea         Retail      No            Retail      Retail      Yes               threadlinkGTFr Triton         Yes         No            UVMapped      Yes         Yes         threadlinkTC-Tri      Yes         No            UVMapped      Yes         Texture Based   threadlinkGTFr Poseidon      Yes   Yes         UVMapped   Yes   Yes   threadlinkTC2            Retail      No            No         Retail      Yes               threadlinkTSC 2            Retail/WIP   No/WIP         No/WIP      Retail/WIP   Yes/WIP            threadlinkTAC 1            Yes         Yes            Yes*         Yes   Yes         threadlinkTTC 1            Yes   No            UVMapped   Yes   Texture Based/WIP      threadlinkGTT Eysium         Yes         Yes            UVMapped      Retail      Texture Based         threadlinkGTT Argo         Retail/WIP   No            Retail      Retail      Texture Based   threadlink
Additional Misc
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status LinkGTNB Pharos         Yes         Yes            UVMapped      Yes         Yes               threadlinkGTSG Watchdog      Yes*         No            UVMapped      Retail      Yes               threadlinkGTSG Cerberus++      Yes*         No            UVMapped      Retail      Yes               threadlinkGTSG Alastor      Retail/WIP      No/WIP            Retail/WIP      Retail/WIP      Texture Based/WIP         threadlinkGTEP Hermes         Yes   Yes         Uvmapped   Yes   Yes      threadlinkTC-Meson Bomb      Yes         No            UVMapped      Retail Based   Deleted            threadlinkGTSG Mjolnir      Yes         No            No         Yes         Yes               threadlink

--==<< Vasudan Vessels >>==--

Fighters
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status LinkGVF Seth         Yes      No            UVMapped      Yes      Yes   threadlinkGVF Horus         Yes         No            UVMapped      Retail      Yes               threadlinkGVF Thoth         Yes         No            UVMapped      Retail      Texture Based   threadlinkGVF Serapis         Yes         No            UVMapped      Retail      Yes               threadlinkGVF Tauret         Yes         No            UVMapped      Yes         Yes               threadlinkGVF Ptah         Yes      No            UVMapped      Yes   Yes   threadlink
Bombers
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status LinkGVB Sekhmet         Yes      No            UVMapped     Yes      Yes         threadlinkGVB Osiris         Yes           No/WIP            Uvmapped      Yes      Yes         threadlinkGVB Bakha         Yes         No            UVMapped      Retail Based   Texture Based   threadlink
Large and Capital Ships
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status LinkGVG Anuket         Yes      No            UVMapped      Yes      Yes   threadlinkGVC Aten      Yes         No            UVMapped      Yes         Yes               threadlinkGVC Mentu         Yes   Yes         UVMapped      Yes   Yes/WIP   threadlinkGVCv Sobek   Yes      No            UVMapped         Yes   Yes         ThreadLinkGVD Typhon         Yes   Yes         Yes      Yes   Yes      threadlinkGVA Setekh         Retail      No            Retail      Retail      Texture Based   threadlinkGVD Hatshepsut      Yes         No/WIP         UVMapped      Yes         Yes               threadlink
Support and Cargo
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status LinkGVS Nephthys      Yes      No            UVMapped      Yes      Yes            threadlinkGVT Isis         Yes   Yes            UVMapped      Yes      Yes         threadlinkPVFr Ma'at         Yes      No/WIP            UVMapped      Yes      Yes         threadlinkGVFr Bes         Retail      No            Retail      Retail      Texture Based   threadlinkVAC 5            Retail      No            Tile         Retail      Texture Based         threadlinkVAC 4            Retail      No            Retail      Retail      Texture Based         threadlinkGVFr Satis   Yes         Yes            UVMapped      Retail      Texture Based         threadlink
Additional Misc
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status LinkGVSG Ankh         Yes   Yes         UVMapped   Yes   Yes      Thread LinkGVSG Edjo         Retail      No            Retail      Retail      Texture Based         threadlinkGVEP Ra         Retail/WIP   No/WIP         Retail/WIP   Retail/WIP   Texture Based/WIP      threadlink

--==<< Shivan Vessels >>==--

Fighters
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status LinkSF Dragon         Yes         No            UVMapped      Yes      Yes         Thread LinkSF Basilisk         Yes   No         UVMapped   Yes   Yes      threadlinkSF Manticore      Yes   No         UVMapped   Yes   Yes   threadlinkSF Aeshma         Yes      No            UVMapped   Yes   Yes   Thread LinkSF Mara         Yes         No            UVMapped      Yes      Yes            Thread LinkSF Astaroth         Yes      No            UVMapped   Yes   Yes   Thread Link
Bombers
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status LinkSB Nephilim         Yes   No         UVMapped   Yes   Yes   threadlinkSB Taurvi         Yes   No         UVMapped   Yes   Yes   threadlinkSB Nahema         Yes   No         UVMapped   Yes   Yes   threadlinkSB Seraphim         Yes         No            UVMapped      Yes      Yes         threadlink
Large and Capital Ships
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status LinkSC Lilith         Yes         No            UVMapped      Yes         Texture Based   threadlinkSC Rakshasa         Yes   No/WIP         UVMapped   Yes   Yes   threadlinkSC Cain         Yes         No            UVMapped      Yes         Texture Based   threadlinkSD Demon      Retail/WIP   No/WIP         Retail/WIP   Retail/WIP   Texture Based/WIP   threadlinkSD Ravana      Yes         No            Tile         Retail-ish   Texture Based   threadlinkSD Lucifer   Yes         No            UVMapped      Yes         Yes               threadlinkSSG Rahu         Retail      No            Retail      Retail      Texture Based         threadlinkSCv Moloch         Yes         No            Tile         Retail Based   Texture Based   threadlinkSJ Sathanas         Yes   Yes         UVMapped   Yes   Yes      threadlink
Support and Cargo
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status LinkST Azrael         Retail/WIP   No/WIP         Retail/WIP   Retail/WIP   Texture Based/WIP      threadlinkSFr Dis      Yes         No            Tile         Retail-ish   Texture Based         threadlinkSAC 3            Yes         No            Tile         Retail-ish   Texture Based         threadlinkSFr Mephisto      Retail/WIP      No/WIP            Retail/WIP      Retail/WIP      Texture Based/WIP         threadlinkSC 5            Retail      No            Retail      Retail      Texture Based   threadlinkSFr Asmodeus      Retail      No            Retail      Retail      Texture Based         threadlinkSAC 2            Retail      No            Retail      Retail      Texture Based         threadlink
Additional Misc
Name         Mesh   Glow-points   Mapping   Texture   Normal Map      Status LinkSSG Trident         Retail/WIP      WIP            Retail/WIP      Retail/WIP      Texture Based/WIP         threadlinkSSG Belial         Retail/WIP      No            Retail/WIP      Retail/WIP      Texture Based/WIP         threadlinkShivan Comm Node      Retail/WIP      No            Retail/WIP         Retail/WIP      None               threadlink

FSU Staff:
reserved

Nightmare:
Updation, por favor? It's been half a decade since the OP has been edited, some ships that weren't even mentioned (Setekh) are already part of the 2014 release, several got done in the meantime and others that are listed as WIP never surfaced (Demon). If the list is considered not necessary anymore for some reason, it could be unstickied then.

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