Modding, Mission Design, and Coding > The Modding Workshop

FS RTS Mod

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Admiral MS:
Beta has been released. Release post:
http://www.hard-light.net/forums/index.php?topic=81590.msg1820150#msg1820150

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After getting that idea of RTS like mouse control in Freespace into my head I couldn't resist trying it. Well after some weeks I figured out that Nuke and Aardwolf already tried it http://www.hard-light.net/forums/index.php?topic=51936.0

So in the end I combined some of their interface parts and scripts with mine and added a lot of other functionality. I've no idea (and no creativity) how to create any better interface art but the current interface should be replaced at some point.

Main features:
- free 3d camera movement using the mouse for most of it
- mouse based ship selection and orders including attack, guard and movement to any point in 3d space
- dynamic minimap
- switching between fighter and external camera


Now with the basic framework created I'm searching for help to continue with this mod in a small team. I'm open for pretty much anyone who wants to help as long as it is useful in any way. This can be interface art, FREDing missions and whatever else.


And finally some pictures:









I'm really interested in your opinion and whatever questions you have.

Dragon:
It's great to see this idea resurrected, the RTS mod looked really promising when it started.

SypheDMar:
BP multi also had a crude-but-working RTS mod based on Aardwolf's with grids and all. This one looks pretty good.

TwentyPercentCooler:
Reminds me a little bit of Nexus: TJI...not that that's a bad thing. I'd definitely play this!  :yes:

Aardwolf:
You got move orders working? How?

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