Here's a list of changes that will likely impact the modder/player of FS2 (Coders have to look through the changelog, like me
)
Bold text denotes a keyword that can be searched for to get more info on that change.
Added features, but have to be manually added w/o Fred2 binary:
-Toggleable
ship trails-Option to make it so the
support ship repairs hull damage
To enable ship trails in a mission:
1) Open the mission file in a text editor
2) Add 32 to "+Flags:"
To have the support ship repair ships' hull:
1) Open the mission file in a text editor
2) Add
64 to "+Flags:"
Other added features:
-Basic support for
ship glows-
Fighter beams-Initial
Beam tiling code added
-
Geforce 4 fix (toggleable via the command line option -GF4FIX)
-Basic Linux support added
-CD checking disabled
-
Wireframe target display added; toggleable with a mapped key
-Maximum subsystems upped from 128 to 200, maximum ship types to 198
-Maximum ships/ship limit bumped up to 400, maximum ship subojects to 2100
-Maximum shield icons is now 80
Bug fixes:
-Multiplayer success/failure music fixed
-Fixed secondary banks' inheriting of the reload time when a weapon runs out of ammo
-AI code revised for better primary weapon selection
-
Subspace Missile code updated to work with Tag C
Command line options:
"-
GF4FIX" Fixes a bug with Geforce 4 cards
"-
almission (mission)" Autoloads a multiplayer mission, where (mission) is the mission filename without the filename extension
"-
startgame" Goes to multiplayer mission select screen on startup
EDIT:I copied/pasted for the above Fred2 options, add 64 for support ship repairing a ship's hull; change underlined above