@Stratcomm
Perhaps. But seriously, I thought that you simply thought that destroyers are more effective and versatile (while I think carriers are less versatile, but ought be have more striking and staying power in situations where they're the aggressor).
@1
Hmm, you're right. Fighters and bombers are expensive. Then again all military hardware tends to be expensive. At least you can manufacture fighters and bombers en masse and exploit economies of scale.
@2
Erm, don't normal hybrid destroyers also carry these same munitions? Come to think of it, aren't ursa bombers full these bombs too? But when you kill one or see one collide and die against a cruiser, you don't see a huge explosion, nor does the cruiser get wiped out.
So I'm not convinced of this one.
As for why the carrier would have more armour protecting critical areas, it's because specialized carriers would have a smaller proportion that would be considered critical. A single fighterbay is not critical since losing it would not directly cause the ship to explode (even if you don't take into account my belief that a hole through a fighter bay wouldn't completely disable its function). A bay full of heatsinks, plasma cores and power conduits for the beam weapons would.
Why would the fighters need fuel that react in a vacuum? If they used fusion, it wouldn't. If they used fission, it doesn't matter if it's in vacuum or not. Ion engine propellent isn't volatile. The fighters can't possibly be using liquid-fuel-combustion since their ranges are so great.
@3
Indeed. Part of the reason why I even think that a carrier class is feasible is because it seems that by the time of FS2, it is indeed possible to make relatively accurate shortjumps and the ability to make _one_ jump quickly at a moments notice (not to mention that the snubfighters have started to accrued weaponry that are very effective at killing beam turrets very quickly).
I believe that both are possible since the pilot's chatter seem to indicate that shortjumps should not land one 5 km from a target and because capital ships such as the Pheonicia was able to jump out quickly (and the Colossus was all of a sudden ordered to jump out[they refused]).
However, two jumps in succession would probably be only an emergency technique.
This still leaves the problem of being followed when running away, but a carrier group should be caught by surprise so easily anyways. Come to think of it, none of the destroyers in FS ought to be jumped so easily, but they seem to have to mentality of trying to slug it out (except for the nebula missions).
@4
Hmm, it could be true, but I'd be more inclined to believe that a geometric "honeycomb" of structural supports (similar to geodesics) would provide sufficient structural strength. Especially since strain always generated by acceleration of the ship.
And the Colossus being mostly empty? Doubtful, it would be a tremendous waste of space that could be used for more reactors, fuel, fighter space or perhaps most importantly, heatsinks.
@5
I've always wondered if beam weapons could actually penetrate capital shielding.
Point taken, you're right. Of course, my proposed dedicated beam ships still have their beams. Perhaps a smaller destroyer class should be included, dedicated to anti-capital beams.
I guess destroyers are still useful.
@6
Yes definitely. But we also see how quickly _fighters_ carrying Stilletto IIs can cripple an orion's beam weaponry. Stilletto IIs kill beam weaponry of normal destroyers fast and they're heat-seaking too. It would be nightmare trying to stop three wings of Herc IIs unloading Stilleto IIs like there's no tomorrow.
A destroyer would have an advantage in a surprise attacks compared to a carrier trying to mount a surprise attack.
@Liberator
If you attack the corvettes first, then the carriers would have launched more fighters than you have launched AND bombers. enough to tie up your fighters AND disable all your beam turrets before you've killed the carriers.
This is assuming it takes two volleys of beams from one orion to kill one corvette. There's still the fourth one in any case.
If a destroyer is allowed to fire as soon as it leave subspace, why not have the carriers launch four wings as soon as it leaves subspace?
Finally
@Knight Templar
Yes we should all shut up and never talk about anything in this forum. Sheesh, if I was going on and screaming at people, saying how they're all stupid for not listening to me, then you've got every right to say that.
But I'm not.
Despite what it seems, I'm actually reading every single post.
So why be so uptight about this?
[edit] The reason I even continued talking about this is because destroyers in FS2 seem SO weak and vulnerable. I remember a mission where you're hunting Bosch...
"Command, I don't see the Iceni, it must have jumped out. I see a destroyer, Orion class, dead ahead. Should we abort?"
"Negative alpha 2, proceed with the attack, Command will send other resources to apprehend Bosch"
"Okey, dokey, time to blow up this Orion"
***4 minutes later the orion explodes under the firepower of no more than 1 corvette, 1 fighter wing and 2 bomber wings.***
All I did was fire a single pair of helios and then I just sat back and fired interceptors at the loki fighter swarm. [/edit]