Author Topic: Release: Between The Ashes [UPDATED 28th of November 2021]  (Read 38726 times)

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Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Updated to 1.5.6

  • Fixes issues with tstrings in regards to new FSO builds
  • Fixes issue that could cause Operation: Garden to softlock
« Last Edit: October 27, 2021, 12:11:17 pm by mjn.mixael »
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Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Updated to 1.5.7

  • Compatibility with MediaVPs 4.3.1
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Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Updated to 1.5.8

  • Re-add the AFC Garm which got removed somehow.
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Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Updated to 1.6.1

  • Major mod refactor. This brings the modpack in line with BtA 2.0
  • Most scripts and missions have been updated to use lua-sexps
  • Removal of deprecated scripts and features to increase performance
  • Major expansion of XSTR support mod-wide. Localization is otherwise unchanged. Expect more in 2.0
  • New features added like mainhall notifications and bonus ship unlocking
  • An incredibly long bugfix list

Full SVN Revision log if you're interested in that sort of thing. Like I said. This is a major update.
Code: [Select]
r1
Initial structure.
---------------------
r2
File setup
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r3
BtA 1.6 complete
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r4
Ensure the cargo is not docked when it cloaks and vanishes
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r5
m2_06: add additional 'Press B' directive for those who skip the tutorial. m2_07: Stop Alpha from chasing the Cardinal during the cinematic. They still don't fly in a straight line.. something about the AI has changed in the engine. m3_01: ...
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r6
Add a slight delay between container jettison and container cloak/vanish
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r7
Remove these because they aren't used in 1.6
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r8
Ignore this file
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r9
Limit to MediaVPs 4.3
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r10
Add logic to The Gulnara Heist to check for a player with a happy trigger finger.
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r11
Minor c.brief fix
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r12
BTA Demo #1 "Shell Game"
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r13
Adjusting mainhall data to match BtA 2.0.0 in terms of reliance on the mainhall mod.
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r14
Compatibility with the mainhall mod.
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r15
Set loop arguments in game settings tbl
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r16
Add the mainhall notifications script and appropriate notices on first-boot and campaign complete.
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r17
mainhall notices update
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r18
Additional notification updates.
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r19
Bump build requirement to 21.0.0.
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r20
Set max targeting range to 0 during subspace warp.
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r21
Update scripts to remove deprecated functions
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r22
Adjust Kephri positioning
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r23
Enable in-game options menu.
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r24
Specify MediaVPs 4.4.x requirement
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r25
Disable argument loop fix
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r26
Lock all of Alpha's afterburners now that we use the free-afterburner flag mod-wide
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r27
Copy over fixed XSTR conflict from 2.0.0
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r28
Newer builds don't like these entries being empty, so I set them to 165. Based on my reading the tables, this should be an empty sound.
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r29
Fix bad integer
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r30
Remove Antares Station Girders A/B ships because I have merged the models into the unique Antares Station Arcadia POF as subobjects.
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r31
Include these textures from MV_Compatibility.
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r32
Ensure we use proper $$ tags around keybinds and ensure we use hud-set-directive instead of hud-set-text when using keybinds.
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r33
Require a nightly that includes custom keybinds fixes
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r34
Faith -> Rosemary
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r35
Fixed Selket POF
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r36
Remove callsigns
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r37
Port over controlconfigdefaults and strings fixes from 2.0.0
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r38
remove rogue $b from a c.brief
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r39
Port velocity change from 2.0.0.
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r40
Remove scripted particles and use engine based $pspew particles instead.
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r41
Remove has sign from $Alt Name in the ships.tbl. This commit also adds the GTS Centaur#Para for fighters under the Paramilitary faction.
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r42
Disabled the snails in Mefistofele because they don't do anything. Lock snail weapons/afterburner in all missions where it exists.
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r43
Sync multiple bug fixes from 2.0.0
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r44
Clear some erroneous +Event Flags: ( "interval & delay use msecs" )
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r45
Avoid buffer overrun regarding pilot and campaign names
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r46
Port multiple fixes from 2.0.0 and also activate unlocking the Battle Snail as a playable ship.
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r47
Contusus now with LODs to hopefully improve performance
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r48
Some more Operation:Garden optimizations and a spelling error fix
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r49
Another spelling fix
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r50
remove reference to keybind in briefing
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r51
Because Fusion recently finished the entire Slaves of Chaos campaign in 2.0.0 with no issues, I'm confident in porting over these game settings flags.
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r52
Word the first notices a little better
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r53
Remove old particle script(s)
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r54
Remove unused file and commit new utils script
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r55
Copy over briefing music track name changes
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r56
Update scripts, tables and missions based on 2.0.0 changes
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r57
Removed missed references to 2.0.0 weapons.
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r58
Some misc fixes
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r59
Fix flags not being unset
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r60
Multiple bugfixes
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r61
Remove demo snail hints
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r62
Explicitly define debrief music
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r63
Some fixes
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r64
Updated ship save script.
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r65
Revert savestate conversion
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r66
Use the new save/load
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r67
Update to the new save/load script
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r68
Disable Offer cutscene per discussion
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r69
Convert script-evals and several bugfixes.
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r70
Convert script-evals, bugfixes, and updated loadscreen
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r71
Enable Team Colors for Prominence and Proton
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r72
Add additional team colors
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r73
convert mission and fix table spelling
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r74
This version of the mission hasn't been updated in years and I'm sure is entirely broken. So let's just remove it.
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r75
convert script-evals + bug fixes
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r76
Slight reorganization
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r77
convert script evals + lots of bug fixes
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r78
Convert script evals + bug fixes
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r79
covnert script-evals + fix bugs
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r80
convert script-evals + bug fixes
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r81
convert script-evals + many bugfixes/improvements
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r82
Match shipsave filenames for consistency
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r83
convert script-evals + many bugfixes
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r84
convert script-evals + bugfixes
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r85
port over fightterm script
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r86
convert some script-evals
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r87
Updated loading image for m2_07
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r88
Convert bta1_m2_08 to the new terminal script
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r89
Remove the old terminal script
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r90
Updated loading image for bta1_m2_09
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r91
Disable this flag for now.
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r92
convert script-evals
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r93
Set team colors
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r94
convert script-evals
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r95
Use additional fighterm features to more accurately reproduce the original setup
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r96
convert script-evals + bug fixes
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r97
convert script-evals
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r98
convert script-evals + adjustments to use hud-set-xstr
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r99
Convert script-evals + bugfixes and new loading screen
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r100
Update mainhall notices to handle axcredits
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r101
convert some script-evals
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r102
Convert script-evals and fix axscroll
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r103
I missed one
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r104
Remove old saveload script
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r105
convert script-evals and lua-jump-to
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r106
minor edits
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r107
convert script-evals
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r108
create Show-Warp-Effect sexp and remove legacy-functions-sct.tbm
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r109
updated loading image
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r110
Screencam relies on legacy functions
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r111
Implement a force-credits sexp because why not
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r112
Update missile notify with a sexp
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r113
Redundant script file
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r114
launch-probes sexp
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r115
These are now required for Antwerp
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r116
Minor musical bugfix
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r117
Savestate script removed. Please use Save/Load sexps instead.
---------------------
r118
harmonize ship naming scheme
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r119
Formalize the carrot shooting feature to only be available in the bta1 campaign and the bonus mission. Also update the bonus missions from script-evals to sexps.
---------------------
r120
Add 'qwerty' as a valid response in most cases for bta1_m2_05 for azerty progression
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r121
GTF Angel > TF Angel
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r122
Some ship/species reorganization and port over explicit armor/trails definitions from 2.0.0
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r123
GTG Bromios > TG Bromios
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r124
GTM Florence > TM Florence
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r125
PVB Hesat > HLB Hesat
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r126
PVB Sekhmet > HLB Sekhmet
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r127
PVC Newet > HLC Newet
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r128
PVC Selket > HLC Selket
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r129
The great re-naming. Terran > Galactic Terran Alliance - Vasudan > Parliamentary Vasudan Navy
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r130
Eh.. we probably use some of the detail distance data, so let's not zero this out completely.
---------------------
r131
Port these configs over from 2.0.0
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r132
ooops
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r133
I changed my mind... Empire is better because it then encompasses more than just military vessels
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r134
Make terminal script case insensitive
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r135
Fix a detail distance bug RTSPlayer > InvisPlayer (I almost deleted this 'ship' because the RTS script was cut years ago) PVC Aten#Hulk3 > PVC Aten#Hulk
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r136
Fix detail distance errors
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r137
FSU Updated. We don't need this anymore
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r138
ocd
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r139
Do custom controls localization better and re-activate glide keys for screencam
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r140
Port over updates to the fighterm script and related mission
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r141
Specify MediaVPs 4.4.2
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r142
Scarab#HoL
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r143
-Engine Wash Data is not picked up when it's in a TBM at parse time, so as annoying as it is.. this must be at the top of ships.tbl -Remove invalid armor from Cairo subsystems
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r144
Port over screencam updates and messages.tbl species fixes
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r145
Adjust script timing to avoid hud-related errors
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r146
Remove trailing comma
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r147
Add missing textures
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r148
Update to 21.2.0
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r149
Move battle snail to the top of the list to get around a code bug preventing it from being unlockable.
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r150
Port over updates to keypress-sct and mention Alt-3 Hints in the notification.
---------------------
r151
Add Ch2 Teaser
---------------------
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Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Updated to 1.6.2

  • Fix strings.tbl issue causing custom controls to have XSTRs off-by-one.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Updated to 1.6.3

  • Fix carrot-sct bad argument error.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 17th of February 2020]
Updated to 1.6.4

  • Many misc mission and spelling fixes
  • MediaVPs 4.5.x compatibility
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 26th of October 2021]
Updated to 1.6.5

  • Resolves issues with fiction files being incorrectly named.
  • Some minor modpack changes to match BtA Dev Branch
« Last Edit: October 27, 2021, 12:10:48 pm by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 26th of October 2021]
Updated to 1.6.6

  • Prevent crashes from inputs longer than 32 characters in the terminal sequence.
  • Add missing sun bitmaps
  • Resolve crash in Rebels and Renegades
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 15th of November 2021]
Updated to 1.6.7

  • Fix issues with unlockable missions that would make them unplayable
  • Ported sunglare script from 2.0.0, updated missions to use it
  • Ported unified escort brackets script from 2.0.0, updated missions to use it
  • Fix pop-in issue with Operation: Market after the in-mission jump
  • Update mainhall notices.. BtA 2 will not release in 2021.. RIP
  • Add mainhall notice 'Getting Started' for first run
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Offline mjn.mixael

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Re: Release: Between The Ashes [UPDATED 28th of November 2021]
Updated to 1.6.8

  • Reduce volume of a Mefistofele briefing audio file
  • Add missing solar flare HUD Gauge
  • Add directive to Gulnara Heist instructing the player to wait
  • Correctly clear the Haupman directive in Shell Game
  • Remove the ability to give Gavel orders in Shell Game
  • Make sure Gavel avoids the blast area in Shell Game
  • Make sure the cargo crate in Shell Game doesn't disappear too early
  • Antares Station in the system map now shows the under-construction Arcadia instead of the completed one
  • Fix issue with training directives in Camp Angel
  • Fix broken transition cutscene in Camp Angel
  • Give Intrepid some armor in Gerar's Judgement to ease the difficulty
  • Remove the custom Typhon pof and remove references to unused turrets 16-27
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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