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Unofficial RELEASE: Inferno R1 Patched

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Goober5000:


The Inferno campaign continues many decades after the events in FS2. A massive mod with 140 new models ranging from the smallest of fighters to the largest capital ships ever seen in FS2 so far.

Project lead:

* WoomeisterSenior Staff:

* Darkage
* Venom
* Sadistic SidOther Staff:

* Alikchi
* Knight Templar
* Phreak
* RoachKoach
* Roy Fokker
* Sesquipedalian
* Si|eNt(\/)inion
* Spicious
* Stealth
* StratComm
* Tiara
* Untouchable
Original release threads: Inferno board | FreeSpace Modding board


I decided to go through and patch all the mod warnings in Inferno R1, as well as add a checkpoint to the climactic battle.  (Back in my day, if you got shot down while disarming the Nemesis's beams, you had to start the mission over from the beginning!)

Here's a summary of the changes:


--- Code: ---Added a mod.ini
Fixed all debug messages
Null MOIs on many models
Invalid radii on the Stinger and Vortex models - replaced these with the Tempest model
Invalid shields on a few models - I either used approximate substitutes or (in the case of the Ancient models) deleted the shields
Various minor errors: number of LODs, subsystem mismatches, paths, invalid docking points
Standardized the length of the civil war at 8 months
Formalhaut -> Fomalhaut and other spelling fixes
Mission fixes
Title capitalization
One Step At a Time: properly fail directives when transports destroyed
Old Enemies: Show/hide jumpnode, use turret/beam-lock instead of play-dead, fix Argo docking, fix Special Ship bug
Showdown: Add Kismat to escort list, fix the Olemus/Diablo beam-fire sequence
Taking the Gate: fix beams firing on weapon modules
The Only Possible Outcome: standardize on Edward Kelly
Nemesis: Added checkpoint, added more ships to escort list
Gigas: Made comm nodes self-destruct if crystal destroyed (like in Into the Lion's Den), added more ships to escort list
--- End code ---

Both the FSO Installer and Knossos have been updated.  If you prefer to install it manually, download it here.

Trivial Psychic:
The classic returns!  Awesome!  :yes:

woutersmits:
Yeach i renember the firsf mission
You need to disable fighter wing the whole

Nyctaeus:
You really have way too much free time :P.

Thank you!

CT27:
Thank you Goober!

However, would it be possible to put the new model Warlock in there?  Also, the Scorpions looked like their old selves and not 2014 MediaVPs.

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