"Is it possible to use hull mesh for shield effect rendering?"
no, it runs on a totaly diferent scheem, shield meshes store data about wich tirangles are touching wich, the hull geometry is held in a very cumbersome BSP format wich is great for getting to wich polygons are in a given place, but not good for makeing localized effects (this has proven to be a huge pain in the ass when I was working on decals)
I'm going to need to figure out why it isn't working, it should be makeing perfictly rounded impact effects (useing the sheild geometry, I'm useing a techneque similar to the decal code, it's a lot easier to do this with the shield mesh)