Author Topic: WC Saga ship editing  (Read 8470 times)

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Offline Avatar

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Re: WC Saga ship editing
Aw, darn. I keep praying that when I get to the five Zartoths stage of the Gauntlet my full shields will save me given my massive hull damage, but in the end those ion cannons just eventually slip through... Ah well.

Re: weapon_energy_regeneration_rate
Sounds a lot like my first stab at rebalancing it all actually. The first table I worked out had this awkward system where less efficient weapons augmented the total size (and thus the regeneration rate) of your battery more than the more efficient weapon systems. The whole endeavour was partially spurred by recollection of the Freespace ship gun loadout customization, which I thought was a neat mechanic. I also remembered tweaking my gun loadout in Privateer, and thought "Hey, if it worked in Privateer, maybe in multiplayer WC:Saga something like that might show up someday". That line of thought really was the genesis of the current project. Changing the ship's max energy in game is utterly impossible... having the different ship hulls have different base energy amounts based on their role, though, is much more feasible. As I was looking into my earlier problem of the quad-laser-arrow, I noted that you could set what weapons were available per given group on the ship independently, which in and of itself lead to the development of the light, medium, and heavy weapon slot idea. But I digress.

Here's a trimmed up version of the table as it stands. Dam/Batt and No. Shots are assuming 100 energy unit battery per gun. The rough idea is that final fighter battery power is base power + no. of weapons * 100, which if you examine the base power amounts, is pretty freaking huge. The Dam/Sec term has listed in parentheses the power used over a second to do that damage. The parentheses modifiers in the range list how much the deviation from laser range affects the weapon's efficiency.
NOTE: All battery values are given in WC terms... so divide all energy drain numbers by 10 to get the FS equivelants!
Code: [Select]
WEAPONS LIST 2.0
LIGHT Target Dam/Pwr Adjusted Dam/Pwr Fire Rate Range No. Shots Dam/Sec Dam/Batt Notes
Laser 18/14 = 1.25   15/12 = 1.25 0.2 1=999 7.1 75(60) 128 High V
Ion 22/17 = 1.3 23/16.7 = 1.35 0.3 .8=799(+5%) 5.8 77(55) 130
Meson 27/20 = 1.35 27/19.5 = 1.38 0.32 .85=849(+3%) 5 84(60) 135

MEDIUM:
Mass 34/25 = 1.325 32/22.55 = 1.42 0.3 0.6=599(+10%) 4.44 106(75) 142 High V
Neutr. 40/29 = 1.375 same 0.35 1=999 3.44 114(82) 138
Photon 46/32 = 1.425 48/33.65 = 1.426 0.4 1.05=1049(-1%) 2.97 120(84) 143
Reaper 35/24.4  = 1.43 51/35 = 1.42 0.44 0.9=899(+2%) 2.85 116(79) 146 High V

HEAVY:
Particle50/33 = 1.5 52/34.66 = 1.5 0.42 1.1=1099(-2.5%) 2.885 123(82) 150 High V
Tachyon 65/41 = 1.55 same 0.5 1.2=1199(-5%) 2.44 130(82) 158
Plasma 82/50 = 1.66 80/48 = 1.66 0.6 1=999 2.08 133(80) 167 Low V

Innate Battery Boosts:
Darket: 300
Arrow/Dralthi/Strakha: 650
Hellcat/Zartoth: 900
Thunderbolt/Excalibur/Paktahn: 1200
Longbow/Vaktoth/Gothri: 1050

Tweaked for readability

« Last Edit: May 14, 2007, 10:55:56 pm by Avatar »

 

Offline Tolwyn

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Re: WC Saga ship editing
Yes, this does make sense. Could you send me your table file?

And now that I think of it: another feature, that has been implemented lately was the removal of the "linked guns" penalty. Right now there is a refire rate penalty, which becomes active once you select more than one energy weapon.
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Offline Avatar

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Re: WC Saga ship editing
I may tweak at it more later; some of the range values are a bit paradoxical given the source material is roughly WC3. For example, if anything the TC should be much shorter range than the laser, not significantly longer range. Since overall the energy drain / shot got larger, unless you tweak the max energy for each ship, just plugging in the weapons.tbl file will probably not garner the most enjoyable of play experiences.

Heh, excellent news on the linked guns refire delay fix! I'm certainly looking forward to it.

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Offline Tolwyn

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Re: WC Saga ship editing
Thanks, I'll check it out today. By the way, I sent you a pm in case you haven't noticed :)
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline Colonol Dekker

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Re: WC Saga ship editing
Dont play with the ships, just make a mission in Fred2 and set the weapons that way :)

(Or use the cheats to switch guns in game) :yes:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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That one time I got permabanned and got to read who was being bitxhy about me :p....
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