Author Topic: Prologue mission bug  (Read 1901 times)

0 Members and 1 Guest are viewing this topic.

Offline Alan Bolte

  • 28
  • Deneb III
    • @Compellor
Prologue mission bug
On the second prologue mission, where you escort the freighter Aurora, I think I must have missed one of the demons because the freighter exploded pretty quick. My wingmen didn't say anything about its loss, and once we were done killing the pirate fighters in the immediate area I could not autopilot. Off in the distance, perhaps 50k away, was another group of pirate fighters, just sitting there. I afterburned over to them, and they just sat there.

I replayed the mission and killed the demons, and didn't have a problem. I should probably see if I can repeat the mission and let the Aurora die, but I think I'll play a few missions first.

By the way, I'm really loving the destroyable containers on the freighter. It really adds something to the experience to see how much damage it took.
« Last Edit: March 23, 2012, 01:15:40 pm by Alan Bolte »
Anything worth doing is worth analyzing to death -Iranon

 
Re: Prologue mission bug
I had the same issue.  Worked fine the second time through when I kept the freighter alive.

 

Offline Tolwyn

  • The Admiral
  • Administrator
  • 214
  • Ridiculously Old Fraud
    • Wing Commander Saga
Re: Prologue mission bug
We are working on it. Thanks for bringing this one to our attention.
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline Aginor

  • Spelljammer
  • 210
Re: Prologue mission bug
I noticed that in the last prologue mission everyone was flying upside down in two of the autopilot sequences.
No clue if this is reproducable though.
Member of the Scooby Doo model Fanclub "verticies and splines are the medium and he is the artist."

 

Offline KeldorKatarn

  • Moderator
  • 211
Re: Prologue mission bug
I'm pretty sure they weren't. The camera is below them.

 

Offline Aginor

  • Spelljammer
  • 210
Re: Prologue mission bug
Well, maybe I hallucinate. But I could swear they were upside down.
Whatever, in space it doesn't matter anyway^^
Member of the Scooby Doo model Fanclub "verticies and splines are the medium and he is the artist."

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Prologue mission bug
OK, since we're talking about it, there's way too many Demons on that mission. There are two 4-fighter flights, and they clobber the Aurora in no time (no suprise, really. If you tried this in the original, you'd most likely get a similar result). The Arrow isn't much in terms of the firepower either.

 

Offline Tolwyn

  • The Admiral
  • Administrator
  • 214
  • Ridiculously Old Fraud
    • Wing Commander Saga
Re: Prologue mission bug
OK, since we're talking about it, there's way too many Demons on that mission. There are two 4-fighter flights, and they clobber the Aurora in no time (no suprise, really. If you tried this in the original, you'd most likely get a similar result). The Arrow isn't much in terms of the firepower either.

You have enough missiles to take them out quickly.
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Prologue mission bug
Yes, but it's hit and miss. Sometimes they evade too quickly. It's just too dependent of luck.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: Prologue mission bug
Tolwyn, related bug:  The whole "Fail" path seems to be a bit buggy, not only is there that fighter far away who just sits around, he also does not get killed when you auto-pilot back to the Wellington and there is no dialoge or "land" message triggered.

(I also recommend to half the number of pirate fighters. SERIOUSLY  :)  It is mission 2)
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Tolwyn

  • The Admiral
  • Administrator
  • 214
  • Ridiculously Old Fraud
    • Wing Commander Saga
Tolwyn, related bug:  The whole "Fail" path seems to be a bit buggy, not only is there that fighter far away who just sits around, he also does not get killed when you auto-pilot back to the Wellington and there is no dialoge or "land" message triggered.

As mentioned above we fixed it.

Quote
(I also recommend to half the number of pirate fighters. SERIOUSLY  :)  It is mission 2)

No, it is perfectly doable.
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Doable? Yes.
Easy, like an early mission of the tutorial campaign? No.

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Minecraft
    • Skype
    • Twitter
    • Headdie on Deviant Art
I think it took me a couple of attempts, no biggie.  the one where you are taking on the frigate was much harder for me but then i prefer agile fighters to tanks
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Doable? Yes.  Easy, like an early mission of the tutorial campaign? No.

Exactly. I played this game a few years too :-)  But its far too difficult for mission 2! Especially since for example mission 3 and 4 are a lot easier!
Also, there a some oversights regarding the whole new tutorial, it simply needs more training messages. "Arm the torpedo" -> tell the player who to do that and that the torpedo is called Lance. "Arm full guns" -> tell the player how to do that. And so on...
I know this wasn't top priority for you and the end product is really well done but some taking some criticism is inevitable.
« Last Edit: March 25, 2012, 06:56:53 am by Vidmaster »
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Aginor

  • Spelljammer
  • 210
Actually I think it has become much easier.
In the first prologue release I was killed within seconds because of rockets, now it wasn't a problem at all.
-
btw: Keldor, you were right, I wasn't flying upside down, I was looking at the bottom of the carrier but didn't realize it because the Yorktown is very symmetrical^^
Member of the Scooby Doo model Fanclub "verticies and splines are the medium and he is the artist."